My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Executioner Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem Wizard Executioner
The Log
Firecracker Elixir Golem Mini P.E.K.K.A
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Mini P.E.K.K.A Wizard Executioner
Fireball
Firecracker Elixir Golem Wizard Executioner
Poison
Firecracker Elixir Golem Wizard Executioner
Lightning
Mini P.E.K.K.A Wizard Executioner Goblinstein
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Elixir Golem Mini P.E.K.K.A Wizard Executioner Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Elixir Golem Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mini P.E.K.K.A Mega Knight
Elixir Golem
Firecracker Mini P.E.K.K.A Wizard Executioner The Log
Mini P.E.K.K.A
Firecracker Elixir Golem Wizard The Log Mega Knight
Wizard
Elixir Golem Mini P.E.K.K.A Mega Knight
Executioner
Elixir Golem The Log Mega Knight
The Log
Elixir Golem Mini P.E.K.K.A Executioner Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Wizard Executioner The Log
Goblinstein

Defense Synergies 2 9

Firecracker
The Log Mini P.E.K.K.A Mega Knight
Elixir Golem
Mini P.E.K.K.A
The Log Firecracker Wizard Executioner
Wizard
Mini P.E.K.K.A The Log Mega Knight
Executioner
Mini P.E.K.K.A The Log Mega Knight
The Log
Firecracker Mini P.E.K.K.A Wizard Executioner Mega Knight
Mega Knight
Firecracker Wizard Executioner The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Executioner The Log
Mini P.E.K.K.A Firecracker Executioner The Log Mega Knight
Mini P.E.K.K.A Mega Knight Executioner
Mini P.E.K.K.A Firecracker Mega Knight
Firecracker Mini P.E.K.K.A The Log Mega Knight
The Log Firecracker Executioner Mega Knight
Firecracker Wizard Executioner
The Log Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
Executioner Firecracker Wizard The Log Mega Knight
Executioner Firecracker Wizard
Mini P.E.K.K.A Mega Knight Wizard The Log
Wizard Executioner Mega Knight Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Firecracker Mini P.E.K.K.A Executioner
Mega Knight Firecracker Wizard Executioner The Log
Wizard Executioner The Log Firecracker Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Firecracker Mini P.E.K.K.A Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Firecracker Mini P.E.K.K.A Wizard Executioner The Log Mega Knight
Mega Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight The Log
Mini P.E.K.K.A Executioner Mega Knight
Firecracker Wizard Executioner
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A The Log
Mega Knight Mini P.E.K.K.A
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Wizard Executioner
Wizard Firecracker Executioner Mega Knight
Firecracker Mini P.E.K.K.A Executioner The Log
Executioner Mega Knight Firecracker Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Executioner The Log
The Log
Firecracker The Log
Wizard Executioner Firecracker The Log Mega Knight
Firecracker Wizard Executioner
Firecracker Wizard Executioner The Log
The Log Firecracker Wizard Executioner
The Log Firecracker Wizard
Mini P.E.K.K.A
Firecracker Wizard The Log
Firecracker Wizard Executioner
Firecracker Executioner The Log
Firecracker
Firecracker The Log
Firecracker Wizard Executioner The Log
Firecracker Wizard Executioner The Log Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Executioner The Log Mega Knight
Firecracker Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Firecracker The Log Wizard Executioner Mega Knight
Firecracker The Log Wizard Executioner
Wizard The Log Mega Knight
Firecracker The Log
Firecracker Wizard Executioner
Firecracker Wizard
Mini P.E.K.K.A
Wizard The Log Mega Knight
Firecracker
Mega Knight
Firecracker Wizard The Log
Firecracker Wizard Executioner
The Log
Firecracker Mini P.E.K.K.A Wizard Executioner Mega Knight
The Log Firecracker Wizard Executioner
Firecracker Executioner Mega Knight
Firecracker The Log
Firecracker Executioner
Firecracker Executioner The Log Mega Knight
Firecracker Wizard Mega Knight

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