My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Skeleton Army
Giant Snowball
Goblin Barrel Guards Skeleton Army Lumberjack
Zap
Goblin Barrel Guards Skeleton Army
Barbarian Barrel
Wizard Goblin Barrel Guards Skeleton Army Magic Archer Lumberjack
The Log
Goblin Barrel Guards Skeleton Army Lumberjack
Earthquake
Goblin Barrel Guards Skeleton Army
Arrows
Goblin Barrel Guards Skeleton Army
Royal Delivery
Wizard Goblin Barrel Guards Skeleton Army Magic Archer Lumberjack
Fireball
Wizard Goblin Barrel Skeleton Army Magic Archer Lumberjack
Poison
Wizard Guards Skeleton Army Magic Archer
Lightning
Wizard Magic Archer Lumberjack
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Guards Skeleton Army Magic Archer Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Barrel Guards Skeleton Army

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Lumberjack Mega Knight
Wizard
Lumberjack Mega Knight
Goblin Barrel
Arrows Guards Skeleton Army Lumberjack Mega Knight
Guards
Goblin Barrel Lumberjack
Skeleton Army
Goblin Barrel
Magic Archer
Lumberjack Mega Knight
Lumberjack
Arrows Wizard Goblin Barrel Guards Magic Archer Mega Knight
Mega Knight
Arrows Wizard Goblin Barrel Magic Archer Lumberjack

Defense Synergies 1 12

Arrows
Mega Knight Lumberjack
Wizard
Guards Skeleton Army Lumberjack Mega Knight
Goblin Barrel
Guards
Wizard Skeleton Army Magic Archer Lumberjack
Skeleton Army
Wizard Guards Magic Archer Lumberjack
Magic Archer
Guards Skeleton Army Lumberjack Mega Knight
Lumberjack
Arrows Wizard Guards Skeleton Army Magic Archer
Mega Knight
Arrows Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Magic Archer
Skeleton Army Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Lumberjack Guards Mega Knight
Arrows Skeleton Army Lumberjack Mega Knight
Arrows Skeleton Army Guards Magic Archer Lumberjack Mega Knight
Arrows Wizard Magic Archer
Arrows Magic Archer Mega Knight
Skeleton Army Lumberjack
Guards Skeleton Army Lumberjack Mega Knight
Guards Skeleton Army Arrows Wizard Magic Archer Lumberjack Mega Knight
Arrows Wizard Magic Archer
Skeleton Army Lumberjack Mega Knight Wizard Guards
Wizard Skeleton Army Mega Knight Arrows Guards Magic Archer Lumberjack
Skeleton Army Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Wizard Mega Knight Arrows Skeleton Army Lumberjack
Arrows Mega Knight Wizard Guards Skeleton Army Magic Archer Lumberjack
Arrows Wizard Guards Magic Archer Lumberjack Mega Knight
Lumberjack
Wizard Skeleton Army Mega Knight Arrows Guards Lumberjack
Guards Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Lumberjack Mega Knight
Arrows Wizard Magic Archer Lumberjack Mega Knight
Guards Skeleton Army Lumberjack Mega Knight
Guards Skeleton Army Lumberjack Mega Knight
Guards Skeleton Army Lumberjack Mega Knight
Arrows Wizard Magic Archer
Guards Skeleton Army Lumberjack
Mega Knight Skeleton Army Lumberjack
Mega Knight Skeleton Army Magic Archer
Guards Skeleton Army
Mega Knight Guards Lumberjack
Skeleton Army Mega Knight Arrows Guards
Skeleton Army Mega Knight Wizard Guards Lumberjack
Wizard Skeleton Army Magic Archer Mega Knight
Guards Skeleton Army Magic Archer Lumberjack
Arrows Mega Knight Wizard Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Guards
Arrows Magic Archer
Arrows Magic Archer
Arrows Guards
Wizard Arrows Magic Archer Mega Knight
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard
Guards Lumberjack
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Wizard Magic Archer
Magic Archer Arrows Wizard Mega Knight
Arrows
Arrows Wizard Magic Archer Mega Knight
Arrows Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Magic Archer Mega Knight
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer Mega Knight
Arrows Magic Archer
Arrows Wizard Magic Archer
Wizard Guards
Arrows Wizard Magic Archer Mega Knight
Arrows Magic Archer
Mega Knight
Arrows Wizard Magic Archer
Guards Skeleton Army Magic Archer
Arrows Wizard Magic Archer
Arrows
Wizard Magic Archer Lumberjack Mega Knight
Arrows Wizard Magic Archer
Arrows
Mega Knight
Guards Magic Archer
Magic Archer
Magic Archer Mega Knight
Wizard Mega Knight

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