My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Lumberjack Graveyard Mega Knight Little Prince Golden Knight Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Little Prince
Zap
Goblin Barrel Little Prince
Barbarian Barrel
Electro Spirit Ice Spirit Goblin Barrel Little Prince
The Log
Electro Spirit Ice Spirit Mini P.E.K.K.A Goblin Barrel Little Prince
Earthquake
Goblin Barrel
Arrows
Electro Spirit Ice Spirit Goblin Barrel Little Prince
Royal Delivery
Electro Spirit Ice Spirit Mini P.E.K.K.A Goblin Barrel P.E.K.K.A Little Prince
Fireball
Goblin Barrel Little Prince
Poison
Little Prince
Lightning
Mini P.E.K.K.A Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Arrows Mini P.E.K.K.A Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Rage Arrows Goblin Barrel Little Prince Mini P.E.K.K.A P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Ice Spirit Rage Arrows

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Ice Spirit
Goblin Barrel P.E.K.K.A Mini P.E.K.K.A
Arrows
P.E.K.K.A Mini P.E.K.K.A Goblin Barrel
Mini P.E.K.K.A
Ice Spirit Arrows Rage Little Prince
Rage
Mini P.E.K.K.A
Goblin Barrel
Ice Spirit Arrows P.E.K.K.A
P.E.K.K.A
Ice Spirit Arrows Electro Spirit Goblin Barrel
Little Prince
Mini P.E.K.K.A

Defense Synergies 1 6

Electro Spirit
Little Prince
Ice Spirit
Mini P.E.K.K.A P.E.K.K.A Little Prince
Arrows
Mini P.E.K.K.A P.E.K.K.A Little Prince
Mini P.E.K.K.A
Ice Spirit Arrows
Rage
Goblin Barrel
P.E.K.K.A
Ice Spirit Arrows
Little Prince
Electro Spirit Ice Spirit Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A P.E.K.K.A Ice Spirit
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Electro Spirit
Electro Spirit Ice Spirit Arrows Little Prince
Electro Spirit Arrows P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Mini P.E.K.K.A Little Prince
Electro Spirit Arrows
Arrows
Mini P.E.K.K.A P.E.K.K.A Ice Spirit
Electro Spirit Ice Spirit Arrows Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Mini P.E.K.K.A P.E.K.K.A
Arrows Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Arrows Electro Spirit Little Prince
Arrows Electro Spirit Ice Spirit Little Prince
Mini P.E.K.K.A P.E.K.K.A
Electro Spirit Arrows Mini P.E.K.K.A P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A
Arrows Mini P.E.K.K.A
P.E.K.K.A Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
Arrows Electro Spirit Ice Spirit
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Electro Spirit Ice Spirit Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Arrows
Mini P.E.K.K.A P.E.K.K.A
Electro Spirit Ice Spirit Mini P.E.K.K.A P.E.K.K.A Little Prince
Arrows Electro Spirit Mini P.E.K.K.A P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Electro Spirit Ice Spirit
Arrows
Arrows Ice Spirit
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Little Prince
Arrows
Arrows
Arrows Electro Spirit Ice Spirit Little Prince
Arrows
Arrows
Arrows
Arrows Little Prince
Electro Spirit Ice Spirit
Mini P.E.K.K.A
Arrows
Electro Spirit Ice Spirit Arrows
P.E.K.K.A
Arrows
Electro Spirit Ice Spirit
Arrows
Arrows
Mini P.E.K.K.A
Arrows
Arrows
P.E.K.K.A
Electro Spirit Ice Spirit
Little Prince

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