My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems Why?

Missing cards in your collection

Goblin Curse Ice Wizard Fisherman Phoenix Lumberjack Night Witch Mother Witch Lava Hound Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers
Giant Snowball
Skeletons Bats Archers
Zap
Skeletons Bats Archers Inferno Tower
Barbarian Barrel
Skeletons Archers Inferno Tower Wizard
The Log
Skeletons Archers Mini P.E.K.K.A
Earthquake
Skeletons Archers Inferno Tower
Arrows
Skeletons Bats Archers
Royal Delivery
Skeletons Bats Archers Mini P.E.K.K.A Wizard
Fireball
Archers Inferno Tower Wizard
Poison
Bats Archers Inferno Tower Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Archers Mini P.E.K.K.A Inferno Tower Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Archers

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap Mini P.E.K.K.A
Zap
Bats Archers Mini P.E.K.K.A
Archers
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Zap Archers Wizard Lightning
Inferno Tower
Wizard
Mini P.E.K.K.A
Lightning
Mini P.E.K.K.A

Defense Synergies 1 14

Skeletons
Bats Zap Archers Mini P.E.K.K.A Inferno Tower Wizard
Bats
Skeletons Zap Mini P.E.K.K.A Inferno Tower
Zap
Mini P.E.K.K.A Skeletons Bats Archers Inferno Tower
Archers
Skeletons Zap Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Zap Skeletons Bats Archers Wizard
Inferno Tower
Skeletons Bats Zap Archers
Wizard
Skeletons Mini P.E.K.K.A
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower Skeletons Bats Zap
Mini P.E.K.K.A Inferno Tower Skeletons Bats Archers Lightning
Mini P.E.K.K.A Inferno Tower Skeletons Bats
Lightning Mini P.E.K.K.A
Skeletons Bats Zap Archers
Bats Inferno Tower Lightning Zap Archers Wizard
Lightning Zap Inferno Tower
Mini P.E.K.K.A Inferno Tower Skeletons
Skeletons Archers Mini P.E.K.K.A Inferno Tower
Bats Archers Skeletons Zap Wizard
Inferno Tower Bats Zap Archers Wizard
Mini P.E.K.K.A Inferno Tower Skeletons Bats Zap Wizard Lightning
Wizard Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower
Inferno Tower Zap Mini P.E.K.K.A Lightning
Wizard Skeletons Bats Mini P.E.K.K.A Inferno Tower
Bats Zap Archers Wizard
Zap Wizard Bats Archers
Mini P.E.K.K.A Inferno Tower
Wizard Bats Archers Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Archers Inferno Tower
Zap Archers Mini P.E.K.K.A Wizard Lightning
Skeletons Bats Zap Mini P.E.K.K.A Inferno Tower Lightning
Mini P.E.K.K.A Lightning Bats Zap Inferno Tower
Inferno Tower Skeletons Mini P.E.K.K.A
Wizard Skeletons Bats Zap Archers
Mini P.E.K.K.A Skeletons Bats Archers Inferno Tower Lightning
Mini P.E.K.K.A Inferno Tower
Zap Lightning Skeletons Bats Mini P.E.K.K.A Inferno Tower
Inferno Tower Skeletons
Bats Mini P.E.K.K.A Inferno Tower
Lightning Zap
Mini P.E.K.K.A Lightning Skeletons Inferno Tower Wizard
Wizard Archers
Inferno Tower Skeletons Bats Zap Archers Mini P.E.K.K.A Lightning
Bats Zap Archers Mini P.E.K.K.A Inferno Tower Wizard
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap
Lightning
Lightning
Wizard Zap
Wizard Bats Zap
Archers Wizard
Zap Wizard Lightning
Zap Wizard Lightning
Lightning Bats Mini P.E.K.K.A
Lightning Zap Wizard
Lightning Zap Archers Wizard
Lightning
Lightning
Lightning Zap
Lightning Zap Wizard
Lightning Wizard
Lightning
Bats Mini P.E.K.K.A Lightning
Lightning Zap Archers Mini P.E.K.K.A Wizard
Lightning Zap Wizard
Lightning
Lightning Wizard
Lightning
Lightning Zap
Zap Wizard
Zap Wizard Lightning
Lightning Zap Wizard
Lightning Zap
Lightning Bats Zap Archers Wizard
Zap Lightning Bats Wizard
Lightning Mini P.E.K.K.A
Lightning Zap Wizard
Zap Lightning
Wizard Lightning
Zap Lightning Bats Archers
Lightning Zap Archers Wizard
Lightning Mini P.E.K.K.A Wizard
Zap Wizard Lightning
Lightning Zap
Zap Bats Lightning
Bats Zap Lightning
Lightning Zap

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