My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Guards Giant Skeleton Inferno Dragon
Giant Snowball
Bomber Guards Inferno Dragon
Zap
Bomber Royal Giant Guards Inferno Dragon
Barbarian Barrel
Bomber Bomb Tower Guards Giant Skeleton
The Log
Bomber Royal Giant Guards Giant Skeleton
Earthquake
Bomber Bomb Tower Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Guards Giant Skeleton Inferno Dragon
Fireball
Bomber Bomb Tower Inferno Dragon
Poison
Bomber Bomb Tower Guards
Lightning
Bomb Tower Inferno Dragon
Rocket
Bomb Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Bomb Tower Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Poison Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Guards Bomb Tower Poison Inferno Dragon Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Guards Bomb Tower

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Giant Skeleton
Royal Giant
Bomber Poison Guards Giant Skeleton
Bomb Tower
Rage
Giant Skeleton
Guards
Royal Giant
Poison
Royal Giant Giant Skeleton
Giant Skeleton
Bomber Royal Giant Rage Poison
Inferno Dragon

Defense Synergies 0 3

Bomber
Guards
Royal Giant
Bomb Tower
Rage
Guards
Bomber Poison Giant Skeleton
Poison
Guards
Giant Skeleton
Guards
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Bomb Tower Inferno Dragon
Bomb Tower Bomber Giant Skeleton Inferno Dragon
Bomb Tower Inferno Dragon Guards
Bomber Bomb Tower Poison Giant Skeleton
Bomber Bomb Tower Guards
Inferno Dragon Bomb Tower Poison
Bomb Tower Poison Giant Skeleton
Inferno Dragon Bomb Tower
Guards Bomber Giant Skeleton
Guards Poison Bomber Bomb Tower Giant Skeleton
Inferno Dragon Poison
Bomb Tower Bomber Guards Giant Skeleton
Bomber Bomb Tower Guards Poison
Inferno Dragon Bomb Tower
Bomb Tower Inferno Dragon
Bomb Tower Bomber Poison
Bomb Tower Bomber Guards
Bomb Tower Poison Bomber Guards Giant Skeleton Inferno Dragon
Bomb Tower Inferno Dragon
Bomber Bomb Tower Guards Poison Giant Skeleton
Bomb Tower Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Skeleton
Poison Bomber Bomb Tower Inferno Dragon
Guards Giant Skeleton Bomb Tower
Guards Giant Skeleton
Giant Skeleton Guards Inferno Dragon
Poison Bomb Tower
Guards Bomb Tower Giant Skeleton
Giant Skeleton Bomb Tower Inferno Dragon
Giant Skeleton Bomb Tower Poison Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Bomb Tower Guards Giant Skeleton
Guards Poison Giant Skeleton
Giant Skeleton Bomb Tower Guards
Bomber Bomb Tower
Guards Bomber Bomb Tower Poison Giant Skeleton Inferno Dragon
Poison Bomber Bomb Tower Giant Skeleton Inferno Dragon
Bomber Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Giant Skeleton
Poison
Poison Giant Skeleton
Guards Poison Giant Skeleton
Bomber Poison
Poison
Bomber Poison
Poison
Poison
Guards Poison
Poison
Poison
Poison
Poison
Poison
Bomber Poison
Poison
Poison
Bomber
Bomber Poison
Bomber Poison
Poison Giant Skeleton
Poison
Poison
Poison Bomber
Inferno Dragon
Poison
Poison
Poison
Poison
Guards Poison
Poison Bomber
Poison
Giant Skeleton
Poison
Guards
Poison
Poison
Bomber Poison
Poison Giant Skeleton
Guards Poison Giant Skeleton
Poison
Poison Giant Skeleton
Inferno Dragon

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