My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Electro Wizard Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Knight Goblin Barrel Witch Electro Wizard
The Log
Mini P.E.K.K.A Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Knight Mini P.E.K.K.A Goblin Barrel Witch Electro Wizard Mother Witch
Fireball
Goblin Barrel Witch Electro Wizard Mother Witch
Poison
Witch Electro Wizard Mother Witch
Lightning
Knight Mini P.E.K.K.A Witch Electro Wizard Mother Witch Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Barrel Mini P.E.K.K.A Electro Wizard Mother Witch Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Barrel Mini P.E.K.K.A

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Knight Mini P.E.K.K.A Witch Mother Witch
Knight
Goblin Barrel Zap Witch Electro Wizard Mother Witch
Mini P.E.K.K.A
Zap Electro Wizard
Goblin Barrel
Knight
Witch
Zap Knight
Electro Wizard
Zap Knight Mini P.E.K.K.A
Mother Witch
Zap Knight
Goblinstein

Defense Synergies 4 9

Zap
Mini P.E.K.K.A Electro Wizard Knight Witch Mother Witch
Knight
Electro Wizard Zap Mini P.E.K.K.A Witch Mother Witch
Mini P.E.K.K.A
Zap Electro Wizard Knight Witch Mother Witch
Goblin Barrel
Witch
Zap Knight Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Knight Mini P.E.K.K.A Witch
Mother Witch
Zap Knight Mini P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Electro Wizard
Mini P.E.K.K.A Zap Knight Witch Electro Wizard
Mini P.E.K.K.A Witch Knight Electro Wizard
Mini P.E.K.K.A Witch Knight Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Mother Witch
Electro Wizard Zap Witch
Zap Electro Wizard
Mini P.E.K.K.A Witch
Knight Mini P.E.K.K.A Electro Wizard
Witch Electro Wizard Mother Witch Zap Knight
Zap Witch Electro Wizard
Mini P.E.K.K.A Zap Knight Witch Electro Wizard
Zap Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Zap Mini P.E.K.K.A Electro Wizard
Knight Mini P.E.K.K.A Witch Electro Wizard
Zap Knight Witch Electro Wizard
Zap Witch Knight Electro Wizard Mother Witch
Mini P.E.K.K.A Electro Wizard
Knight Mini P.E.K.K.A Witch Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Witch Electro Wizard
Electro Wizard Zap Knight Mini P.E.K.K.A
Zap Knight Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Zap Knight Electro Wizard
Knight Mini P.E.K.K.A Witch
Mother Witch Zap Witch Electro Wizard
Mini P.E.K.K.A Knight Witch Electro Wizard
Mini P.E.K.K.A Knight
Zap Electro Wizard Knight Mini P.E.K.K.A Witch
Witch
Knight Mini P.E.K.K.A Witch
Zap Electro Wizard
Mini P.E.K.K.A Knight Witch
Witch
Witch Electro Wizard Zap Knight Mini P.E.K.K.A
Zap Mini P.E.K.K.A Witch Electro Wizard Mother Witch
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Electro Wizard
Knight
Zap
Mother Witch Zap Witch
Witch
Zap
Zap
Mini P.E.K.K.A Electro Wizard
Zap Knight Electro Wizard
Zap
Knight
Zap
Zap Witch
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Electro Wizard
Zap Witch Mother Witch
Zap
Zap Mother Witch Witch
Witch
Zap Witch Electro Wizard
Zap Witch
Zap
Zap Witch Electro Wizard Mother Witch
Zap Electro Wizard Witch
Mini P.E.K.K.A
Zap
Zap Electro Wizard
Zap Electro Wizard Witch
Zap Witch Electro Wizard
Knight Mini P.E.K.K.A Electro Wizard
Zap
Zap
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: