My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Mini P.E.K.K.A Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Balloon Lava Hound
Giant Snowball
Fire Spirit Bats Clone Balloon Lava Hound
Zap
Fire Spirit Bats Clone Balloon Lava Hound
Barbarian Barrel
Fire Spirit Clone
The Log
Fire Spirit Mini P.E.K.K.A Clone
Earthquake
Clone
Arrows
Fire Spirit Bats Clone Lava Hound
Royal Delivery
Fire Spirit Bats Mini P.E.K.K.A Clone Balloon Lava Hound
Fireball
Clone Balloon Lava Hound
Poison
Bats Clone Balloon Lava Hound
Lightning
Ice Golem Mini P.E.K.K.A Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Ice Golem Mini P.E.K.K.A Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Ice Golem The Log Clone Mini P.E.K.K.A Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Ice Golem The Log

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Mini P.E.K.K.A Balloon
Bats
Ice Golem Balloon Lava Hound Mini P.E.K.K.A Clone
Ice Golem
Bats Balloon Fire Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Bats Ice Golem The Log
Clone
Balloon Lava Hound Bats
Balloon
Bats Ice Golem Clone Lava Hound Fire Spirit The Log
The Log
Mini P.E.K.K.A Balloon
Lava Hound
Bats Clone Balloon

Defense Synergies 1 8

Fire Spirit
Ice Golem Mini P.E.K.K.A The Log
Bats
Ice Golem Mini P.E.K.K.A The Log
Ice Golem
Fire Spirit Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Fire Spirit Bats Ice Golem
Clone
Balloon
The Log
Mini P.E.K.K.A Fire Spirit Bats Ice Golem
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem The Log
Mini P.E.K.K.A Bats The Log
Mini P.E.K.K.A Fire Spirit Bats
Mini P.E.K.K.A Bats
Mini P.E.K.K.A The Log
The Log Fire Spirit Bats
Bats Fire Spirit
Ice Golem The Log
Mini P.E.K.K.A
Fire Spirit Ice Golem Mini P.E.K.K.A
Bats Ice Golem The Log
Bats
Mini P.E.K.K.A Fire Spirit Bats The Log
Fire Spirit Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Bats Mini P.E.K.K.A
Fire Spirit Bats The Log
The Log Fire Spirit Bats Ice Golem
Mini P.E.K.K.A
Fire Spirit Bats Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Ice Golem
Ice Golem Mini P.E.K.K.A The Log
Bats Ice Golem Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Ice Golem The Log
Mini P.E.K.K.A
Fire Spirit Bats Ice Golem
Mini P.E.K.K.A Bats Ice Golem
Mini P.E.K.K.A
Bats Ice Golem Mini P.E.K.K.A The Log
Bats Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Ice Golem
Bats Ice Golem Mini P.E.K.K.A The Log
Bats Ice Golem Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
The Log
The Log
Ice Golem The Log
Fire Spirit The Log
Fire Spirit Bats Ice Golem
Fire Spirit The Log
The Log Fire Spirit Ice Golem
The Log
Fire Spirit Bats Mini P.E.K.K.A
The Log
Fire Spirit
Fire Spirit Ice Golem The Log
Ice Golem The Log
The Log
The Log
Bats Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A The Log
Fire Spirit The Log
The Log
The Log
The Log
Ice Golem The Log Fire Spirit
The Log
The Log
The Log
Fire Spirit Bats Ice Golem
Bats
Mini P.E.K.K.A
The Log
The Log
Fire Spirit Bats
Fire Spirit
The Log
Mini P.E.K.K.A
The Log Ice Golem
Bats The Log
Bats
The Log

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