My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Ice Wizard Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Ram Rider
Giant Snowball
Bomber Cannon Ram Rider
Zap
Bomber Cannon Ram Rider
Barbarian Barrel
Bomber Knight Cannon Ice Wizard
The Log
Bomber Cannon Ram Rider
Earthquake
Bomber Cannon
Arrows
Bomber
Royal Delivery
Bomber Knight Ice Wizard Ram Rider
Fireball
Bomber Cannon Ice Wizard Ram Rider
Poison
Bomber Cannon Ice Wizard
Lightning
Knight Cannon Ice Wizard Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Cannon Tornado Ice Wizard Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Cannon

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Ram Rider
Knight
Bomber The Log Ice Wizard Ram Rider
Cannon
Tornado
The Log Ice Wizard Ram Rider
The Log
Knight Tornado Ram Rider
Ice Wizard
Knight Tornado Ram Rider
Ram Rider
Bomber Knight Tornado The Log Ice Wizard
Goblinstein

Defense Synergies 5 10

Bomber
Knight Cannon Tornado The Log
Knight
Bomber Cannon Ice Wizard Tornado The Log
Cannon
Knight The Log Bomber Ice Wizard
Tornado
Ice Wizard Bomber Knight The Log Ram Rider
The Log
Cannon Bomber Knight Tornado Ice Wizard Ram Rider
Ice Wizard
Knight Tornado Cannon The Log
Ram Rider
Tornado The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon The Log Ram Rider
Knight Cannon The Log Ice Wizard Ram Rider
Cannon Tornado Ram Rider Bomber Knight Ice Wizard
Cannon Knight Ice Wizard Ram Rider
Bomber Tornado The Log
Tornado The Log Bomber Cannon Ice Wizard
Tornado Ram Rider Cannon Ice Wizard
Cannon The Log Ram Rider
Cannon Tornado Ice Wizard
Knight Tornado Bomber Cannon Ice Wizard
Ice Wizard Bomber Knight Cannon Tornado The Log Ram Rider
Tornado Ice Wizard Ram Rider
Cannon Bomber Knight The Log Ice Wizard Ram Rider
Bomber Cannon Tornado The Log
Knight Cannon Ram Rider
Tornado Cannon The Log Ram Rider
Bomber Knight Cannon Tornado
Cannon Bomber Knight Tornado The Log Ice Wizard Ram Rider
Tornado The Log Bomber Knight Cannon Ice Wizard Ram Rider
Cannon Tornado Ram Rider
Bomber Knight Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Bomber Knight The Log
Knight The Log Ram Rider
Knight Tornado The Log Ram Rider
Knight Cannon Ram Rider
Tornado Ice Wizard Ram Rider
Knight Ice Wizard Ram Rider
Knight
Knight Tornado The Log
Cannon
Knight
Tornado The Log
Knight Cannon Ram Rider
Bomber Cannon
Bomber Knight Tornado The Log
Bomber Cannon The Log Ice Wizard
Bomber Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Tornado The Log Ice Wizard Ram Rider
The Log
Knight The Log
Bomber The Log
Tornado Ice Wizard Ram Rider
Bomber Tornado The Log
The Log Tornado Ice Wizard Ram Rider
The Log Tornado Ram Rider
Tornado
Knight Tornado The Log Ram Rider
Tornado
Knight The Log
The Log
Bomber The Log
The Log
Tornado
Bomber
Bomber The Log
Bomber Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Bomber Ice Wizard
The Log Tornado Ice Wizard Ram Rider
Tornado The Log Ram Rider
Tornado The Log
Tornado Ice Wizard
Bomber The Log
The Log
Tornado Ice Wizard Ram Rider
The Log
Knight
The Log Bomber
Tornado
Tornado The Log
Tornado
Tornado The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: