My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Drill
Giant Snowball
Goblin Gang Goblin Drill
Zap
Goblin Gang Firecracker Goblin Drill
Barbarian Barrel
Ice Spirit Goblin Gang Firecracker Goblin Drill Magic Archer
The Log
Ice Spirit Goblin Gang Firecracker Goblin Drill
Earthquake
Goblin Gang Firecracker Goblin Drill
Arrows
Ice Spirit Goblin Gang Firecracker Goblin Drill
Royal Delivery
Ice Spirit Goblin Gang Firecracker Goblin Drill Magic Archer
Fireball
Goblin Gang Firecracker Goblin Drill Magic Archer
Poison
Goblin Gang Firecracker Goblin Drill Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Firecracker Tornado Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Goblin Drill Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Goblin Gang Firecracker Tornado Goblin Drill Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Giant Snowball Goblin Gang Firecracker

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Giant Snowball Firecracker Goblin Drill Mega Knight
Giant Snowball
Ice Spirit Firecracker Tornado Goblin Drill Magic Archer Mega Knight
Goblin Gang
Firecracker Goblin Drill
Firecracker
Ice Spirit Giant Snowball Goblin Gang Tornado Goblin Drill Mega Knight
Tornado
Magic Archer Giant Snowball Firecracker Mega Knight
Goblin Drill
Ice Spirit Giant Snowball Goblin Gang Firecracker Mega Knight
Magic Archer
Tornado Giant Snowball Mega Knight
Mega Knight
Ice Spirit Giant Snowball Firecracker Tornado Goblin Drill Magic Archer

Defense Synergies 4 18

Ice Spirit
Goblin Gang Giant Snowball Firecracker Tornado Goblin Drill Magic Archer Mega Knight
Giant Snowball
Goblin Gang Mega Knight Ice Spirit Firecracker Goblin Drill Magic Archer
Goblin Gang
Ice Spirit Giant Snowball Firecracker Goblin Drill Magic Archer
Firecracker
Ice Spirit Giant Snowball Goblin Gang Tornado Mega Knight
Tornado
Magic Archer Ice Spirit Firecracker Goblin Drill Mega Knight
Goblin Drill
Ice Spirit Giant Snowball Goblin Gang Tornado Magic Archer
Magic Archer
Tornado Ice Spirit Giant Snowball Goblin Gang Goblin Drill Mega Knight
Mega Knight
Giant Snowball Ice Spirit Firecracker Tornado Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
Ice Spirit Goblin Gang Firecracker Goblin Drill Mega Knight
Goblin Gang Tornado Mega Knight Giant Snowball Goblin Drill
Goblin Gang Firecracker Goblin Drill Mega Knight
Firecracker Tornado Mega Knight
Goblin Gang Tornado Giant Snowball Firecracker Magic Archer Mega Knight
Giant Snowball Tornado Ice Spirit Goblin Gang Firecracker Magic Archer
Magic Archer Mega Knight
Goblin Gang Tornado Goblin Drill
Goblin Gang Tornado Ice Spirit Giant Snowball Firecracker Mega Knight
Goblin Gang Giant Snowball Firecracker Tornado Goblin Drill Magic Archer Mega Knight
Giant Snowball Goblin Gang Firecracker Tornado Magic Archer
Goblin Drill Mega Knight Ice Spirit Giant Snowball Goblin Gang
Mega Knight Ice Spirit Giant Snowball Goblin Gang Firecracker Tornado Goblin Drill Magic Archer
Goblin Gang Goblin Drill Mega Knight
Tornado Ice Spirit Giant Snowball Goblin Gang Goblin Drill Mega Knight
Mega Knight Goblin Gang Firecracker Tornado Goblin Drill
Ice Spirit Mega Knight Giant Snowball Goblin Gang Firecracker Tornado Goblin Drill Magic Archer
Giant Snowball Tornado Goblin Drill Ice Spirit Firecracker Magic Archer Mega Knight
Tornado Goblin Drill
Goblin Gang Mega Knight Giant Snowball Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Giant Snowball
Giant Snowball Goblin Gang Firecracker Magic Archer Mega Knight
Goblin Gang Mega Knight Ice Spirit
Goblin Gang Mega Knight Tornado
Goblin Gang Goblin Drill Mega Knight
Firecracker Ice Spirit Giant Snowball Goblin Gang Tornado Magic Archer
Goblin Gang
Mega Knight
Mega Knight Ice Spirit Giant Snowball Firecracker Tornado Magic Archer
Goblin Gang Goblin Drill
Mega Knight
Mega Knight Giant Snowball Tornado
Mega Knight Goblin Gang
Firecracker Magic Archer Mega Knight
Goblin Gang Ice Spirit Firecracker Tornado Goblin Drill Magic Archer
Mega Knight Giant Snowball Firecracker Magic Archer
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Goblin Drill
Firecracker Giant Snowball Tornado Magic Archer
Goblin Drill Magic Archer
Firecracker
Giant Snowball Firecracker Magic Archer Mega Knight
Firecracker Ice Spirit Giant Snowball Tornado Magic Archer
Firecracker Tornado Magic Archer
Ice Spirit Giant Snowball Firecracker Tornado Magic Archer
Giant Snowball Firecracker Tornado
Giant Snowball Goblin Gang Tornado
Firecracker Tornado Magic Archer
Giant Snowball Firecracker Tornado Magic Archer
Giant Snowball Firecracker Magic Archer
Firecracker Magic Archer
Giant Snowball Firecracker Magic Archer
Giant Snowball Firecracker Goblin Drill Magic Archer
Magic Archer Firecracker Mega Knight
Giant Snowball Tornado
Giant Snowball Firecracker Magic Archer Mega Knight
Giant Snowball Firecracker Tornado Magic Archer Mega Knight
Magic Archer Mega Knight
Giant Snowball Tornado
Tornado
Giant Snowball Goblin Drill
Giant Snowball Firecracker Tornado Ice Spirit Magic Archer Mega Knight
Firecracker Giant Snowball Tornado Magic Archer
Giant Snowball Tornado Magic Archer Mega Knight
Firecracker Tornado Magic Archer
Giant Snowball Firecracker Tornado Magic Archer
Ice Spirit Giant Snowball Firecracker
Giant Snowball
Giant Snowball Magic Archer Mega Knight
Ice Spirit Giant Snowball Firecracker Magic Archer
Mega Knight
Giant Snowball Firecracker Magic Archer
Ice Spirit Goblin Gang Magic Archer
Giant Snowball Firecracker Tornado Magic Archer
Goblin Gang Firecracker Magic Archer Mega Knight
Giant Snowball Firecracker Magic Archer
Giant Snowball Tornado
Firecracker Mega Knight
Ice Spirit Giant Snowball Goblin Gang Firecracker Tornado Magic Archer
Firecracker Giant Snowball Tornado Magic Archer
Giant Snowball Firecracker Tornado Magic Archer Mega Knight
Firecracker Mega Knight

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