My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Goblin Cage Battle Ram Executioner Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram
Barbarian Barrel
Ice Spirit Knight Goblin Cage Battle Ram Executioner
The Log
Ice Spirit Mini P.E.K.K.A Goblin Cage Battle Ram
Earthquake
Goblin Cage
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Mini P.E.K.K.A Goblin Cage Battle Ram Executioner Mother Witch
Fireball
Goblin Cage Battle Ram Executioner Mother Witch
Poison
Goblin Cage Executioner Mother Witch
Lightning
Knight Mini P.E.K.K.A Goblin Cage Battle Ram Executioner Mother Witch
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mini P.E.K.K.A Battle Ram Executioner Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Fireball Mini P.E.K.K.A Goblin Cage Battle Ram Mother Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Knight Fireball Mini P.E.K.K.A

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Cage Battle Ram Mini P.E.K.K.A Executioner
Knight
Ice Spirit Battle Ram Executioner Fireball Mother Witch
Fireball
Knight Battle Ram
Mini P.E.K.K.A
Ice Spirit
Goblin Cage
Ice Spirit Battle Ram
Battle Ram
Ice Spirit Knight Fireball Goblin Cage Mother Witch
Executioner
Knight Ice Spirit
Mother Witch
Knight Battle Ram

Defense Synergies 3 13

Ice Spirit
Mini P.E.K.K.A Goblin Cage Knight Fireball Executioner
Knight
Executioner Ice Spirit Fireball Mini P.E.K.K.A Goblin Cage Mother Witch
Fireball
Ice Spirit Knight Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A
Ice Spirit Knight Fireball Executioner Mother Witch
Goblin Cage
Ice Spirit Knight Fireball Executioner Mother Witch
Battle Ram
Executioner
Knight Ice Spirit Mini P.E.K.K.A Goblin Cage
Mother Witch
Knight Mini P.E.K.K.A Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Goblin Cage Executioner
Mini P.E.K.K.A Ice Spirit Knight Goblin Cage Executioner
Mini P.E.K.K.A Goblin Cage Knight Executioner
Mini P.E.K.K.A Goblin Cage Knight
Fireball Mini P.E.K.K.A Goblin Cage
Fireball Executioner Mother Witch
Ice Spirit Fireball Goblin Cage Executioner
Fireball Goblin Cage
Mini P.E.K.K.A Goblin Cage
Knight Ice Spirit Mini P.E.K.K.A
Executioner Mother Witch Knight Fireball
Executioner Fireball
Mini P.E.K.K.A Goblin Cage Ice Spirit Knight Fireball
Fireball Executioner Ice Spirit Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Knight Goblin Cage
Ice Spirit Fireball Mini P.E.K.K.A Goblin Cage
Knight Fireball Mini P.E.K.K.A Goblin Cage Executioner
Ice Spirit Fireball Goblin Cage Knight Executioner
Goblin Cage Executioner Ice Spirit Knight Fireball Mother Witch
Mini P.E.K.K.A Goblin Cage
Knight Fireball Mini P.E.K.K.A Executioner Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball Goblin Cage
Fireball Knight Mini P.E.K.K.A Executioner
Ice Spirit Knight Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Knight Fireball Goblin Cage
Knight Mini P.E.K.K.A Goblin Cage Executioner
Fireball Executioner Mother Witch Ice Spirit
Mini P.E.K.K.A Knight Fireball Goblin Cage
Mini P.E.K.K.A Knight Goblin Cage
Goblin Cage Ice Spirit Knight Fireball Mini P.E.K.K.A
Goblin Cage
Knight Mini P.E.K.K.A Goblin Cage
Fireball Goblin Cage
Mini P.E.K.K.A Knight Fireball Goblin Cage Executioner
Fireball Goblin Cage Executioner
Ice Spirit Knight Fireball Mini P.E.K.K.A Goblin Cage Executioner
Executioner Fireball Mini P.E.K.K.A Goblin Cage Mother Witch
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Executioner
Fireball
Knight Fireball
Fireball Executioner
Fireball Executioner Mother Witch Ice Spirit
Executioner
Fireball Ice Spirit Executioner
Fireball
Fireball Mini P.E.K.K.A
Knight Fireball
Fireball Executioner
Knight Fireball Executioner
Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Executioner
Fireball Mother Witch
Fireball
Fireball
Fireball
Mother Witch Ice Spirit Fireball Executioner
Fireball Executioner
Fireball
Fireball
Fireball Executioner Mother Witch
Ice Spirit Fireball
Fireball Mini P.E.K.K.A
Fireball
Ice Spirit Fireball
Fireball
Ice Spirit Fireball
Fireball Executioner
Fireball
Fireball Knight Mini P.E.K.K.A Executioner
Fireball Executioner
Fireball
Executioner
Ice Spirit Fireball
Fireball Executioner
Fireball Executioner
Fireball

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