My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Goblin Drill Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army Goblin Drill
Giant Snowball
Hog Rider Skeleton Army Goblin Drill Witch
Zap
Skeleton Army Goblin Drill Witch
Barbarian Barrel
Knight Elite Barbarians Valkyrie Skeleton Army Goblin Drill Witch
The Log
Elite Barbarians Hog Rider Skeleton Army Goblin Drill Witch
Earthquake
Hog Rider Skeleton Army Goblin Drill Witch
Arrows
Skeleton Army Goblin Drill Witch
Royal Delivery
Knight Elite Barbarians Valkyrie Hog Rider Skeleton Army Goblin Drill Witch
Fireball
Elite Barbarians Hog Rider Skeleton Army Goblin Drill Witch
Poison
Skeleton Army Goblin Drill Witch
Lightning
Knight Elite Barbarians Valkyrie Witch Monk
Rocket
Elite Barbarians Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Valkyrie Hog Rider Goblin Drill Witch Monk Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Skeleton Army Valkyrie Hog Rider

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Elite Barbarians Goblin Drill Witch
Elite Barbarians
Valkyrie Knight Hog Rider
Valkyrie
Elite Barbarians Hog Rider Witch
Hog Rider
Knight Valkyrie Elite Barbarians Witch
Skeleton Army
Goblin Drill
Knight
Witch
Knight Valkyrie Hog Rider
Monk

Defense Synergies 1 5

Knight
Skeleton Army Witch
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Goblin Drill Witch
Hog Rider
Skeleton Army
Knight Goblin Drill
Goblin Drill
Valkyrie Skeleton Army
Witch
Knight Valkyrie
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie
Elite Barbarians Skeleton Army Knight Valkyrie Goblin Drill Witch Monk
Skeleton Army Witch Knight Elite Barbarians Valkyrie Goblin Drill
Elite Barbarians Skeleton Army Witch Knight Valkyrie Goblin Drill Monk
Elite Barbarians Valkyrie Skeleton Army Monk
Skeleton Army Valkyrie
Witch
Valkyrie Monk
Witch Elite Barbarians Skeleton Army Goblin Drill
Knight Elite Barbarians Skeleton Army Valkyrie
Valkyrie Skeleton Army Witch Knight Goblin Drill
Witch
Skeleton Army Goblin Drill Knight Elite Barbarians Valkyrie Witch
Valkyrie Skeleton Army Goblin Drill Witch
Elite Barbarians Skeleton Army Knight Goblin Drill
Skeleton Army Monk Elite Barbarians Goblin Drill
Knight Elite Barbarians Valkyrie Skeleton Army Goblin Drill Witch
Valkyrie Knight Elite Barbarians Skeleton Army Goblin Drill Witch
Valkyrie Goblin Drill Witch Knight
Elite Barbarians Goblin Drill
Valkyrie Skeleton Army Knight Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Elite Barbarians Witch
Knight Elite Barbarians Valkyrie Monk
Skeleton Army Knight Elite Barbarians Valkyrie Witch
Valkyrie Skeleton Army Knight Elite Barbarians Monk
Knight Elite Barbarians Valkyrie Skeleton Army Goblin Drill Witch
Witch Monk
Skeleton Army Knight Elite Barbarians Valkyrie Witch
Knight Elite Barbarians Valkyrie Skeleton Army
Knight Elite Barbarians Valkyrie Skeleton Army Witch Monk
Witch Skeleton Army Goblin Drill
Knight Elite Barbarians Valkyrie Witch
Skeleton Army Monk Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Knight Valkyrie Witch
Valkyrie Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Knight Valkyrie Goblin Drill Monk
Valkyrie Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Goblin Drill Monk
Monk
Goblin Drill
Knight Valkyrie
Valkyrie
Witch Monk
Witch
Monk
Elite Barbarians
Monk Knight Valkyrie
Monk
Knight Elite Barbarians
Monk
Elite Barbarians
Goblin Drill Witch
Monk
Monk
Valkyrie Witch Monk
Monk
Monk
Goblin Drill Monk
Valkyrie Witch
Witch
Witch Monk
Witch Monk
Elite Barbarians Witch
Witch
Elite Barbarians
Monk
Monk
Skeleton Army Witch
Witch Monk
Knight Valkyrie
Monk
Elite Barbarians
Elite Barbarians Witch
Witch
Witch Monk
Monk

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