My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Fisherman Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Lava Hound
Giant Snowball
Musketeer Fisherman Lumberjack Lava Hound
Zap
Fisherman Lava Hound
Barbarian Barrel
Musketeer Wizard Lumberjack
The Log
Musketeer Fisherman Lumberjack
Earthquake
Arrows
Lava Hound
Royal Delivery
Musketeer Wizard Fisherman Lumberjack Lava Hound
Fireball
Musketeer Wizard Fisherman Lumberjack Lava Hound
Poison
Musketeer Wizard Fisherman Lava Hound
Lightning
Musketeer Wizard Fisherman Lumberjack
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Fisherman Musketeer Freeze Lumberjack Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball The Log Fisherman Musketeer

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Musketeer The Log Lumberjack Lava Hound
Musketeer
Giant Snowball The Log Fisherman Lumberjack
Wizard
Lumberjack
Freeze
The Log
Giant Snowball Musketeer Fisherman Lumberjack
Fisherman
Musketeer The Log
Lumberjack
Giant Snowball Musketeer Wizard The Log Lava Hound
Lava Hound
Giant Snowball Lumberjack

Defense Synergies 2 12

Giant Snowball
Musketeer Wizard The Log Fisherman Lumberjack
Musketeer
The Log Lumberjack Giant Snowball Fisherman
Wizard
Giant Snowball Freeze The Log Lumberjack
Freeze
Wizard Lumberjack
The Log
Musketeer Giant Snowball Wizard Fisherman Lumberjack
Fisherman
Giant Snowball Musketeer The Log
Lumberjack
Musketeer Giant Snowball Wizard Freeze The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard The Log
Lumberjack Musketeer The Log Fisherman
Fisherman Lumberjack Giant Snowball Musketeer Freeze
Lumberjack Musketeer Fisherman
The Log Lumberjack
Freeze The Log Giant Snowball Musketeer Lumberjack
Giant Snowball Musketeer Wizard Freeze
Musketeer The Log
Musketeer Fisherman Lumberjack
Giant Snowball Musketeer Fisherman Lumberjack
Giant Snowball Musketeer Wizard Freeze The Log Fisherman Lumberjack
Musketeer Giant Snowball Wizard
Lumberjack Giant Snowball Musketeer Wizard Freeze The Log
Wizard Giant Snowball Freeze The Log Lumberjack
Lumberjack
Giant Snowball Freeze The Log Fisherman Lumberjack
Wizard Musketeer Fisherman Lumberjack
Giant Snowball Musketeer Wizard The Log Fisherman Lumberjack
Giant Snowball Wizard Freeze The Log Musketeer Fisherman Lumberjack
Musketeer Fisherman Lumberjack
Wizard Giant Snowball Musketeer The Log Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Fisherman
Giant Snowball Musketeer Wizard The Log Fisherman Lumberjack
Lumberjack Musketeer The Log Fisherman
Lumberjack Musketeer The Log Fisherman
Musketeer Fisherman Lumberjack
Wizard Giant Snowball Musketeer Freeze
Musketeer Lumberjack
Fisherman Lumberjack
Freeze Giant Snowball The Log
Musketeer
Musketeer Lumberjack
Giant Snowball The Log
Wizard Lumberjack
Wizard Musketeer
Musketeer Freeze The Log Fisherman Lumberjack
Giant Snowball Musketeer Wizard Freeze The Log
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze The Log
Giant Snowball Musketeer The Log Fisherman
The Log
Musketeer Freeze The Log
Wizard Giant Snowball The Log
Wizard Giant Snowball Musketeer Freeze
Musketeer Wizard The Log
The Log Giant Snowball Wizard Freeze
The Log Giant Snowball Wizard Fisherman
Giant Snowball Musketeer Fisherman Lumberjack
Musketeer Wizard The Log Fisherman
Giant Snowball Musketeer Wizard
Giant Snowball Musketeer The Log Fisherman
Musketeer Freeze Fisherman
Giant Snowball Musketeer The Log Fisherman
Giant Snowball Musketeer Wizard The Log
Musketeer Wizard The Log
Giant Snowball Freeze
Fisherman
Giant Snowball Musketeer Wizard The Log Fisherman
Giant Snowball Wizard The Log
Musketeer The Log
Giant Snowball Wizard
Musketeer The Log Fisherman
Giant Snowball Musketeer The Log
Giant Snowball Freeze The Log Wizard
Fisherman
The Log Giant Snowball Musketeer Wizard Fisherman
Giant Snowball Musketeer Wizard The Log Fisherman
Musketeer The Log Fisherman
Giant Snowball Musketeer Wizard
Giant Snowball Musketeer Wizard Freeze
Giant Snowball
Giant Snowball Musketeer Wizard The Log
Giant Snowball Freeze
Giant Snowball Wizard The Log
Musketeer Freeze
Giant Snowball Musketeer Wizard
Freeze
The Log
Musketeer Wizard Lumberjack
The Log Giant Snowball Musketeer Wizard
Giant Snowball
Musketeer
Giant Snowball Musketeer Freeze The Log
Giant Snowball Musketeer
Giant Snowball Musketeer Freeze The Log
Wizard

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