My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer X-Bow Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight X-Bow Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Goblins Archers Musketeer Princess
Zap
Goblins Archers X-Bow Princess
Barbarian Barrel
Goblins Archers Knight Musketeer X-Bow Princess
The Log
Goblins Archers Musketeer X-Bow Princess
Earthquake
Archers X-Bow
Arrows
Goblins Archers Princess
Royal Delivery
Goblins Archers Knight Musketeer Princess
Fireball
Archers Musketeer X-Bow Princess
Poison
Archers Musketeer X-Bow Princess
Lightning
Knight Musketeer X-Bow
Rocket
Musketeer X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Knight Princess Fireball Musketeer Poison X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Knight Princess

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers X-Bow
Archers
Knight Goblins X-Bow
Knight
Archers Musketeer X-Bow Princess Fireball Poison
Fireball
X-Bow Knight Princess
Musketeer
Knight X-Bow
Poison
Knight
X-Bow
Knight Fireball Goblins Archers Musketeer
Princess
Knight Fireball

Defense Synergies 5 11

Goblins
Archers Knight Musketeer Poison X-Bow Princess
Archers
Knight Goblins X-Bow
Knight
Archers Musketeer X-Bow Princess Goblins Fireball Poison
Fireball
X-Bow Knight Musketeer Princess
Musketeer
Knight Goblins Fireball
Poison
Goblins Knight
X-Bow
Knight Fireball Goblins Archers
Princess
Knight Goblins Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer X-Bow
Goblins Knight Musketeer X-Bow
Goblins Archers Knight Musketeer
Goblins Knight Musketeer
Fireball Poison X-Bow Princess
Fireball Goblins Archers Musketeer X-Bow
Musketeer Archers Fireball Poison X-Bow Princess
Fireball Musketeer Poison X-Bow
Goblins Musketeer X-Bow Princess
Knight Goblins Archers Musketeer
Goblins Archers Poison Knight Fireball Musketeer X-Bow Princess
Musketeer Archers Fireball Poison Princess
Knight Fireball Musketeer X-Bow
Fireball Goblins Poison X-Bow Princess
Knight X-Bow
Fireball X-Bow
Goblins Knight Fireball Musketeer Poison X-Bow
Fireball Goblins Archers Knight Musketeer X-Bow
Poison Archers Knight Fireball Musketeer Princess
Musketeer
Goblins Archers Knight Fireball Musketeer Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Archers Fireball X-Bow
Fireball Poison Archers Knight Musketeer X-Bow
Goblins Knight Musketeer
Knight Fireball Musketeer X-Bow
Knight Musketeer
Fireball Poison Archers Musketeer Princess
Goblins Archers Knight Fireball Musketeer
Knight
Goblins Knight Fireball Poison X-Bow
Musketeer
Knight Musketeer
Fireball Poison
Knight Fireball
Archers Fireball Musketeer Princess
Goblins Archers Knight Fireball Musketeer Poison X-Bow
Poison Archers Fireball Musketeer Princess
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Princess Knight Musketeer X-Bow
Fireball Poison Musketeer X-Bow Princess
Fireball Poison X-Bow
Knight Fireball Musketeer Poison
Fireball Poison
Fireball Poison Musketeer Princess
Archers Musketeer Poison Princess
Fireball Poison X-Bow Princess
Fireball Poison X-Bow
Goblins Fireball Musketeer Poison X-Bow
Poison Knight Fireball Musketeer X-Bow Princess
Fireball Poison Archers Musketeer Princess
Poison Knight Fireball Musketeer Princess
Fireball Musketeer Poison X-Bow Princess
Princess Fireball Musketeer Poison X-Bow
X-Bow Fireball Musketeer Poison Princess
Fireball Musketeer Poison X-Bow Princess
Fireball Poison
Archers Fireball Musketeer Poison X-Bow Princess
Fireball Poison X-Bow Princess
Fireball Musketeer Poison X-Bow
Fireball Poison Princess
Musketeer X-Bow
Fireball Musketeer Poison X-Bow
Poison Fireball Princess
Fireball Poison X-Bow Musketeer Princess
Fireball Musketeer Poison X-Bow Princess
Fireball Poison Musketeer X-Bow
Poison Archers Fireball Musketeer X-Bow Princess
Fireball Musketeer Poison
Fireball
Poison Fireball Musketeer X-Bow
Fireball Poison Princess
Fireball Poison Princess
Archers Fireball Musketeer X-Bow Princess
Fireball Poison Archers Musketeer Princess
Fireball
Fireball Poison Knight Musketeer Princess
Fireball Musketeer Poison Princess
Fireball Poison
Musketeer
Fireball Musketeer Poison Princess
Fireball Musketeer Poison Princess
Poison Fireball Musketeer X-Bow Princess
Fireball

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