My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Goblin Curse Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Goblin Giant Phoenix Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Zappies Bowler Goblin Giant Phoenix Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Goblin Giant Phoenix Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Phoenix
Giant Snowball
Skeletons Zappies Lumberjack
Zap
Skeletons Zappies Goblin Giant
Barbarian Barrel
Skeletons Zappies Magic Archer Lumberjack
The Log
Skeletons Zappies Lumberjack
Earthquake
Skeletons Zappies
Arrows
Skeletons Zappies
Royal Delivery
Skeletons Zappies Bowler Magic Archer Lumberjack
Fireball
Zappies Bowler Magic Archer Lumberjack
Poison
Zappies Phoenix Magic Archer
Lightning
Bowler Phoenix Magic Archer Lumberjack
Rocket
Bowler Phoenix Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Zappies Phoenix Magic Archer Lumberjack Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Barbarian Barrel Zappies Phoenix

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zappies
Barbarian Barrel Bowler Goblin Giant Lumberjack
Barbarian Barrel
Zappies Bowler Goblin Giant Lumberjack
Bowler
Zappies Barbarian Barrel Magic Archer Lumberjack
Goblin Giant
Zappies Barbarian Barrel Magic Archer Lumberjack
Phoenix
Magic Archer
Bowler Goblin Giant Lumberjack
Lumberjack
Zappies Barbarian Barrel Bowler Goblin Giant Magic Archer

Defense Synergies 0 15

Skeletons
Zappies Barbarian Barrel Bowler Phoenix Magic Archer Lumberjack
Zappies
Skeletons Barbarian Barrel Bowler Lumberjack
Barbarian Barrel
Skeletons Zappies Bowler Magic Archer Lumberjack
Bowler
Skeletons Zappies Barbarian Barrel Lumberjack
Goblin Giant
Magic Archer
Phoenix
Skeletons
Magic Archer
Skeletons Barbarian Barrel Goblin Giant Lumberjack
Lumberjack
Skeletons Zappies Barbarian Barrel Bowler Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zappies Barbarian Barrel Goblin Giant Magic Archer
Lumberjack Skeletons Zappies Phoenix
Bowler Lumberjack Skeletons Zappies
Lumberjack Skeletons Zappies Bowler Phoenix
Barbarian Barrel Bowler Lumberjack
Barbarian Barrel Bowler Skeletons Zappies Magic Archer Lumberjack
Zappies Phoenix Magic Archer
Bowler Barbarian Barrel Goblin Giant Phoenix Magic Archer
Zappies Skeletons Phoenix Lumberjack
Skeletons Zappies Barbarian Barrel Bowler Phoenix Lumberjack
Skeletons Zappies Barbarian Barrel Bowler Goblin Giant Magic Archer Lumberjack
Zappies Phoenix Magic Archer
Bowler Lumberjack Skeletons Zappies
Bowler Zappies Barbarian Barrel Magic Archer Lumberjack
Zappies Phoenix Lumberjack
Zappies Bowler Lumberjack
Skeletons Zappies Bowler Lumberjack
Zappies Barbarian Barrel Bowler Magic Archer Lumberjack
Barbarian Barrel Zappies Bowler Magic Archer Lumberjack
Zappies Phoenix Lumberjack
Bowler Zappies Barbarian Barrel Goblin Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zappies Barbarian Barrel Bowler
Barbarian Barrel Bowler Phoenix Magic Archer Lumberjack
Zappies Lumberjack Skeletons Bowler Goblin Giant
Bowler Lumberjack Zappies Barbarian Barrel Goblin Giant Phoenix
Skeletons Zappies Bowler Goblin Giant Phoenix Lumberjack
Skeletons Zappies Goblin Giant Magic Archer
Skeletons Zappies Bowler Goblin Giant Phoenix Lumberjack
Zappies Goblin Giant Phoenix Lumberjack
Skeletons Zappies Barbarian Barrel Phoenix Magic Archer
Skeletons Zappies Goblin Giant Phoenix
Zappies Bowler Phoenix Lumberjack
Bowler Goblin Giant Phoenix
Bowler Skeletons Zappies Goblin Giant Lumberjack
Zappies Bowler Magic Archer
Zappies Phoenix Skeletons Barbarian Barrel Bowler Goblin Giant Magic Archer Lumberjack
Bowler Zappies Barbarian Barrel Phoenix Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel
Barbarian Barrel Bowler Magic Archer
Barbarian Barrel Goblin Giant Magic Archer
Barbarian Barrel
Barbarian Barrel Bowler Magic Archer
Goblin Giant Magic Archer
Bowler Magic Archer
Barbarian Barrel Bowler Magic Archer
Bowler Lumberjack
Barbarian Barrel Bowler Magic Archer
Magic Archer
Barbarian Barrel Bowler Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Bowler Magic Archer
Magic Archer Barbarian Barrel Bowler
Barbarian Barrel
Barbarian Barrel Bowler Magic Archer
Barbarian Barrel Bowler Magic Archer
Bowler Magic Archer
Bowler
Barbarian Barrel
Barbarian Barrel Bowler Magic Archer
Barbarian Barrel Bowler Magic Archer
Bowler Magic Archer
Barbarian Barrel Magic Archer
Magic Archer
Zappies
Bowler
Magic Archer
Zappies Magic Archer
Bowler Magic Archer
Zappies Barbarian Barrel Magic Archer
Zappies Magic Archer
Barbarian Barrel
Bowler Magic Archer Lumberjack
Bowler Magic Archer
Zappies Bowler Magic Archer
Zappies Magic Archer
Barbarian Barrel Bowler Goblin Giant Magic Archer

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