My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Hogs Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Royal Hogs Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Goblin Drill
Giant Snowball
Goblin Gang Royal Hogs Baby Dragon Goblin Drill
Zap
Goblin Gang Mortar Royal Hogs Goblin Drill
Barbarian Barrel
Knight Goblin Gang Mortar Royal Hogs Goblin Drill
The Log
Goblin Gang Royal Hogs Goblin Drill
Earthquake
Goblin Gang Mortar Royal Hogs Goblin Drill
Arrows
Goblin Gang Royal Hogs Goblin Drill
Royal Delivery
Knight Goblin Gang Royal Hogs Baby Dragon Goblin Drill P.E.K.K.A
Fireball
Goblin Gang Mortar Royal Hogs Baby Dragon Goblin Drill
Poison
Goblin Gang Mortar Royal Hogs Goblin Drill
Lightning
Knight Mortar Baby Dragon
Rocket
Mortar Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Goblin Drill P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Mortar Baby Dragon Goblin Drill Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Gang Mortar

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Mortar Baby Dragon Royal Hogs Goblin Drill The Log
Goblin Gang
Knight Mortar Royal Hogs Baby Dragon Goblin Drill P.E.K.K.A
Mortar
Knight Goblin Gang Baby Dragon The Log
Royal Hogs
Knight Goblin Gang The Log
Baby Dragon
Knight Goblin Gang Mortar P.E.K.K.A
Goblin Drill
Knight Goblin Gang The Log
P.E.K.K.A
Goblin Gang Baby Dragon The Log
The Log
Knight Mortar Royal Hogs Goblin Drill P.E.K.K.A

Defense Synergies 2 12

Knight
Goblin Gang Mortar Baby Dragon The Log
Goblin Gang
Knight Mortar Goblin Drill P.E.K.K.A The Log
Mortar
Knight Goblin Gang Baby Dragon The Log
Royal Hogs
Baby Dragon
Knight Mortar P.E.K.K.A The Log
Goblin Drill
Goblin Gang The Log
P.E.K.K.A
The Log Goblin Gang Baby Dragon
The Log
P.E.K.K.A Knight Goblin Gang Mortar Baby Dragon Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Baby Dragon The Log
P.E.K.K.A Knight Goblin Gang Mortar Goblin Drill The Log
Goblin Gang Mortar P.E.K.K.A Knight Goblin Drill
P.E.K.K.A Knight Goblin Gang Mortar Goblin Drill
P.E.K.K.A The Log
Goblin Gang The Log Baby Dragon
Goblin Gang Mortar Baby Dragon
Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Mortar Goblin Drill
Knight Goblin Gang
Goblin Gang Knight Baby Dragon Goblin Drill The Log
Goblin Gang Baby Dragon
Mortar Goblin Drill P.E.K.K.A Knight Goblin Gang The Log
Goblin Gang Mortar Baby Dragon Goblin Drill P.E.K.K.A The Log
P.E.K.K.A Knight Goblin Gang Mortar Goblin Drill
Goblin Gang Mortar Goblin Drill P.E.K.K.A The Log
Knight Goblin Gang Mortar Goblin Drill P.E.K.K.A
Mortar Knight Goblin Gang Baby Dragon Goblin Drill The Log
Mortar Baby Dragon Goblin Drill The Log Knight
P.E.K.K.A Mortar Goblin Drill
Goblin Gang Knight Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang P.E.K.K.A
Knight Goblin Gang Mortar Baby Dragon The Log
Goblin Gang P.E.K.K.A Knight The Log
Goblin Gang P.E.K.K.A Knight The Log
P.E.K.K.A Knight Goblin Gang Goblin Drill
Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Knight
P.E.K.K.A Knight Mortar Baby Dragon The Log
P.E.K.K.A Goblin Gang Goblin Drill
P.E.K.K.A Knight
P.E.K.K.A The Log
P.E.K.K.A Knight Goblin Gang
Baby Dragon
Goblin Gang Knight Mortar Baby Dragon Goblin Drill P.E.K.K.A The Log
Baby Dragon P.E.K.K.A The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Baby Dragon Goblin Drill The Log
Mortar Baby Dragon The Log
Baby Dragon Goblin Drill The Log
Knight The Log
Mortar Baby Dragon The Log
Baby Dragon
Mortar Baby Dragon The Log
The Log Baby Dragon
The Log Mortar
Goblin Gang
Knight Mortar The Log
Baby Dragon
Knight Mortar Baby Dragon The Log
Mortar Baby Dragon
Mortar Baby Dragon The Log
Mortar Baby Dragon Goblin Drill The Log
Mortar Baby Dragon The Log
Mortar
Mortar Baby Dragon The Log
Mortar Baby Dragon The Log
Baby Dragon The Log
The Log
Mortar Baby Dragon Goblin Drill The Log
The Log Mortar Baby Dragon
Mortar The Log Baby Dragon
Mortar Baby Dragon The Log
Mortar Baby Dragon The Log
Baby Dragon
Mortar The Log
P.E.K.K.A
The Log
Goblin Gang
Baby Dragon
The Log
Knight Goblin Gang Baby Dragon
The Log Mortar Baby Dragon
P.E.K.K.A
Goblin Gang Baby Dragon The Log
Mortar Baby Dragon The Log
P.E.K.K.A
Mortar

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