My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Zappies Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Zappies Dark Prince Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince Prince
Giant Snowball
Bomber Cannon Dart Goblin Zappies Little Prince
Zap
Bomber Cannon Dart Goblin Zappies Dark Prince Prince Little Prince
Barbarian Barrel
Bomber Cannon Dart Goblin Zappies Dark Prince Little Prince
The Log
Bomber Cannon Dart Goblin Zappies Dark Prince Prince Little Prince
Earthquake
Bomber Cannon Zappies
Arrows
Bomber Dart Goblin Zappies Little Prince
Royal Delivery
Bomber Dart Goblin Zappies Dark Prince Prince Little Prince
Fireball
Bomber Cannon Dart Goblin Zappies Little Prince
Poison
Bomber Cannon Dart Goblin Zappies Little Prince
Lightning
Cannon Dark Prince Prince Little Prince
Rocket
Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Cannon Dart Goblin Little Prince Zappies Dark Prince Freeze Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Cannon Dart Goblin Little Prince

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Dark Prince Prince
Cannon
Dart Goblin
Dark Prince Prince
Zappies
Dark Prince Prince
Dark Prince
Prince Bomber Dart Goblin Zappies Little Prince
Freeze
Prince
Dark Prince Bomber Dart Goblin Zappies Little Prince
Little Prince
Dark Prince Prince

Defense Synergies 0 12

Bomber
Cannon Dark Prince
Cannon
Bomber Dart Goblin Dark Prince Prince Little Prince
Dart Goblin
Cannon Zappies Dark Prince Prince
Zappies
Dart Goblin Prince
Dark Prince
Bomber Cannon Dart Goblin Prince Little Prince
Freeze
Prince
Cannon Dart Goblin Zappies Dark Prince
Little Prince
Cannon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Dart Goblin Zappies
Cannon Dart Goblin Zappies Dark Prince Prince
Cannon Prince Bomber Dart Goblin Zappies Dark Prince Freeze
Cannon Prince Dart Goblin Zappies Dark Prince
Bomber Dark Prince Prince
Freeze Bomber Cannon Dart Goblin Zappies Dark Prince
Dart Goblin Cannon Zappies Freeze Little Prince
Cannon Dart Goblin
Cannon Zappies Prince
Bomber Cannon Dart Goblin Zappies Dark Prince Prince Little Prince
Dart Goblin Bomber Cannon Zappies Dark Prince Freeze
Dart Goblin Zappies
Cannon Prince Bomber Zappies Dark Prince Freeze
Bomber Cannon Dart Goblin Zappies Dark Prince Freeze Prince
Cannon Zappies Prince
Cannon Zappies Freeze Prince
Bomber Cannon Zappies Dark Prince Prince
Cannon Bomber Dart Goblin Zappies Dark Prince Prince Little Prince
Freeze Bomber Cannon Dart Goblin Zappies Dark Prince Little Prince
Cannon Dart Goblin Zappies Prince
Bomber Dark Prince Cannon Dart Goblin Zappies Prince Little Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Dark Prince Prince
Bomber Prince
Zappies Dark Prince Prince
Dark Prince Prince Zappies
Cannon Zappies Dark Prince Prince
Dart Goblin Zappies Freeze
Dark Prince Prince Dart Goblin Zappies
Zappies Dark Prince Prince
Freeze Zappies Dark Prince Prince
Cannon Dart Goblin Zappies
Dart Goblin Zappies Dark Prince Prince
Dark Prince Prince
Dark Prince Prince Cannon Zappies
Bomber Cannon Dart Goblin Zappies
Zappies Bomber Dart Goblin Dark Prince Freeze Prince Little Prince
Bomber Cannon Dart Goblin Zappies Dark Prince Freeze
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze
Dart Goblin
Dart Goblin
Dart Goblin Dark Prince Freeze Prince
Bomber Dark Prince
Dart Goblin Freeze
Bomber Dart Goblin
Dart Goblin Freeze
Dart Goblin
Prince
Dart Goblin Dark Prince Prince
Dart Goblin
Dart Goblin
Dart Goblin Freeze
Dart Goblin Prince
Bomber Dart Goblin
Dart Goblin
Freeze
Bomber
Bomber Dart Goblin Dark Prince Prince
Bomber Dart Goblin Little Prince
Prince
Prince
Freeze Bomber Dark Prince Little Prince
Dart Goblin
Prince
Dart Goblin
Dart Goblin Little Prince
Dart Goblin Zappies Freeze
Bomber Dart Goblin
Zappies Freeze
Prince
Dart Goblin Zappies Dark Prince Freeze Prince
Dart Goblin Zappies
Freeze
Dart Goblin Dark Prince Prince
Bomber Dart Goblin
Dart Goblin Dark Prince Prince
Dart Goblin Zappies Freeze
Dart Goblin Zappies
Dart Goblin Dark Prince Freeze Prince Little Prince
Prince
Dart Goblin

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