My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Balloon P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon
Giant Snowball
Minion Horde Balloon Lumberjack
Zap
Minion Horde Balloon
Barbarian Barrel
Hunter Electro Wizard Lumberjack
The Log
Hunter Lumberjack
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Hunter Balloon P.E.K.K.A Electro Wizard Lumberjack
Fireball
Minion Horde Hunter Balloon Electro Wizard Lumberjack
Poison
Minion Horde Hunter Balloon Electro Wizard
Lightning
Hunter Balloon Electro Wizard Lumberjack
Rocket
Minion Horde Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Hunter Electro Wizard Lumberjack Minion Horde Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Hunter Electro Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Lumberjack
Minion Horde
Lumberjack
Hunter
Balloon P.E.K.K.A Lumberjack
Balloon
Arrows Lumberjack Hunter The Log Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Hunter The Log Lumberjack
The Log
Balloon P.E.K.K.A Lumberjack
Electro Wizard
P.E.K.K.A Balloon Lumberjack
Lumberjack
Balloon Arrows Minion Horde Hunter P.E.K.K.A The Log Electro Wizard

Defense Synergies 1 11

Arrows
P.E.K.K.A Lumberjack
Minion Horde
The Log
Hunter
P.E.K.K.A The Log Electro Wizard Lumberjack
Balloon
P.E.K.K.A
The Log Arrows Hunter Electro Wizard
The Log
P.E.K.K.A Minion Horde Hunter Electro Wizard Lumberjack
Electro Wizard
Hunter P.E.K.K.A The Log Lumberjack
Lumberjack
Arrows Hunter The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log Electro Wizard
Minion Horde Hunter P.E.K.K.A Lumberjack The Log Electro Wizard
Minion Horde Hunter P.E.K.K.A Lumberjack Electro Wizard
Minion Horde Hunter P.E.K.K.A Lumberjack Electro Wizard
Arrows P.E.K.K.A The Log Lumberjack
Arrows The Log Hunter Electro Wizard Lumberjack
Minion Horde Hunter Electro Wizard Arrows
Arrows P.E.K.K.A The Log Electro Wizard
Minion Horde Hunter P.E.K.K.A Lumberjack
Minion Horde Hunter Electro Wizard Lumberjack
Minion Horde Electro Wizard Arrows Hunter The Log Lumberjack
Arrows Minion Horde Hunter Electro Wizard
Minion Horde Hunter P.E.K.K.A Lumberjack The Log Electro Wizard
Arrows Minion Horde Hunter P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Minion Horde Hunter Electro Wizard Lumberjack
Minion Horde Hunter P.E.K.K.A The Log Electro Wizard Lumberjack
Minion Horde Arrows Hunter P.E.K.K.A Electro Wizard Lumberjack
Arrows Minion Horde Hunter The Log Electro Wizard Lumberjack
Arrows Hunter The Log Electro Wizard Lumberjack
P.E.K.K.A Hunter Electro Wizard Lumberjack
Arrows Minion Horde Hunter P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A Electro Wizard
Electro Wizard Arrows Hunter The Log Lumberjack
P.E.K.K.A Lumberjack Minion Horde Hunter The Log Electro Wizard
Hunter P.E.K.K.A Lumberjack Minion Horde The Log Electro Wizard
P.E.K.K.A Minion Horde Hunter Lumberjack
Arrows Minion Horde Hunter Electro Wizard
P.E.K.K.A Minion Horde Hunter Electro Wizard Lumberjack
P.E.K.K.A Minion Horde Hunter Lumberjack
Minion Horde P.E.K.K.A Electro Wizard The Log
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Hunter Lumberjack
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A Minion Horde Hunter Lumberjack
Minion Horde
Electro Wizard Minion Horde Hunter P.E.K.K.A The Log Lumberjack
Arrows Minion Horde Hunter P.E.K.K.A The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log
Arrows The Log Electro Wizard
Arrows Minion Horde The Log
Arrows The Log
Arrows Minion Horde The Log
Arrows Minion Horde Hunter
Arrows Minion Horde The Log
Arrows The Log Hunter
Arrows The Log
Minion Horde Electro Wizard Lumberjack
Arrows Minion Horde The Log Electro Wizard
Arrows
Hunter The Log
Arrows Minion Horde
Arrows The Log
Arrows Minion Horde Hunter The Log
Arrows Minion Horde The Log
Arrows
Minion Horde
Arrows Hunter The Log Electro Wizard
Arrows The Log
Minion Horde The Log
Arrows
The Log
Arrows Minion Horde The Log
Arrows The Log Hunter
Minion Horde
Arrows The Log Hunter Electro Wizard
Arrows The Log
Arrows The Log
Arrows Minion Horde Hunter Electro Wizard
Electro Wizard Minion Horde
Minion Horde
Arrows Minion Horde Hunter The Log
Arrows Minion Horde Electro Wizard
P.E.K.K.A Minion Horde
Arrows The Log
Minion Horde Electro Wizard
Arrows Hunter Electro Wizard
Arrows The Log
Minion Horde Hunter Electro Wizard Lumberjack
Arrows The Log
Arrows
Minion Horde P.E.K.K.A
Minion Horde The Log Electro Wizard
Electro Wizard
The Log Electro Wizard
P.E.K.K.A

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