My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Royal Ghost Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Prince Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Royal Ghost Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Prince
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army Prince
Barbarian Barrel
Skeleton Army Royal Ghost Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army Prince
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Hog Rider Skeleton Army Prince Royal Ghost Electro Wizard Magic Archer
Fireball
Hog Rider Skeleton Army Electro Wizard Magic Archer
Poison
Skeleton Army Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Prince Electro Wizard Magic Archer
Rocket
Hog Rider Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Royal Ghost Mini P.E.K.K.A Hog Rider Electro Wizard Magic Archer Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Royal Ghost Mini P.E.K.K.A

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Hog Rider The Log Electro Wizard Magic Archer
Hog Rider
The Log Mini P.E.K.K.A Prince Electro Wizard Magic Archer
Skeleton Army
Prince
Hog Rider The Log Royal Ghost Electro Wizard Magic Archer
The Log
Hog Rider Mini P.E.K.K.A Prince Magic Archer
Royal Ghost
Prince Electro Wizard Magic Archer
Electro Wizard
Mini P.E.K.K.A Hog Rider Prince Royal Ghost Magic Archer
Magic Archer
Mini P.E.K.K.A Hog Rider Prince The Log Royal Ghost Electro Wizard

Defense Synergies 3 14

Mini P.E.K.K.A
The Log Electro Wizard Skeleton Army Royal Ghost Magic Archer
Hog Rider
Skeleton Army
Mini P.E.K.K.A Prince The Log Electro Wizard Magic Archer
Prince
The Log Skeleton Army Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A Prince Skeleton Army Royal Ghost Electro Wizard Magic Archer
Royal Ghost
Mini P.E.K.K.A The Log Electro Wizard
Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince The Log Royal Ghost Magic Archer
Magic Archer
Mini P.E.K.K.A Skeleton Army Prince The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Prince The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince The Log
Skeleton Army The Log Royal Ghost Electro Wizard Magic Archer
Electro Wizard Magic Archer
The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Prince Royal Ghost Electro Wizard
Skeleton Army Electro Wizard The Log Royal Ghost Magic Archer
Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Prince The Log Electro Wizard
Skeleton Army Mini P.E.K.K.A Prince The Log Royal Ghost Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Prince Electro Wizard
Skeleton Army Mini P.E.K.K.A Prince The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Electro Wizard
Skeleton Army Prince The Log Royal Ghost Electro Wizard Magic Archer
The Log Royal Ghost Electro Wizard Magic Archer
Mini P.E.K.K.A Prince Electro Wizard
Skeleton Army Royal Ghost Mini P.E.K.K.A Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Prince Royal Ghost Electro Wizard
Electro Wizard Mini P.E.K.K.A Prince The Log Royal Ghost Magic Archer
Skeleton Army Mini P.E.K.K.A Prince The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince
Electro Wizard Magic Archer
Mini P.E.K.K.A Skeleton Army Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince
Electro Wizard Mini P.E.K.K.A Skeleton Army Prince The Log Magic Archer
Skeleton Army
Mini P.E.K.K.A Prince
Skeleton Army Prince The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Magic Archer
Skeleton Army Electro Wizard Mini P.E.K.K.A Prince The Log Magic Archer
Mini P.E.K.K.A The Log Royal Ghost Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Royal Ghost
The Log Royal Ghost Electro Wizard Magic Archer
The Log Magic Archer
Prince The Log
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Mini P.E.K.K.A Prince Electro Wizard
Prince The Log Electro Wizard Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
Prince The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Prince The Log Electro Wizard Magic Archer
The Log Magic Archer
Prince The Log Magic Archer
Prince The Log
The Log
The Log Magic Archer
The Log Royal Ghost Electro Wizard Magic Archer
Prince The Log Magic Archer
The Log Magic Archer
Electro Wizard Magic Archer
Electro Wizard
Mini P.E.K.K.A
The Log Magic Archer
Electro Wizard Magic Archer
Prince
The Log Magic Archer
Electro Wizard Skeleton Army Prince Magic Archer
Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A Prince Electro Wizard Magic Archer
The Log Magic Archer
Prince
The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
Prince The Log Royal Ghost Electro Wizard Magic Archer
Prince

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