My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Flying Machine Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Dart Goblin Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards
Giant Snowball
Dart Goblin Flying Machine Royal Hogs Guards
Zap
Dart Goblin Flying Machine Royal Hogs Guards
Barbarian Barrel
Heal Spirit Dart Goblin Royal Hogs Guards
The Log
Heal Spirit Dart Goblin Royal Hogs Guards
Earthquake
Royal Hogs Guards
Arrows
Heal Spirit Dart Goblin Flying Machine Royal Hogs Guards
Royal Delivery
Heal Spirit Dart Goblin Flying Machine Royal Hogs Guards Mother Witch
Fireball
Dart Goblin Flying Machine Royal Hogs Mother Witch
Poison
Dart Goblin Flying Machine Royal Hogs Guards Mother Witch
Lightning
Mother Witch
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Guards Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Dart Goblin Guards Flying Machine Mother Witch Royal Hogs Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit The Log Dart Goblin Guards

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Royal Hogs Guards
Dart Goblin
Royal Hogs The Log
Flying Machine
Royal Hogs
Royal Hogs
Heal Spirit Mother Witch Dart Goblin Flying Machine Guards Lightning The Log
Guards
Heal Spirit Royal Hogs The Log
Lightning
Royal Hogs
The Log
Dart Goblin Royal Hogs Guards
Mother Witch
Royal Hogs

Defense Synergies 0 10

Heal Spirit
Dart Goblin
Flying Machine Guards The Log Mother Witch
Flying Machine
Dart Goblin Guards The Log
Royal Hogs
Guards
Dart Goblin Flying Machine The Log Mother Witch
Lightning
The Log
The Log
Dart Goblin Flying Machine Guards Lightning Mother Witch
Mother Witch
Dart Goblin Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin Flying Machine The Log
Dart Goblin Flying Machine The Log
Dart Goblin Lightning
Dart Goblin Guards
Lightning The Log
The Log Dart Goblin Flying Machine Guards Mother Witch
Dart Goblin Lightning Flying Machine
Lightning Dart Goblin Flying Machine The Log
Guards Dart Goblin
Dart Goblin Guards Mother Witch Flying Machine The Log
Dart Goblin Flying Machine
Flying Machine Guards Lightning The Log
Dart Goblin Guards The Log
Lightning The Log
Dart Goblin Flying Machine Guards The Log
The Log Dart Goblin Flying Machine Guards Mother Witch
Dart Goblin
Dart Goblin Flying Machine Guards The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Flying Machine Lightning The Log
Guards Lightning The Log
Guards Lightning The Log
Guards
Mother Witch Dart Goblin Flying Machine
Guards Dart Goblin Flying Machine Lightning
Lightning Flying Machine The Log
Dart Goblin Guards
Dart Goblin Flying Machine Guards
Lightning Guards The Log
Lightning Guards
Dart Goblin Flying Machine
Guards Dart Goblin Flying Machine Lightning The Log
Dart Goblin Flying Machine The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin Flying Machine Guards The Log
Dart Goblin Flying Machine The Log
Lightning Dart Goblin Flying Machine The Log
Lightning Dart Goblin Flying Machine Guards The Log
The Log
Mother Witch Dart Goblin Flying Machine
Dart Goblin Flying Machine The Log
The Log Dart Goblin Flying Machine Lightning
The Log Dart Goblin Flying Machine Lightning
Lightning Guards
Lightning Dart Goblin Flying Machine The Log
Lightning Dart Goblin Flying Machine
Flying Machine Lightning Dart Goblin The Log
Lightning Dart Goblin Flying Machine
Lightning Dart Goblin Flying Machine The Log
Lightning Dart Goblin Flying Machine The Log
Lightning Dart Goblin Flying Machine The Log
Lightning
Lightning
Lightning Dart Goblin Flying Machine The Log
Lightning Dart Goblin Flying Machine The Log Mother Witch
Lightning The Log
Lightning
Lightning The Log
Lightning Flying Machine The Log
The Log Mother Witch
The Log Dart Goblin Flying Machine Lightning
Lightning Flying Machine The Log
Lightning Dart Goblin The Log
Lightning Dart Goblin Flying Machine Mother Witch
Lightning Dart Goblin Flying Machine Guards
Lightning
Lightning Dart Goblin The Log
Lightning
Lightning The Log
Lightning Dart Goblin Flying Machine Guards
Lightning Dart Goblin Flying Machine
The Log
Lightning Dart Goblin Flying Machine
The Log Dart Goblin Flying Machine Lightning
Lightning
Dart Goblin Flying Machine
Dart Goblin Flying Machine Guards Lightning The Log
Dart Goblin Flying Machine Lightning
Lightning Dart Goblin Flying Machine The Log
Lightning Dart Goblin

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