My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla X-Bow Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Goblins Archers
Zap
Goblins Archers X-Bow
Barbarian Barrel
Goblins Archers Tesla X-Bow Ice Wizard
The Log
Goblins Archers Mini P.E.K.K.A X-Bow
Earthquake
Archers Tesla X-Bow
Arrows
Goblins Archers
Royal Delivery
Goblins Archers Mini P.E.K.K.A Ice Wizard
Fireball
Archers Tesla X-Bow Ice Wizard
Poison
Archers X-Bow Ice Wizard
Lightning
Tesla Mini P.E.K.K.A X-Bow Ice Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins The Log Archers Ice Wizard Tesla Mini P.E.K.K.A X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblins The Log Archers

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers X-Bow
Archers
Goblins Mini P.E.K.K.A X-Bow
Tesla
Mini P.E.K.K.A
Archers Mirror X-Bow The Log Ice Wizard
Mirror
The Log Mini P.E.K.K.A X-Bow
X-Bow
The Log Goblins Archers Mini P.E.K.K.A Mirror Ice Wizard
The Log
Mirror X-Bow Mini P.E.K.K.A
Ice Wizard
Mini P.E.K.K.A X-Bow

Defense Synergies 5 17

Goblins
Archers Tesla X-Bow The Log Ice Wizard
Archers
Goblins Tesla Mini P.E.K.K.A X-Bow The Log Ice Wizard
Tesla
Mirror X-Bow The Log Goblins Archers Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Archers Tesla Mirror Ice Wizard
Mirror
Tesla Mini P.E.K.K.A The Log Ice Wizard
X-Bow
Tesla The Log Goblins Archers Ice Wizard
The Log
Tesla Mini P.E.K.K.A X-Bow Goblins Archers Mirror Ice Wizard
Ice Wizard
Goblins Archers Mini P.E.K.K.A Mirror X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla X-Bow The Log
Mini P.E.K.K.A Goblins Tesla X-Bow The Log Ice Wizard
Tesla Mini P.E.K.K.A Goblins Archers Ice Wizard
Tesla Mini P.E.K.K.A Goblins Ice Wizard
Mini P.E.K.K.A X-Bow The Log
The Log Goblins Archers Tesla X-Bow Ice Wizard
Tesla Archers X-Bow Ice Wizard
Tesla X-Bow The Log
Tesla Mini P.E.K.K.A Goblins X-Bow Ice Wizard
Goblins Archers Tesla Mini P.E.K.K.A Ice Wizard
Goblins Archers Ice Wizard Tesla X-Bow The Log
Tesla Archers Ice Wizard
Tesla Mini P.E.K.K.A X-Bow The Log Ice Wizard
Goblins Tesla Mini P.E.K.K.A X-Bow The Log
Mini P.E.K.K.A Tesla X-Bow
Tesla Mini P.E.K.K.A X-Bow The Log
Tesla Goblins Mini P.E.K.K.A X-Bow
Tesla Goblins Archers X-Bow The Log Ice Wizard
The Log Archers Tesla Ice Wizard
Mini P.E.K.K.A Tesla
Goblins Archers Tesla Mini P.E.K.K.A The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Archers Tesla X-Bow
Archers Tesla Mini P.E.K.K.A X-Bow The Log
Goblins Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tesla X-Bow The Log
Tesla Mini P.E.K.K.A
Archers Tesla Ice Wizard
Mini P.E.K.K.A Goblins Archers Tesla Ice Wizard
Mini P.E.K.K.A Tesla
Goblins Mini P.E.K.K.A X-Bow The Log
Tesla
Tesla Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Tesla
Archers Tesla
Tesla Goblins Archers Mini P.E.K.K.A X-Bow The Log
Archers Tesla Mini P.E.K.K.A The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow The Log
X-Bow The Log Ice Wizard
X-Bow The Log
The Log
The Log
Ice Wizard
Archers The Log
X-Bow The Log Ice Wizard
The Log X-Bow
Goblins Mini P.E.K.K.A X-Bow
X-Bow The Log
Archers
The Log
X-Bow
X-Bow The Log
X-Bow The Log
X-Bow The Log
Mini P.E.K.K.A
Archers Mini P.E.K.K.A X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
The Log Ice Wizard
X-Bow The Log Ice Wizard
X-Bow The Log
X-Bow The Log
Archers X-Bow Ice Wizard
Mini P.E.K.K.A
X-Bow The Log
The Log
Archers X-Bow
Archers Ice Wizard
The Log
Mini P.E.K.K.A
The Log
The Log
X-Bow The Log

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