My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Dark Prince Fisherman
Giant Snowball
Hog Rider Skeleton Army Witch Fisherman
Zap
Inferno Tower Skeleton Army Dark Prince Witch Fisherman
Barbarian Barrel
Inferno Tower Skeleton Army Dark Prince Witch Electro Wizard
The Log
Hog Rider Skeleton Army Dark Prince Witch Fisherman
Earthquake
Hog Rider Inferno Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Hog Rider Skeleton Army Dark Prince Witch Fisherman Electro Wizard
Fireball
Hog Rider Inferno Tower Skeleton Army Witch Fisherman Electro Wizard
Poison
Inferno Tower Skeleton Army Witch Fisherman Electro Wizard
Lightning
Inferno Tower Dark Prince Witch Fisherman Electro Wizard
Rocket
Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Fisherman Hog Rider Dark Prince Electro Wizard Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Fisherman Hog Rider

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Dark Prince Witch Electro Wizard
Inferno Tower
Skeleton Army
Dark Prince
Hog Rider Witch Fisherman Electro Wizard
Witch
Hog Rider Dark Prince
The Log
Hog Rider Fisherman
Fisherman
Dark Prince The Log
Electro Wizard
Hog Rider Dark Prince

Defense Synergies 3 12

Hog Rider
Inferno Tower
Skeleton Army The Log Electro Wizard Dark Prince Fisherman
Skeleton Army
Inferno Tower The Log Electro Wizard
Dark Prince
Inferno Tower Witch The Log Electro Wizard
Witch
Dark Prince The Log Fisherman Electro Wizard
The Log
Inferno Tower Skeleton Army Dark Prince Witch Fisherman Electro Wizard
Fisherman
Inferno Tower Witch The Log
Electro Wizard
Inferno Tower Skeleton Army Dark Prince Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army Dark Prince Witch The Log Fisherman Electro Wizard
Inferno Tower Skeleton Army Witch Fisherman Dark Prince Electro Wizard
Inferno Tower Skeleton Army Witch Dark Prince Fisherman Electro Wizard
Skeleton Army Dark Prince The Log
Skeleton Army The Log Dark Prince Electro Wizard
Inferno Tower Electro Wizard Witch
Inferno Tower The Log Electro Wizard
Inferno Tower Witch Skeleton Army Fisherman
Skeleton Army Inferno Tower Dark Prince Fisherman Electro Wizard
Skeleton Army Witch Electro Wizard Dark Prince The Log Fisherman
Inferno Tower Witch Electro Wizard
Inferno Tower Skeleton Army Dark Prince Witch The Log Electro Wizard
Skeleton Army Dark Prince Witch The Log Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army The Log Fisherman Electro Wizard
Inferno Tower Skeleton Army Dark Prince Witch Fisherman Electro Wizard
Skeleton Army Dark Prince Witch The Log Fisherman Electro Wizard
Witch The Log Dark Prince Fisherman Electro Wizard
Inferno Tower Fisherman Electro Wizard
Skeleton Army Dark Prince Witch The Log Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Dark Prince Witch Fisherman Electro Wizard
Electro Wizard The Log Fisherman
Skeleton Army Inferno Tower Dark Prince Witch The Log Fisherman Electro Wizard
Skeleton Army Dark Prince Inferno Tower The Log Fisherman Electro Wizard
Inferno Tower Skeleton Army Dark Prince Witch Fisherman
Witch Electro Wizard
Skeleton Army Dark Prince Inferno Tower Witch Electro Wizard
Inferno Tower Skeleton Army Dark Prince Fisherman
Electro Wizard Inferno Tower Skeleton Army Dark Prince Witch The Log
Inferno Tower Witch Skeleton Army
Inferno Tower Dark Prince Witch
Skeleton Army Dark Prince The Log Electro Wizard
Skeleton Army Dark Prince Inferno Tower Witch
Skeleton Army Witch
Inferno Tower Skeleton Army Witch Electro Wizard Dark Prince The Log Fisherman
Inferno Tower Dark Prince Witch The Log Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Fisherman Electro Wizard
The Log
Dark Prince The Log
Dark Prince The Log
Witch
Witch The Log
The Log
The Log Fisherman
Fisherman Electro Wizard
Dark Prince The Log Fisherman Electro Wizard
The Log Fisherman
Fisherman
The Log Fisherman
Witch The Log
The Log
Fisherman
Dark Prince The Log Fisherman Electro Wizard
Witch The Log
The Log
The Log Fisherman
The Log
The Log Dark Prince Witch
Witch Fisherman
The Log Witch Fisherman Electro Wizard
Witch The Log Fisherman
The Log Fisherman
Witch Electro Wizard
Electro Wizard Witch
The Log
Electro Wizard
The Log
Electro Wizard Skeleton Army Dark Prince Witch
Witch Electro Wizard
The Log
Dark Prince Electro Wizard
The Log
Dark Prince
Witch The Log Electro Wizard
Witch Electro Wizard
Dark Prince Witch The Log Electro Wizard

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