My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Royal Ghost Fisherman Inferno Dragon Phoenix Lumberjack Mother Witch Graveyard Mega Knight Lava Hound Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Goblin Cage Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Miner
Giant Snowball
Archers Hog Rider Miner
Zap
Archers
Barbarian Barrel
Archers Knight Goblin Cage
The Log
Archers Goblin Cage Hog Rider
Earthquake
Archers Goblin Cage Hog Rider
Arrows
Archers
Royal Delivery
Archers Knight Goblin Cage Hog Rider Miner
Fireball
Archers Goblin Cage Hog Rider
Poison
Archers Goblin Cage
Lightning
Knight Goblin Cage
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Knight Miner Goblin Cage Hog Rider Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Knight

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Goblin Cage Hog Rider Miner
Arrows
Hog Rider Archers Knight Miner
Knight
Archers Hog Rider Arrows The Log Miner
Goblin Cage
Archers Hog Rider The Log Miner
Hog Rider
Arrows Knight The Log Archers Goblin Cage Golden Knight
The Log
Hog Rider Knight Goblin Cage Miner
Miner
Archers Arrows Knight Goblin Cage The Log Golden Knight
Golden Knight
Hog Rider Miner

Defense Synergies 1 10

Archers
Knight Goblin Cage The Log Golden Knight
Arrows
Knight Golden Knight
Knight
Archers Arrows Goblin Cage The Log
Goblin Cage
Archers Knight The Log
Hog Rider
The Log
Archers Knight Goblin Cage Miner Golden Knight
Miner
The Log
Golden Knight
Archers Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Cage The Log Golden Knight
Knight Goblin Cage The Log
Goblin Cage Archers Knight
Goblin Cage Knight
Arrows Goblin Cage The Log
Arrows The Log Archers
Archers Arrows Goblin Cage
Arrows Goblin Cage The Log Golden Knight
Goblin Cage
Knight Archers Miner
Archers Arrows Knight The Log
Arrows Archers
Goblin Cage Knight The Log
Arrows Goblin Cage The Log Golden Knight
Knight Goblin Cage
Goblin Cage The Log
Arrows Knight Goblin Cage
Arrows Goblin Cage Archers Knight The Log Golden Knight
Arrows Goblin Cage The Log Archers Knight
Goblin Cage
Archers Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Goblin Cage
Archers Arrows Knight The Log Miner
Knight Goblin Cage The Log Golden Knight
Knight Goblin Cage The Log
Knight Goblin Cage
Arrows Archers
Archers Knight Goblin Cage
Knight Goblin Cage
Goblin Cage Knight The Log
Goblin Cage
Knight Goblin Cage Golden Knight
Arrows Goblin Cage The Log
Knight Goblin Cage Golden Knight
Archers Goblin Cage
Archers Knight Goblin Cage The Log Golden Knight
Arrows Archers Goblin Cage The Log Golden Knight
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log Golden Knight
Arrows The Log Miner Golden Knight
Arrows The Log Miner
Arrows Knight The Log
Arrows The Log
Arrows
Archers Arrows The Log
Arrows The Log
Arrows The Log Miner Golden Knight
Miner Arrows Knight The Log Golden Knight
Archers Arrows
Knight The Log Miner Golden Knight
Arrows
Arrows The Log
Arrows The Log Golden Knight
Arrows The Log
Arrows
Archers Arrows The Log
Arrows The Log Miner Golden Knight
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Miner Golden Knight
Arrows The Log Miner Golden Knight
Miner Arrows The Log Golden Knight
Archers Arrows
Arrows The Log Miner
Arrows
Arrows The Log
Archers
Archers Arrows
Arrows The Log
Miner Knight
Arrows The Log
Arrows
The Log Golden Knight
The Log Miner Golden Knight

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