My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Dark Prince Bandit Inferno Dragon
Barbarian Barrel
Knight Dark Prince Bandit Electro Wizard
The Log
Mini P.E.K.K.A Dark Prince Bandit
Earthquake
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Dark Prince Bandit Electro Wizard Inferno Dragon
Fireball
Bandit Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Knight Mini P.E.K.K.A Dark Prince Bandit Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Dark Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Bandit Mini P.E.K.K.A Dark Prince Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Bandit

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A Dark Prince Bandit
Knight
Arrows The Log Electro Wizard
Mini P.E.K.K.A
Arrows Dark Prince The Log Electro Wizard
Dark Prince
Arrows Mini P.E.K.K.A Bandit Electro Wizard
The Log
Knight Mini P.E.K.K.A Bandit
Bandit
Arrows Dark Prince The Log Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Dark Prince Bandit
Inferno Dragon

Defense Synergies 3 14

Arrows
Knight Mini P.E.K.K.A Dark Prince Bandit
Knight
Electro Wizard Arrows Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Electro Wizard Arrows Knight
Dark Prince
Arrows The Log Bandit Electro Wizard
The Log
Mini P.E.K.K.A Knight Dark Prince Bandit Electro Wizard Inferno Dragon
Bandit
Arrows Dark Prince The Log Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Dark Prince The Log Bandit Inferno Dragon
Inferno Dragon
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Knight Dark Prince The Log Bandit Electro Wizard
Mini P.E.K.K.A Knight Dark Prince Bandit Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Knight Dark Prince Bandit Electro Wizard
Arrows Mini P.E.K.K.A Dark Prince The Log
Arrows The Log Dark Prince Bandit Electro Wizard
Electro Wizard Inferno Dragon Arrows
Arrows The Log Bandit Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Knight Mini P.E.K.K.A Dark Prince Bandit Electro Wizard
Electro Wizard Arrows Knight Dark Prince The Log Bandit
Arrows Inferno Dragon Electro Wizard
Mini P.E.K.K.A Knight Dark Prince The Log Bandit Electro Wizard
Arrows Mini P.E.K.K.A Dark Prince The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Knight Bandit Electro Wizard
Mini P.E.K.K.A The Log Bandit Electro Wizard Inferno Dragon
Arrows Knight Mini P.E.K.K.A Dark Prince Electro Wizard
Arrows Knight Dark Prince The Log Bandit Electro Wizard
Arrows The Log Knight Dark Prince Bandit Electro Wizard Inferno Dragon
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Dark Prince Arrows Knight Mini P.E.K.K.A The Log Bandit Electro Wizard
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Dark Prince Bandit Electro Wizard
Bandit Electro Wizard Arrows Knight Mini P.E.K.K.A The Log Inferno Dragon
Bandit Knight Mini P.E.K.K.A Dark Prince The Log Electro Wizard
Mini P.E.K.K.A Dark Prince Knight The Log Bandit Electro Wizard
Knight Mini P.E.K.K.A Dark Prince Bandit Inferno Dragon
Arrows Electro Wizard
Mini P.E.K.K.A Dark Prince Knight Bandit Electro Wizard
Mini P.E.K.K.A Knight Dark Prince Inferno Dragon
Electro Wizard Knight Mini P.E.K.K.A Dark Prince The Log Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A Dark Prince
Arrows Dark Prince The Log Electro Wizard
Mini P.E.K.K.A Dark Prince Knight Bandit
Electro Wizard Knight Mini P.E.K.K.A Dark Prince The Log Inferno Dragon
Arrows Mini P.E.K.K.A Dark Prince The Log Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log Bandit
Arrows The Log Bandit Electro Wizard
Arrows The Log Bandit
Arrows Knight Dark Prince The Log
Arrows Dark Prince The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Bandit
Mini P.E.K.K.A Electro Wizard
Arrows Knight Dark Prince The Log Bandit Electro Wizard
Arrows
Knight The Log Bandit
Arrows Bandit
Arrows The Log
Arrows The Log Bandit
Arrows The Log Bandit
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Dark Prince The Log Bandit Electro Wizard
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Dark Prince
Inferno Dragon
Arrows The Log Bandit Electro Wizard
Arrows The Log Bandit
Arrows The Log Bandit
Arrows Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Arrows The Log Bandit
Arrows Electro Wizard
Arrows The Log
Electro Wizard Dark Prince Bandit
Arrows Electro Wizard
Arrows The Log
Knight Mini P.E.K.K.A Dark Prince Electro Wizard
Arrows The Log
Arrows
Dark Prince
The Log Electro Wizard
Electro Wizard
Dark Prince The Log Bandit Electro Wizard
Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: