My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Goblin Curse Phoenix Ram Rider Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Mother Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Wizard Electro Wizard Mother Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Wall Breakers Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Wall Breakers
Zap
Wall Breakers
Barbarian Barrel
Ice Spirit Wall Breakers Ice Wizard Electro Wizard
The Log
Ice Spirit Wall Breakers
Earthquake
Arrows
Ice Spirit Wall Breakers
Royal Delivery
Ice Spirit Wall Breakers Ice Wizard Electro Wizard Mother Witch
Fireball
Wall Breakers Ice Wizard Electro Wizard Mother Witch
Poison
Ice Wizard Electro Wizard Mother Witch
Lightning
Ice Wizard Electro Wizard Mother Witch Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Wizard Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers The Log Earthquake Ice Wizard Electro Wizard Mother Witch Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Wall Breakers The Log Earthquake

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Wall Breakers
Earthquake
Wall Breakers The Log Mother Witch
Wall Breakers
Ice Spirit Earthquake The Log Electro Wizard
The Log
Earthquake Wall Breakers
Ice Wizard
Electro Wizard
Wall Breakers
Mother Witch
Earthquake
Archer Queen

Defense Synergies 1 11

Ice Spirit
Earthquake The Log Ice Wizard Electro Wizard Archer Queen
Earthquake
Ice Spirit The Log Ice Wizard
Wall Breakers
The Log
Archer Queen Ice Spirit Earthquake Ice Wizard Electro Wizard Mother Witch
Ice Wizard
Ice Spirit Earthquake The Log Mother Witch
Electro Wizard
Ice Spirit The Log
Mother Witch
The Log Ice Wizard
Archer Queen
The Log Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake The Log Electro Wizard
Ice Spirit The Log Ice Wizard Electro Wizard
Ice Wizard Electro Wizard
Ice Wizard Electro Wizard
Earthquake The Log
The Log Earthquake Ice Wizard Electro Wizard Mother Witch
Electro Wizard Ice Spirit Ice Wizard
Earthquake The Log Electro Wizard
Ice Wizard Archer Queen
Ice Spirit Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Mother Witch Earthquake The Log
Ice Wizard Electro Wizard
Ice Spirit Earthquake The Log Ice Wizard Electro Wizard
Ice Spirit Earthquake The Log Electro Wizard
Electro Wizard
Ice Spirit The Log Electro Wizard
Electro Wizard
Ice Spirit The Log Ice Wizard Electro Wizard
Earthquake The Log Ice Spirit Ice Wizard Electro Wizard Mother Witch
Electro Wizard
Earthquake The Log Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard The Log
Ice Spirit The Log Electro Wizard
The Log Electro Wizard
Mother Witch Ice Spirit Ice Wizard Electro Wizard
Ice Wizard Electro Wizard
Electro Wizard Ice Spirit The Log
The Log Electro Wizard Archer Queen
Electro Wizard Ice Spirit The Log Archer Queen
Earthquake The Log Ice Wizard Electro Wizard Mother Witch Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log
The Log Ice Wizard Electro Wizard
Earthquake The Log
Earthquake The Log
Earthquake The Log
Mother Witch Ice Spirit Ice Wizard
Earthquake The Log
Earthquake The Log Ice Spirit Ice Wizard
The Log
Electro Wizard
Earthquake The Log Electro Wizard
Archer Queen
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log
Earthquake
Earthquake The Log Electro Wizard
Earthquake The Log Mother Witch
Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log Mother Witch Ice Spirit Ice Wizard
The Log Earthquake Ice Wizard Electro Wizard
The Log
The Log
Ice Wizard Electro Wizard Mother Witch
Electro Wizard Ice Spirit
Earthquake The Log
Ice Spirit Electro Wizard
Earthquake The Log
Earthquake Electro Wizard Ice Spirit
Ice Wizard Electro Wizard Archer Queen
The Log
Electro Wizard
The Log Earthquake
Archer Queen
Archer Queen
Ice Spirit The Log Electro Wizard Archer Queen
Electro Wizard Archer Queen
The Log Electro Wizard Archer Queen

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