My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Wall Breakers Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Wall Breakers Phoenix
Giant Snowball
Archers Wall Breakers
Zap
Archers Inferno Tower Wall Breakers
Barbarian Barrel
Archers Valkyrie Inferno Tower Wall Breakers
The Log
Archers Wall Breakers
Earthquake
Archers Inferno Tower
Arrows
Archers Wall Breakers
Royal Delivery
Archers Valkyrie Wall Breakers
Fireball
Archers Inferno Tower Wall Breakers
Poison
Archers Inferno Tower Phoenix
Lightning
Valkyrie Inferno Tower Phoenix
Rocket
Valkyrie Inferno Tower Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Valkyrie Inferno Tower

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Archers Arrows Royal Delivery Valkyrie Phoenix Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Archers Arrows Royal Delivery

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Giant Wall Breakers
Arrows
Giant Archers Wall Breakers Phoenix
Royal Delivery
Valkyrie
Archers Wall Breakers Giant
Giant
Arrows Archers Valkyrie
Inferno Tower
Wall Breakers
Valkyrie Archers Arrows
Phoenix
Arrows

Defense Synergies 2 9

Archers
Valkyrie Royal Delivery Inferno Tower
Arrows
Royal Delivery Valkyrie Inferno Tower Phoenix
Royal Delivery
Inferno Tower Archers Arrows Valkyrie Phoenix
Valkyrie
Archers Arrows Royal Delivery Inferno Tower
Giant
Inferno Tower
Royal Delivery Archers Arrows Valkyrie
Wall Breakers
Phoenix
Arrows Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower
Inferno Tower Royal Delivery Valkyrie Phoenix
Inferno Tower Archers Royal Delivery Valkyrie
Inferno Tower Valkyrie Phoenix
Arrows Royal Delivery Valkyrie
Arrows Royal Delivery Archers Valkyrie
Inferno Tower Archers Arrows Royal Delivery Phoenix
Arrows Valkyrie Inferno Tower Phoenix
Inferno Tower Phoenix
Archers Royal Delivery Valkyrie Inferno Tower Phoenix
Archers Valkyrie Arrows Royal Delivery
Arrows Inferno Tower Archers Royal Delivery Phoenix
Inferno Tower Royal Delivery Valkyrie
Valkyrie Arrows Royal Delivery
Inferno Tower Phoenix
Inferno Tower Royal Delivery
Arrows Royal Delivery Valkyrie Inferno Tower
Arrows Royal Delivery Valkyrie Archers
Arrows Royal Delivery Valkyrie Archers
Inferno Tower Phoenix
Valkyrie Archers Arrows Royal Delivery

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Royal Delivery Inferno Tower
Royal Delivery Archers Arrows Valkyrie Phoenix
Royal Delivery Valkyrie Inferno Tower
Valkyrie Royal Delivery Inferno Tower Phoenix
Inferno Tower Royal Delivery Valkyrie Phoenix
Arrows Royal Delivery Archers
Royal Delivery Archers Valkyrie Inferno Tower Phoenix
Inferno Tower Royal Delivery Valkyrie Phoenix
Royal Delivery Valkyrie Inferno Tower Phoenix
Inferno Tower Royal Delivery Phoenix
Valkyrie Inferno Tower Phoenix
Arrows Royal Delivery Valkyrie Phoenix
Royal Delivery Valkyrie Inferno Tower
Archers Valkyrie
Inferno Tower Phoenix Archers Royal Delivery Valkyrie
Arrows Valkyrie Archers Royal Delivery Inferno Tower Phoenix
Arrows Royal Delivery Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows
Archers Arrows
Arrows
Arrows
Arrows Valkyrie
Archers Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Archers Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Archers Arrows
Arrows
Arrows
Arrows
Archers
Archers Arrows
Arrows
Valkyrie
Arrows
Arrows

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