My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel Lumberjack
Zap
Goblin Barrel
Barbarian Barrel
Ice Spirit Wizard Goblin Barrel Lumberjack
The Log
Ice Spirit Mini P.E.K.K.A Hog Rider Goblin Barrel Lumberjack
Earthquake
Hog Rider Goblin Barrel
Arrows
Ice Spirit Goblin Barrel
Royal Delivery
Ice Spirit Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel Lumberjack
Fireball
Hog Rider Wizard Goblin Barrel Lumberjack
Poison
Wizard
Lightning
Mini P.E.K.K.A Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Goblin Barrel Mini P.E.K.K.A Hog Rider Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Goblin Barrel Mini P.E.K.K.A

Attack Synergies 4 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Goblin Barrel Mini P.E.K.K.A Lumberjack Mega Knight
Zap
Ice Spirit Hog Rider Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A
Ice Spirit Zap Hog Rider Wizard Lumberjack Mega Knight
Hog Rider
Ice Spirit Zap Mini P.E.K.K.A Wizard Goblin Barrel Lumberjack Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Lumberjack Mega Knight
Goblin Barrel
Ice Spirit Hog Rider Lumberjack Mega Knight
Lumberjack
Ice Spirit Zap Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel Mega Knight
Mega Knight
Ice Spirit Zap Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel Lumberjack

Defense Synergies 4 7

Ice Spirit
Zap Mini P.E.K.K.A Wizard Lumberjack Mega Knight
Zap
Ice Spirit Mini P.E.K.K.A Mega Knight Lumberjack
Mini P.E.K.K.A
Ice Spirit Zap Wizard
Hog Rider
Wizard
Ice Spirit Mini P.E.K.K.A Lumberjack Mega Knight
Goblin Barrel
Lumberjack
Ice Spirit Zap Wizard
Mega Knight
Zap Ice Spirit Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Mini P.E.K.K.A Lumberjack Ice Spirit Zap Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight
Zap Lumberjack Mega Knight
Ice Spirit Zap Wizard
Zap Mega Knight
Mini P.E.K.K.A Lumberjack
Ice Spirit Mini P.E.K.K.A Lumberjack Mega Knight
Zap Wizard Lumberjack Mega Knight
Zap Wizard
Mini P.E.K.K.A Lumberjack Mega Knight Ice Spirit Zap Wizard
Wizard Mega Knight Ice Spirit Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack Mega Knight
Ice Spirit Zap Mini P.E.K.K.A Lumberjack Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Lumberjack
Ice Spirit Mega Knight Zap Wizard Lumberjack
Zap Wizard Ice Spirit Lumberjack Mega Knight
Mini P.E.K.K.A Lumberjack
Wizard Mega Knight Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Zap
Zap Mini P.E.K.K.A Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Ice Spirit Zap Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Mega Knight Zap
Mini P.E.K.K.A Lumberjack Mega Knight
Wizard Ice Spirit Zap
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Mega Knight Lumberjack
Zap Mega Knight Ice Spirit Mini P.E.K.K.A
Mega Knight Mini P.E.K.K.A Lumberjack
Mega Knight Zap
Mini P.E.K.K.A Mega Knight Wizard Lumberjack
Wizard Mega Knight
Ice Spirit Zap Mini P.E.K.K.A Lumberjack
Mega Knight Zap Mini P.E.K.K.A Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap Mega Knight
Wizard Ice Spirit Zap
Wizard
Ice Spirit Zap Wizard
Zap Wizard
Mini P.E.K.K.A Lumberjack
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Wizard Mega Knight
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Mega Knight
Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Ice Spirit Wizard Mega Knight
Zap Wizard
Zap Wizard Mega Knight
Zap
Zap Wizard
Zap Ice Spirit Wizard
Mini P.E.K.K.A
Zap Wizard Mega Knight
Zap Ice Spirit
Mega Knight
Wizard
Zap Ice Spirit
Zap Wizard
Mini P.E.K.K.A Wizard Lumberjack Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Ice Spirit
Zap
Zap Mega Knight
Wizard Mega Knight

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