My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Goblin Curse Princess Bandit Fisherman Magic Archer Lumberjack Mother Witch Sparky Mega Knight Lava Hound Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Hunter Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Ram Rider
Barbarian Barrel
Knight Bomb Tower Hunter Magic Archer
The Log
Hunter Ram Rider
Earthquake
Bomb Tower
Arrows
Royal Delivery
Knight Hunter Magic Archer Ram Rider
Fireball
Bomb Tower Hunter Magic Archer Ram Rider
Poison
Bomb Tower Hunter Magic Archer
Lightning
Knight Bomb Tower Hunter Magic Archer Ram Rider
Rocket
Bomb Tower Hunter Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Hunter The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Knight Bomb Tower Hunter Magic Archer Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Knight Bomb Tower

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hunter The Log Magic Archer Ram Rider
Bomb Tower
Mirror
The Log Magic Archer Ram Rider
Hunter
Knight Ram Rider Mega Knight
The Log
Mirror Knight Magic Archer Ram Rider Mega Knight
Magic Archer
Ram Rider Knight Mirror The Log Mega Knight
Ram Rider
Magic Archer Knight Mirror Hunter The Log Mega Knight
Mega Knight
Hunter The Log Magic Archer Ram Rider

Defense Synergies 4 15

Knight
Bomb Tower Hunter Magic Archer The Log
Bomb Tower
Knight The Log Mirror Magic Archer
Mirror
Bomb Tower Hunter The Log Magic Archer Mega Knight
Hunter
Knight Mirror The Log Ram Rider Mega Knight
The Log
Bomb Tower Knight Mirror Hunter Magic Archer Ram Rider Mega Knight
Magic Archer
Knight Bomb Tower Mirror The Log Ram Rider Mega Knight
Ram Rider
Hunter The Log Magic Archer
Mega Knight
Mirror Hunter The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Magic Archer Ram Rider
Bomb Tower Hunter Knight The Log Ram Rider Mega Knight
Bomb Tower Hunter Ram Rider Mega Knight Knight
Bomb Tower Hunter Knight Ram Rider Mega Knight
Bomb Tower The Log Mega Knight
The Log Bomb Tower Hunter Magic Archer Mega Knight
Hunter Ram Rider Bomb Tower Magic Archer
Bomb Tower The Log Magic Archer Ram Rider Mega Knight
Hunter Bomb Tower
Knight Hunter Mega Knight
Knight Bomb Tower Hunter The Log Magic Archer Ram Rider Mega Knight
Hunter Magic Archer Ram Rider
Bomb Tower Hunter Mega Knight Knight The Log Ram Rider
Bomb Tower Mega Knight Hunter The Log Magic Archer
Knight Bomb Tower Hunter Ram Rider Mega Knight
Bomb Tower Hunter The Log Ram Rider Mega Knight
Bomb Tower Mega Knight Knight Hunter
Bomb Tower Mega Knight Knight Hunter The Log Magic Archer Ram Rider
Bomb Tower Hunter The Log Knight Magic Archer Ram Rider Mega Knight
Bomb Tower Hunter Ram Rider
Mega Knight Knight Bomb Tower Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Knight Bomb Tower Hunter The Log Magic Archer Mega Knight
Mega Knight Knight Bomb Tower Hunter The Log Ram Rider
Hunter Mega Knight Knight The Log Ram Rider
Knight Hunter Ram Rider Mega Knight
Bomb Tower Hunter Magic Archer Ram Rider
Knight Bomb Tower Hunter Ram Rider
Mega Knight Knight Bomb Tower Hunter
Mega Knight Knight Bomb Tower The Log Magic Archer
Mega Knight Knight Bomb Tower Hunter
Mega Knight The Log
Mega Knight Knight Bomb Tower Hunter Ram Rider
Bomb Tower Magic Archer Mega Knight
Knight Bomb Tower Hunter The Log Magic Archer
Mega Knight Bomb Tower Hunter The Log Magic Archer
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log
The Log Magic Archer Ram Rider
The Log Magic Archer
Knight The Log
The Log Magic Archer Mega Knight
Hunter Magic Archer Ram Rider
The Log Magic Archer
The Log Hunter Magic Archer Ram Rider
The Log Ram Rider
Knight The Log Magic Archer Ram Rider
Magic Archer
Knight Hunter The Log Magic Archer
Magic Archer
The Log Magic Archer
Hunter The Log Magic Archer
Magic Archer The Log Mega Knight
Hunter The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
The Log Hunter Magic Archer Mega Knight
The Log Hunter Magic Archer Ram Rider
The Log Magic Archer Ram Rider Mega Knight
The Log Magic Archer
Hunter Magic Archer
Hunter The Log Magic Archer Mega Knight
Magic Archer
Mega Knight
The Log Magic Archer
Magic Archer
Hunter Magic Archer Ram Rider
The Log
Knight Hunter Magic Archer Mega Knight
The Log Magic Archer
Mega Knight
The Log Magic Archer
Magic Archer
The Log Magic Archer Mega Knight

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