My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Giant Skeleton
Giant Snowball
Minion Horde Clone Baby Dragon
Zap
Minion Horde Clone
Barbarian Barrel
Wizard Clone Giant Skeleton
The Log
Mini P.E.K.K.A Clone Giant Skeleton
Earthquake
Clone
Arrows
Minion Horde Clone
Royal Delivery
Minion Horde Mini P.E.K.K.A Wizard Clone Baby Dragon Giant Skeleton
Fireball
Minion Horde Wizard Clone Baby Dragon
Poison
Minion Horde Wizard Clone
Lightning
Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Clone Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Clone Mini P.E.K.K.A Baby Dragon Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Clone Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Mini P.E.K.K.A Giant Skeleton
Minion Horde
Mirror Clone Giant Skeleton
Mini P.E.K.K.A
Arrows Wizard Mirror Baby Dragon Giant Skeleton
Wizard
Mini P.E.K.K.A Giant Skeleton
Mirror
Arrows Minion Horde Mini P.E.K.K.A Giant Skeleton
Clone
Giant Skeleton Minion Horde Baby Dragon
Baby Dragon
Mini P.E.K.K.A Clone Giant Skeleton
Giant Skeleton
Clone Arrows Minion Horde Mini P.E.K.K.A Wizard Mirror Baby Dragon

Defense Synergies 2 7

Arrows
Mirror Mini P.E.K.K.A Giant Skeleton
Minion Horde
Mirror
Mini P.E.K.K.A
Arrows Wizard Mirror Baby Dragon
Wizard
Mini P.E.K.K.A Giant Skeleton
Mirror
Arrows Minion Horde Mini P.E.K.K.A
Clone
Baby Dragon
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Arrows Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon
Minion Horde Mini P.E.K.K.A
Minion Horde Mini P.E.K.K.A Giant Skeleton
Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Giant Skeleton
Arrows Baby Dragon
Minion Horde Arrows Wizard Baby Dragon
Arrows Baby Dragon Giant Skeleton
Minion Horde Mini P.E.K.K.A
Minion Horde Mini P.E.K.K.A Giant Skeleton
Minion Horde Arrows Wizard Baby Dragon Giant Skeleton
Arrows Minion Horde Wizard Baby Dragon
Minion Horde Mini P.E.K.K.A Wizard Giant Skeleton
Wizard Arrows Minion Horde Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Minion Horde
Minion Horde Mini P.E.K.K.A
Minion Horde Wizard Arrows Mini P.E.K.K.A
Arrows Minion Horde Wizard Baby Dragon
Arrows Wizard Baby Dragon Giant Skeleton
Mini P.E.K.K.A
Wizard Arrows Minion Horde Mini P.E.K.K.A Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Giant Skeleton
Arrows Mini P.E.K.K.A Wizard Baby Dragon
Giant Skeleton Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Minion Horde
Giant Skeleton Minion Horde Mini P.E.K.K.A
Arrows Wizard Minion Horde Baby Dragon
Mini P.E.K.K.A Minion Horde Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Minion Horde
Minion Horde Giant Skeleton Mini P.E.K.K.A Baby Dragon
Minion Horde
Minion Horde Mini P.E.K.K.A Giant Skeleton
Arrows Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Minion Horde Wizard
Wizard Minion Horde Baby Dragon
Minion Horde Mini P.E.K.K.A Baby Dragon Giant Skeleton
Arrows Minion Horde Mini P.E.K.K.A Wizard Baby Dragon Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Baby Dragon Giant Skeleton
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon Giant Skeleton
Arrows Giant Skeleton
Wizard Arrows Minion Horde Baby Dragon
Arrows Wizard Minion Horde Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Baby Dragon
Arrows Wizard Baby Dragon
Minion Horde Baby Dragon Giant Skeleton
Arrows Wizard
Arrows Minion Horde Baby Dragon
Arrows Wizard Baby Dragon
Minion Horde
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Wizard Baby Dragon
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde Giant Skeleton
Arrows Wizard
Minion Horde
Arrows Wizard Baby Dragon
Arrows
Minion Horde Mini P.E.K.K.A Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Giant Skeleton
Minion Horde
Minion Horde Baby Dragon Giant Skeleton
Baby Dragon Giant Skeleton
Wizard

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