My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch P.E.K.K.A Royal Ghost Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Firecracker Witch Inferno Dragon
Barbarian Barrel
Knight Firecracker Witch Royal Ghost
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Witch P.E.K.K.A Royal Ghost Inferno Dragon
Fireball
Firecracker Witch Inferno Dragon
Poison
Firecracker Witch
Lightning
Knight Witch Inferno Dragon Goblinstein
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Royal Ghost Inferno Dragon Witch Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Royal Ghost

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Witch The Log
Firecracker
Knight P.E.K.K.A Inferno Dragon
Witch
Knight P.E.K.K.A Royal Ghost
P.E.K.K.A
Goblinstein Firecracker Witch The Log
The Log
Knight P.E.K.K.A
Royal Ghost
Witch
Inferno Dragon
Firecracker
Goblinstein
P.E.K.K.A

Defense Synergies 4 7

Knight
Firecracker Witch The Log
Firecracker
Knight The Log P.E.K.K.A
Witch
Knight The Log Royal Ghost
P.E.K.K.A
The Log Goblinstein Firecracker
The Log
Firecracker P.E.K.K.A Knight Witch Royal Ghost Inferno Dragon
Royal Ghost
Witch The Log
Inferno Dragon
The Log
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
P.E.K.K.A Inferno Dragon Knight Firecracker Witch The Log
Witch P.E.K.K.A Knight Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Knight Firecracker
Firecracker P.E.K.K.A The Log
The Log Firecracker Royal Ghost
Inferno Dragon Firecracker Witch
P.E.K.K.A The Log
Witch P.E.K.K.A Inferno Dragon
Knight Firecracker Royal Ghost
Witch Knight Firecracker The Log Royal Ghost
Inferno Dragon Firecracker Witch
P.E.K.K.A Knight Witch The Log
Firecracker Witch P.E.K.K.A The Log Royal Ghost
P.E.K.K.A Inferno Dragon Knight
P.E.K.K.A The Log Inferno Dragon Goblinstein
Knight Firecracker Witch P.E.K.K.A
Knight Firecracker Witch The Log Royal Ghost
Witch The Log Knight Firecracker Royal Ghost Inferno Dragon
P.E.K.K.A Inferno Dragon
Royal Ghost Knight Firecracker Witch P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch P.E.K.K.A Royal Ghost
Knight Firecracker The Log Royal Ghost Inferno Dragon
P.E.K.K.A Knight Witch The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Knight Witch Inferno Dragon
Firecracker Goblinstein Witch
P.E.K.K.A Knight Witch
P.E.K.K.A Knight Inferno Dragon
P.E.K.K.A Goblinstein Knight Firecracker Witch The Log Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Witch
P.E.K.K.A The Log
P.E.K.K.A Knight Witch
Firecracker Witch
Witch Knight Firecracker P.E.K.K.A The Log Inferno Dragon Goblinstein
Firecracker Witch P.E.K.K.A The Log Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log Royal Ghost
Firecracker The Log Royal Ghost
The Log
Knight Firecracker The Log
Firecracker The Log Goblinstein
Firecracker Goblinstein Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log
Firecracker The Log
Firecracker Witch The Log
The Log
The Log
The Log
Firecracker The Log Witch Goblinstein
Witch Inferno Dragon
Firecracker The Log Witch Royal Ghost
Witch The Log
Firecracker The Log
Firecracker Witch
Firecracker Witch Goblinstein
The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Witch Goblinstein
Firecracker Witch
The Log
Knight Firecracker
The Log Firecracker
Firecracker P.E.K.K.A
Firecracker Witch The Log
Firecracker Witch
Firecracker Witch The Log Royal Ghost
P.E.K.K.A Inferno Dragon
Firecracker

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