My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Princess Ram Rider Graveyard Goblin Machine Lava Hound Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Giant Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Giant Goblin Giant Princess Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant Goblin Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Goblin Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton Army
Giant Snowball
Mega Minion Skeleton Army Princess
Zap
Royal Giant Skeleton Army Goblin Giant Princess
Barbarian Barrel
Skeleton Army Princess
The Log
Royal Giant Skeleton Army Princess
Earthquake
Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Mega Minion Skeleton Army Princess Mother Witch
Fireball
Mega Minion Skeleton Army Princess Mother Witch
Poison
Mega Minion Skeleton Army Princess Mother Witch
Lightning
Mega Minion Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Earthquake Skeleton Army Princess Mother Witch Giant Royal Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mega Minion Earthquake Skeleton Army Princess

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Earthquake Mother Witch Mega Minion Princess
Mega Minion
Giant Goblin Giant Royal Giant
Earthquake
Royal Giant Giant Goblin Giant Mother Witch
Giant
Mega Minion Earthquake Princess Mother Witch
Skeleton Army
Goblin Giant
Mega Minion Earthquake Mother Witch
Princess
Royal Giant Giant Mother Witch
Mother Witch
Royal Giant Earthquake Giant Goblin Giant Princess

Defense Synergies 0 6

Royal Giant
Mega Minion
Skeleton Army Princess
Earthquake
Princess
Giant
Skeleton Army
Mega Minion Princess
Goblin Giant
Princess
Princess
Mega Minion Earthquake Skeleton Army Goblin Giant Mother Witch
Mother Witch
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mega Minion Goblin Giant
Skeleton Army Mega Minion
Skeleton Army Mega Minion
Skeleton Army Mega Minion
Earthquake Skeleton Army Princess
Skeleton Army Mega Minion Earthquake Mother Witch
Mega Minion Princess
Earthquake Goblin Giant
Skeleton Army Princess
Skeleton Army
Skeleton Army Mother Witch Mega Minion Earthquake Goblin Giant Princess
Mega Minion Princess
Skeleton Army Earthquake
Skeleton Army Mega Minion Earthquake Princess
Skeleton Army
Skeleton Army
Skeleton Army
Mega Minion Skeleton Army
Earthquake Mega Minion Princess Mother Witch
Skeleton Army Earthquake Goblin Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Mega Minion
Skeleton Army Goblin Giant
Skeleton Army Goblin Giant
Skeleton Army Goblin Giant
Mother Witch Goblin Giant Princess
Skeleton Army Mega Minion Goblin Giant
Skeleton Army Goblin Giant
Mega Minion Skeleton Army
Mega Minion Skeleton Army Goblin Giant
Mega Minion
Skeleton Army Goblin Giant
Skeleton Army Goblin Giant
Skeleton Army Princess
Skeleton Army Mega Minion Goblin Giant
Mega Minion Earthquake Princess Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess
Princess
Earthquake Goblin Giant
Earthquake
Earthquake
Mother Witch Mega Minion Goblin Giant Princess
Earthquake Princess
Earthquake Princess
Earthquake Princess
Princess
Earthquake Princess
Earthquake Princess
Earthquake Princess
Earthquake Princess
Earthquake Princess
Earthquake
Mega Minion Earthquake Princess
Earthquake Princess Mother Witch
Earthquake
Princess
Earthquake
Earthquake Mother Witch Princess
Mega Minion
Earthquake Princess
Princess
Princess Mother Witch
Mega Minion
Mega Minion
Earthquake
Princess
Earthquake Princess
Earthquake Skeleton Army Princess
Mega Minion Princess
Mega Minion Princess
Earthquake Princess
Mega Minion
Princess
Princess
Goblin Giant Princess

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