My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Wizard Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner
Giant Snowball
Skeleton Army Miner
Zap
Skeleton Army
Barbarian Barrel
Goblin Cage Wizard Skeleton Army Ice Wizard
The Log
Goblin Cage Skeleton Army
Earthquake
Goblin Cage Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Goblin Cage Wizard Skeleton Army Miner Ice Wizard
Fireball
Goblin Cage Wizard Skeleton Army Ice Wizard
Poison
Goblin Cage Wizard Skeleton Army Ice Wizard
Lightning
Goblin Cage Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Miner Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Miner Ice Wizard Goblin Cage Freeze Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Skeleton Army Miner Ice Wizard

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Cage
The Log Miner
Wizard
Miner Mega Knight
Skeleton Army
Freeze
The Log
Goblin Cage Miner Mega Knight
Miner
Goblin Cage Wizard The Log Mega Knight
Ice Wizard
Mega Knight
Wizard The Log Miner

Defense Synergies 0 18

Goblin Cage
Wizard Skeleton Army The Log Ice Wizard
Wizard
Goblin Cage Skeleton Army Freeze The Log Ice Wizard Mega Knight
Skeleton Army
Goblin Cage Wizard Freeze The Log Ice Wizard
Freeze
Wizard Skeleton Army Mega Knight
The Log
Goblin Cage Wizard Skeleton Army Miner Ice Wizard Mega Knight
Miner
The Log Mega Knight
Ice Wizard
Goblin Cage Wizard Skeleton Army The Log Mega Knight
Mega Knight
Wizard Freeze The Log Miner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Wizard The Log
Skeleton Army Goblin Cage The Log Ice Wizard Mega Knight
Goblin Cage Skeleton Army Mega Knight Freeze Ice Wizard
Goblin Cage Skeleton Army Ice Wizard Mega Knight
Goblin Cage Skeleton Army The Log Mega Knight
Skeleton Army Freeze The Log Ice Wizard Mega Knight
Goblin Cage Wizard Freeze Ice Wizard
Goblin Cage The Log Mega Knight
Goblin Cage Skeleton Army Ice Wizard
Skeleton Army Miner Ice Wizard Mega Knight
Skeleton Army Ice Wizard Wizard Freeze The Log Mega Knight
Wizard Ice Wizard
Goblin Cage Skeleton Army Mega Knight Wizard Freeze The Log Ice Wizard
Wizard Skeleton Army Mega Knight Goblin Cage Freeze The Log
Skeleton Army Goblin Cage Mega Knight
Skeleton Army Goblin Cage Freeze The Log Mega Knight
Wizard Mega Knight Goblin Cage Skeleton Army
Goblin Cage Mega Knight Wizard Skeleton Army The Log Ice Wizard
Goblin Cage Wizard Freeze The Log Ice Wizard Mega Knight
Goblin Cage
Wizard Skeleton Army Mega Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Goblin Cage
Wizard The Log Miner Mega Knight
Skeleton Army Mega Knight Goblin Cage The Log
Skeleton Army Mega Knight Goblin Cage The Log
Goblin Cage Skeleton Army Mega Knight
Wizard Freeze Ice Wizard
Skeleton Army Goblin Cage Ice Wizard
Mega Knight Goblin Cage Skeleton Army
Goblin Cage Freeze Mega Knight Skeleton Army The Log
Goblin Cage Skeleton Army
Mega Knight Goblin Cage
Skeleton Army Mega Knight Goblin Cage The Log
Skeleton Army Mega Knight Goblin Cage Wizard
Wizard Goblin Cage Skeleton Army Mega Knight
Skeleton Army Goblin Cage Freeze The Log
Mega Knight Goblin Cage Wizard Freeze The Log Ice Wizard
Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log Miner Ice Wizard
The Log Miner
Freeze The Log
Wizard The Log Mega Knight
Wizard Freeze Ice Wizard
Wizard The Log
The Log Wizard Freeze Ice Wizard
The Log Miner Wizard
Miner Wizard The Log
Wizard
The Log Miner
Freeze
The Log
Wizard The Log
Wizard The Log Mega Knight
Freeze
Wizard The Log Mega Knight
Wizard The Log Miner Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Freeze The Log Wizard Ice Wizard Mega Knight
The Log Miner Wizard Ice Wizard
Wizard The Log Miner Mega Knight
Miner The Log
Wizard Ice Wizard
Wizard Freeze
Wizard The Log Miner Mega Knight
Freeze
Mega Knight
Wizard The Log
Skeleton Army Freeze
Wizard Ice Wizard
Freeze
The Log
Miner Wizard Mega Knight
The Log Wizard
Mega Knight
Freeze The Log
Freeze The Log Miner Mega Knight
Wizard Mega Knight

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