My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton King
Giant Snowball
Musketeer Hog Rider Skeleton King
Zap
Skeleton King
Barbarian Barrel
Elite Barbarians Musketeer Electro Wizard Skeleton King
The Log
Elite Barbarians Musketeer Hog Rider Skeleton King
Earthquake
Hog Rider Skeleton King
Arrows
Skeleton King
Royal Delivery
Elite Barbarians Musketeer Hog Rider P.E.K.K.A Electro Wizard Skeleton King
Fireball
Elite Barbarians Musketeer Hog Rider Electro Wizard Skeleton King
Poison
Musketeer Electro Wizard Skeleton King
Lightning
Elite Barbarians Musketeer Electro Wizard Skeleton King
Rocket
Elite Barbarians Musketeer Hog Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Musketeer Hog Rider Electro Wizard Skeleton King Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Musketeer Hog Rider

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Tornado P.E.K.K.A Electro Wizard Musketeer
Elite Barbarians
Zap Hog Rider
Musketeer
Hog Rider Zap P.E.K.K.A
Hog Rider
Zap Musketeer Elite Barbarians Tornado Electro Wizard
Tornado
Zap P.E.K.K.A Hog Rider
P.E.K.K.A
Zap Tornado Electro Wizard Musketeer
Electro Wizard
Zap P.E.K.K.A Hog Rider
Skeleton King

Defense Synergies 2 11

Zap
Electro Wizard Elite Barbarians Musketeer Tornado P.E.K.K.A
Elite Barbarians
Zap
Musketeer
Zap Tornado P.E.K.K.A Electro Wizard Skeleton King
Hog Rider
Tornado
P.E.K.K.A Zap Musketeer Electro Wizard Skeleton King
P.E.K.K.A
Tornado Zap Musketeer Electro Wizard
Electro Wizard
Zap Musketeer Tornado P.E.K.K.A
Skeleton King
Musketeer Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Electro Wizard
Elite Barbarians P.E.K.K.A Zap Musketeer Electro Wizard
Tornado P.E.K.K.A Elite Barbarians Musketeer Electro Wizard
Elite Barbarians P.E.K.K.A Musketeer Electro Wizard Skeleton King
Elite Barbarians Tornado P.E.K.K.A
Tornado Zap Musketeer Electro Wizard
Musketeer Tornado Electro Wizard Zap
Zap Musketeer P.E.K.K.A Electro Wizard
P.E.K.K.A Elite Barbarians Musketeer Tornado Skeleton King
Elite Barbarians Tornado Musketeer Electro Wizard
Electro Wizard Zap Musketeer Tornado Skeleton King
Musketeer Zap Tornado Electro Wizard
P.E.K.K.A Zap Elite Barbarians Musketeer Electro Wizard
Zap Tornado P.E.K.K.A Electro Wizard Skeleton King
Elite Barbarians P.E.K.K.A Electro Wizard Skeleton King
Tornado Zap Elite Barbarians P.E.K.K.A Electro Wizard
Elite Barbarians Musketeer Tornado P.E.K.K.A Electro Wizard
Zap Elite Barbarians Musketeer Tornado Electro Wizard
Zap Tornado Musketeer Electro Wizard
P.E.K.K.A Elite Barbarians Musketeer Tornado Electro Wizard
Elite Barbarians Musketeer P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Zap Elite Barbarians Musketeer
P.E.K.K.A Zap Elite Barbarians Musketeer Electro Wizard
P.E.K.K.A Zap Elite Barbarians Musketeer Tornado Electro Wizard
P.E.K.K.A Elite Barbarians Musketeer
Zap Musketeer Tornado Electro Wizard
P.E.K.K.A Elite Barbarians Musketeer Electro Wizard
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Electro Wizard Elite Barbarians Tornado
P.E.K.K.A Musketeer
P.E.K.K.A Elite Barbarians Musketeer
P.E.K.K.A Zap Elite Barbarians Tornado Electro Wizard
Elite Barbarians P.E.K.K.A Skeleton King
Musketeer
Elite Barbarians Electro Wizard Zap Musketeer Tornado P.E.K.K.A Skeleton King
Zap Elite Barbarians Musketeer P.E.K.K.A Electro Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Tornado Electro Wizard
Musketeer
Zap
Zap Musketeer Tornado
Musketeer Tornado
Zap Tornado
Zap Tornado
Elite Barbarians Musketeer Tornado Electro Wizard
Zap Musketeer Tornado Electro Wizard
Zap Musketeer Tornado
Elite Barbarians Musketeer
Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer
Musketeer
Tornado
Zap Musketeer Electro Wizard
Zap Tornado
Musketeer
Tornado
Musketeer Tornado
Zap Musketeer
Zap Tornado
Zap Musketeer Tornado Electro Wizard
Zap Musketeer Tornado
Zap Musketeer Tornado
Elite Barbarians Zap Musketeer Tornado Electro Wizard
Zap Electro Wizard Musketeer
Elite Barbarians
Zap Musketeer
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Musketeer
Zap Musketeer Tornado Electro Wizard
Musketeer Electro Wizard
Zap Musketeer Skeleton King
Zap Tornado
Elite Barbarians Musketeer P.E.K.K.A
Zap Elite Barbarians Musketeer Tornado Electro Wizard Skeleton King
Zap Musketeer Tornado Electro Wizard
Zap Musketeer Tornado Electro Wizard

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