My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Inferno Dragon Skeleton King
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel Witch Inferno Dragon Skeleton King
Zap
Goblin Gang Goblin Barrel Witch Inferno Dragon Skeleton King
Barbarian Barrel
Goblin Gang Goblin Barrel Witch Skeleton King
The Log
Goblin Gang Hog Rider Goblin Barrel Witch Skeleton King
Earthquake
Goblin Gang Hog Rider Goblin Barrel Witch Skeleton King
Arrows
Goblin Gang Goblin Barrel Witch Skeleton King
Royal Delivery
Goblin Gang Hog Rider Goblin Barrel Witch Inferno Dragon Skeleton King
Fireball
Goblin Gang Hog Rider Goblin Barrel Witch Inferno Dragon Skeleton King
Poison
Goblin Gang Witch Skeleton King
Lightning
Witch Inferno Dragon Skeleton King
Rocket
Hog Rider Witch Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Tornado Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Gang Goblin Barrel Tornado Hog Rider Inferno Dragon Skeleton King Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Goblin Gang Goblin Barrel Tornado

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Goblin Barrel Tornado Witch
Goblin Gang
Hog Rider Goblin Barrel Skeleton King
Hog Rider
Giant Snowball Goblin Gang Goblin Barrel Tornado Witch
Goblin Barrel
Goblin Gang Giant Snowball Hog Rider Skeleton King
Tornado
Giant Snowball Hog Rider Witch
Witch
Giant Snowball Hog Rider Tornado Skeleton King
Inferno Dragon
Skeleton King
Goblin Gang Goblin Barrel Witch

Defense Synergies 1 7

Giant Snowball
Goblin Gang Witch Inferno Dragon
Goblin Gang
Giant Snowball Inferno Dragon
Hog Rider
Goblin Barrel
Tornado
Witch Inferno Dragon Skeleton King
Witch
Giant Snowball Tornado
Inferno Dragon
Giant Snowball Goblin Gang Tornado Skeleton King
Skeleton King
Tornado Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Dragon Goblin Gang Witch
Goblin Gang Tornado Witch Giant Snowball Inferno Dragon
Witch Inferno Dragon Goblin Gang Skeleton King
Tornado
Goblin Gang Tornado Giant Snowball
Giant Snowball Tornado Inferno Dragon Goblin Gang Witch
Witch Inferno Dragon Goblin Gang Tornado Skeleton King
Goblin Gang Tornado Giant Snowball
Goblin Gang Witch Giant Snowball Tornado Skeleton King
Inferno Dragon Giant Snowball Goblin Gang Tornado Witch
Giant Snowball Goblin Gang Witch
Giant Snowball Goblin Gang Tornado Witch Skeleton King
Inferno Dragon Goblin Gang Skeleton King
Tornado Giant Snowball Goblin Gang Inferno Dragon
Goblin Gang Tornado Witch
Giant Snowball Goblin Gang Tornado Witch
Giant Snowball Tornado Witch Inferno Dragon
Tornado Inferno Dragon
Goblin Gang Giant Snowball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Witch
Giant Snowball Goblin Gang Inferno Dragon
Goblin Gang Witch
Goblin Gang Tornado
Goblin Gang Witch Inferno Dragon
Giant Snowball Goblin Gang Tornado Witch
Goblin Gang Witch
Inferno Dragon
Giant Snowball Tornado Witch Inferno Dragon
Witch Goblin Gang Inferno Dragon
Inferno Dragon Witch
Giant Snowball Tornado
Goblin Gang Witch Skeleton King
Witch
Goblin Gang Witch Tornado Inferno Dragon Skeleton King
Giant Snowball Witch Inferno Dragon Skeleton King
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball Tornado
Giant Snowball
Giant Snowball Tornado Witch
Tornado Witch
Giant Snowball Tornado
Giant Snowball Tornado
Giant Snowball Goblin Gang Tornado
Tornado
Giant Snowball Tornado
Giant Snowball
Giant Snowball
Giant Snowball Witch
Giant Snowball Tornado
Giant Snowball
Giant Snowball Tornado Witch
Giant Snowball Tornado
Tornado
Giant Snowball
Giant Snowball Tornado Witch
Witch Inferno Dragon
Giant Snowball Tornado Witch
Giant Snowball Tornado Witch
Tornado
Giant Snowball Tornado Witch
Giant Snowball Witch
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Goblin Gang Witch
Giant Snowball Tornado Witch
Goblin Gang
Giant Snowball Skeleton King
Giant Snowball Tornado
Giant Snowball Goblin Gang Tornado Witch Skeleton King
Giant Snowball Tornado Witch
Giant Snowball Tornado Witch
Inferno Dragon

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