My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Ice Golem Musketeer Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Ice Golem Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Hog Rider Balloon
Giant Snowball
Skeleton Barrel Musketeer Hog Rider Balloon
Zap
Skeleton Barrel Balloon
Barbarian Barrel
Knight Skeleton Barrel Musketeer Wizard
The Log
Skeleton Barrel Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Skeleton Barrel
Royal Delivery
Knight Skeleton Barrel Musketeer Hog Rider Wizard Balloon
Fireball
Skeleton Barrel Musketeer Hog Rider Wizard Balloon
Poison
Skeleton Barrel Musketeer Wizard Balloon
Lightning
Knight Ice Golem Musketeer Wizard Balloon
Rocket
Musketeer Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Knight Skeleton Barrel Musketeer Hog Rider Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Knight Skeleton Barrel

Attack Synergies 10 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Balloon Knight Skeleton Barrel
Knight
Skeleton Barrel Musketeer Hog Rider Balloon Arrows Wizard
Skeleton Barrel
Knight Arrows Ice Golem Musketeer Hog Rider Balloon
Ice Golem
Musketeer Hog Rider Balloon Skeleton Barrel
Musketeer
Knight Ice Golem Hog Rider Skeleton Barrel Balloon
Hog Rider
Arrows Knight Ice Golem Musketeer Skeleton Barrel Wizard Balloon
Wizard
Knight Hog Rider Balloon
Balloon
Arrows Knight Ice Golem Skeleton Barrel Musketeer Hog Rider Wizard

Defense Synergies 2 5

Arrows
Knight Ice Golem
Knight
Musketeer Arrows Wizard
Skeleton Barrel
Musketeer
Ice Golem
Musketeer Arrows Wizard
Musketeer
Knight Ice Golem Skeleton Barrel
Hog Rider
Wizard
Knight Ice Golem
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Ice Golem Musketeer Wizard
Knight Musketeer
Knight Musketeer
Knight Musketeer
Arrows
Arrows Musketeer
Musketeer Arrows Wizard
Arrows Skeleton Barrel Ice Golem Musketeer
Musketeer
Knight Ice Golem Musketeer
Arrows Knight Ice Golem Musketeer Wizard
Arrows Musketeer Wizard
Knight Musketeer Wizard
Wizard Arrows
Knight
Wizard Arrows Knight Musketeer
Arrows Knight Musketeer Wizard
Arrows Wizard Knight Ice Golem Musketeer
Musketeer
Wizard Arrows Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem
Arrows Knight Skeleton Barrel Ice Golem Musketeer Wizard
Knight Ice Golem Musketeer
Knight Ice Golem Musketeer
Knight Musketeer
Arrows Wizard Skeleton Barrel Ice Golem Musketeer
Knight Ice Golem Musketeer
Knight
Knight Ice Golem
Musketeer
Knight Musketeer
Arrows
Knight Ice Golem Wizard
Wizard Musketeer
Knight Ice Golem Musketeer
Arrows Ice Golem Musketeer Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Ice Golem Musketeer
Arrows Skeleton Barrel Musketeer
Arrows Skeleton Barrel
Arrows Knight Skeleton Barrel Ice Golem Musketeer
Wizard Arrows
Arrows Wizard Skeleton Barrel Ice Golem Musketeer
Arrows Musketeer Wizard
Arrows Skeleton Barrel Ice Golem Wizard
Arrows Skeleton Barrel Wizard
Musketeer
Arrows Knight Skeleton Barrel Musketeer Wizard
Arrows Musketeer Wizard
Knight Skeleton Barrel Ice Golem Musketeer
Arrows Skeleton Barrel Musketeer
Arrows Skeleton Barrel Ice Golem Musketeer
Arrows Skeleton Barrel Musketeer Wizard
Arrows Skeleton Barrel Musketeer Wizard
Arrows
Arrows Skeleton Barrel Musketeer Wizard
Arrows Skeleton Barrel Wizard
Musketeer
Arrows Wizard
Musketeer
Arrows Skeleton Barrel Musketeer
Arrows Ice Golem Wizard
Arrows Skeleton Barrel Musketeer Wizard
Arrows Skeleton Barrel Musketeer Wizard
Arrows Skeleton Barrel Musketeer
Arrows Ice Golem Musketeer Wizard
Skeleton Barrel Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Arrows Wizard
Skeleton Barrel Musketeer
Arrows Musketeer Wizard
Arrows
Knight Musketeer Wizard
Arrows Skeleton Barrel Ice Golem Musketeer Wizard
Arrows
Musketeer
Musketeer
Musketeer
Skeleton Barrel Musketeer
Wizard

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