My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Sparky
Giant Snowball
Fire Spirit Clone
Zap
Fire Spirit Firecracker Clone Sparky
Barbarian Barrel
Electro Spirit Fire Spirit Ice Spirit Firecracker Clone Giant Skeleton Sparky
The Log
Electro Spirit Fire Spirit Ice Spirit Firecracker Clone Giant Skeleton Sparky
Earthquake
Firecracker Clone
Arrows
Electro Spirit Fire Spirit Ice Spirit Firecracker Clone
Royal Delivery
Electro Spirit Fire Spirit Ice Spirit Firecracker Clone Giant Skeleton Sparky
Fireball
Firecracker Clone Sparky
Poison
Firecracker Clone Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Arrows Firecracker Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Arrows Clone Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Ice Spirit Arrows Firecracker Clone Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Fire Spirit Ice Spirit Arrows

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Skeleton Sparky
Fire Spirit
Giant Skeleton Sparky
Ice Spirit
Sparky Firecracker Giant Skeleton
Arrows
Sparky Giant Skeleton
Firecracker
Ice Spirit Giant Skeleton Sparky
Clone
Giant Skeleton Sparky
Giant Skeleton
Clone Electro Spirit Fire Spirit Ice Spirit Arrows Firecracker Sparky
Sparky
Ice Spirit Arrows Electro Spirit Fire Spirit Firecracker Clone Giant Skeleton

Defense Synergies 1 9

Electro Spirit
Fire Spirit
Ice Spirit Firecracker Giant Skeleton Sparky
Ice Spirit
Sparky Fire Spirit Firecracker Giant Skeleton
Arrows
Giant Skeleton Sparky
Firecracker
Fire Spirit Ice Spirit Giant Skeleton
Clone
Giant Skeleton
Fire Spirit Ice Spirit Arrows Firecracker
Sparky
Ice Spirit Fire Spirit Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Sparky
Sparky Ice Spirit Firecracker
Sparky Fire Spirit Giant Skeleton
Sparky Firecracker
Arrows Firecracker Giant Skeleton Sparky
Arrows Electro Spirit Fire Spirit Firecracker
Electro Spirit Fire Spirit Ice Spirit Arrows Firecracker
Electro Spirit Arrows Giant Skeleton Sparky
Sparky
Fire Spirit Ice Spirit Firecracker Giant Skeleton Sparky
Electro Spirit Arrows Firecracker Giant Skeleton
Arrows Firecracker
Sparky Fire Spirit Ice Spirit Giant Skeleton
Fire Spirit Sparky Electro Spirit Ice Spirit Arrows Firecracker
Sparky
Ice Spirit Sparky
Sparky Arrows Firecracker
Fire Spirit Ice Spirit Arrows Electro Spirit Firecracker
Arrows Electro Spirit Fire Spirit Ice Spirit Firecracker Giant Skeleton
Sparky
Electro Spirit Fire Spirit Arrows Firecracker Giant Skeleton Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Sparky
Arrows Firecracker
Giant Skeleton Ice Spirit Sparky
Giant Skeleton Sparky
Giant Skeleton Sparky
Fire Spirit Arrows Firecracker Electro Spirit Ice Spirit
Sparky Giant Skeleton
Giant Skeleton Sparky
Giant Skeleton Electro Spirit Ice Spirit Firecracker Sparky
Sparky
Giant Skeleton Sparky
Arrows Giant Skeleton
Giant Skeleton Sparky
Firecracker Sparky
Sparky Electro Spirit Ice Spirit Firecracker Giant Skeleton
Arrows Electro Spirit Firecracker Giant Skeleton Sparky
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton Sparky
Arrows Firecracker
Arrows Giant Skeleton Sparky
Arrows Firecracker Giant Skeleton Sparky
Fire Spirit Arrows Firecracker Sparky
Arrows Firecracker Electro Spirit Fire Spirit Ice Spirit
Fire Spirit Arrows Firecracker Sparky
Arrows Fire Spirit Ice Spirit Firecracker
Arrows Firecracker
Fire Spirit Sparky
Firecracker Arrows Sparky
Fire Spirit Arrows Firecracker
Fire Spirit Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Sparky
Sparky
Fire Spirit Arrows Firecracker Sparky
Fire Spirit Arrows Firecracker
Giant Skeleton Sparky
Arrows
Sparky
Arrows
Arrows Firecracker Electro Spirit Fire Spirit Ice Spirit Sparky
Arrows Firecracker Sparky
Arrows Sparky
Arrows Firecracker Sparky
Fire Spirit Arrows Firecracker Sparky
Electro Spirit Ice Spirit Firecracker
Sparky
Arrows Sparky
Electro Spirit Ice Spirit Arrows Firecracker Sparky
Giant Skeleton Sparky
Arrows Firecracker Sparky
Electro Spirit Fire Spirit Ice Spirit
Fire Spirit Arrows Firecracker
Arrows
Firecracker Sparky
Arrows Firecracker
Arrows Giant Skeleton Sparky
Firecracker Sparky
Electro Spirit Ice Spirit Firecracker Giant Skeleton Sparky
Firecracker
Firecracker Giant Skeleton Sparky
Sparky
Firecracker Sparky

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