My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Guards Miner Bandit
Giant Snowball
Bats Wall Breakers Guards Miner
Zap
Bats Wall Breakers Guards Bandit
Barbarian Barrel
Knight Wall Breakers Guards Bandit
The Log
Wall Breakers Guards Bandit
Earthquake
Guards
Arrows
Bats Wall Breakers Guards
Royal Delivery
Bats Knight Wall Breakers Guards Miner Bandit
Fireball
Wall Breakers Bandit
Poison
Bats Guards
Lightning
Knight Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Knight Guards Miner Bandit Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Knight

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Wall Breakers Bandit
Knight
Bats Wall Breakers Fireball The Log Miner
Fireball
Knight Wall Breakers The Log Miner
Wall Breakers
Knight Miner Bats Fireball The Log
Guards
Miner The Log Bandit
The Log
Knight Fireball Wall Breakers Guards Miner Bandit
Miner
Bats Wall Breakers Guards Knight Fireball The Log Bandit
Bandit
Bats Guards The Log Miner

Defense Synergies 2 9

Bats
Knight The Log Bandit
Knight
Bats Fireball The Log
Fireball
The Log Knight Miner Bandit
Wall Breakers
Guards
The Log
The Log
Fireball Bats Knight Guards Miner Bandit
Miner
Fireball The Log
Bandit
Bats Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Bats Knight The Log Bandit
Bats Knight Bandit
Bats Knight Guards Bandit
Fireball The Log
Fireball The Log Bats Guards Bandit
Bats Fireball
Fireball The Log Bandit
Knight Guards Miner Bandit
Bats Guards Knight Fireball The Log Bandit
Bats Fireball
Bats Knight Fireball Guards The Log Bandit
Fireball Bats Guards The Log
Knight Bandit
Fireball The Log Bandit
Bats Knight Fireball
Fireball Bats Knight Guards The Log Bandit
The Log Bats Knight Fireball Guards Bandit
Bats Knight Fireball Guards The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Fireball Bandit
Fireball Bandit Knight The Log Miner
Guards Bandit Bats Knight The Log
Guards Bats Knight Fireball The Log Bandit
Knight Guards Bandit
Fireball Bats
Guards Bats Knight Fireball Bandit
Knight
Bats Knight Fireball The Log Bandit
Guards
Bats Knight Guards
Fireball Guards The Log
Knight Fireball Guards Bandit
Fireball
Guards Bats Knight Fireball The Log
Bats Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards The Log Bandit
Fireball The Log Miner Bandit
Fireball The Log Miner Bandit
Knight Fireball Guards The Log
Fireball The Log
Fireball Bats
The Log
Fireball The Log
Fireball The Log Miner Bandit
Bats Fireball Guards
Miner Knight Fireball The Log Bandit
Fireball
Knight Fireball The Log Miner Bandit
Fireball Bandit
Fireball The Log
Fireball The Log Bandit
Fireball The Log Bandit
Fireball
Bats
Fireball The Log Bandit
Fireball The Log Miner
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Miner Bandit
Fireball The Log Miner Bandit
Fireball Miner The Log Bandit
Bats Fireball
Bats Fireball Guards
Fireball
Fireball The Log Miner Bandit
Fireball
Fireball The Log
Bats Fireball Guards Bandit
Fireball
The Log Fireball
Fireball Miner Knight
The Log Fireball
Fireball
Bats Fireball Guards The Log
Bats Fireball
Fireball The Log Miner Bandit
Fireball

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