My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Wall Breakers P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Skeleton Army
Giant Snowball
Wall Breakers Goblin Barrel Skeleton Army
Zap
Wall Breakers Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Wall Breakers Goblin Barrel Skeleton Army Executioner
The Log
Wall Breakers Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Wall Breakers Goblin Barrel Skeleton Army
Royal Delivery
Knight Wall Breakers Goblin Barrel Skeleton Army Executioner P.E.K.K.A
Fireball
Wall Breakers Goblin Barrel Skeleton Army Executioner
Poison
Skeleton Army Executioner
Lightning
Knight Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Wall Breakers Knight Goblin Barrel Skeleton Army Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Wall Breakers Knight Goblin Barrel

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wall Breakers Goblin Barrel Executioner Barbarian Barrel
Barbarian Barrel
Knight Wall Breakers Goblin Barrel Executioner P.E.K.K.A Mega Knight
Wall Breakers
Knight Barbarian Barrel Mega Knight
Goblin Barrel
Knight Barbarian Barrel Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army
Goblin Barrel
Executioner
Knight Barbarian Barrel P.E.K.K.A Mega Knight
P.E.K.K.A
Barbarian Barrel Goblin Barrel Executioner
Mega Knight
Barbarian Barrel Wall Breakers Goblin Barrel Executioner

Defense Synergies 1 6

Knight
Executioner Barbarian Barrel Skeleton Army
Barbarian Barrel
Knight P.E.K.K.A Mega Knight
Wall Breakers
Goblin Barrel
Skeleton Army
Knight Executioner
Executioner
Knight Skeleton Army Mega Knight
P.E.K.K.A
Barbarian Barrel
Mega Knight
Barbarian Barrel Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel Executioner
Skeleton Army P.E.K.K.A Knight Executioner Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Knight Executioner
Skeleton Army P.E.K.K.A Knight Mega Knight
Barbarian Barrel Skeleton Army P.E.K.K.A Mega Knight
Barbarian Barrel Skeleton Army Executioner Mega Knight
Executioner
Barbarian Barrel P.E.K.K.A Mega Knight
P.E.K.K.A Skeleton Army
Knight Skeleton Army Barbarian Barrel Mega Knight
Skeleton Army Executioner Knight Barbarian Barrel Mega Knight
Executioner
Skeleton Army P.E.K.K.A Mega Knight Knight
Skeleton Army Executioner Mega Knight Barbarian Barrel P.E.K.K.A
Skeleton Army P.E.K.K.A Knight Mega Knight
Skeleton Army P.E.K.K.A Mega Knight
Mega Knight Knight Skeleton Army Executioner P.E.K.K.A
Mega Knight Knight Barbarian Barrel Skeleton Army Executioner
Barbarian Barrel Executioner Knight Mega Knight
P.E.K.K.A
Skeleton Army Mega Knight Knight Barbarian Barrel Executioner P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Barbarian Barrel P.E.K.K.A
Knight Barbarian Barrel Executioner Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Knight
Skeleton Army P.E.K.K.A Mega Knight Knight Barbarian Barrel
P.E.K.K.A Knight Skeleton Army Executioner Mega Knight
Executioner
Skeleton Army P.E.K.K.A Knight
P.E.K.K.A Mega Knight Knight Skeleton Army
P.E.K.K.A Mega Knight Knight Barbarian Barrel Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Knight
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Knight Executioner
Skeleton Army Executioner Mega Knight
Skeleton Army Knight Barbarian Barrel Executioner P.E.K.K.A
Executioner Mega Knight Barbarian Barrel P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel
Barbarian Barrel Executioner
Barbarian Barrel
Knight Barbarian Barrel
Executioner Barbarian Barrel Mega Knight
Executioner
Executioner
Barbarian Barrel Executioner
Knight Barbarian Barrel
Executioner
Knight Barbarian Barrel Executioner
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Executioner
Barbarian Barrel Executioner Mega Knight
Barbarian Barrel
Barbarian Barrel Executioner Mega Knight
Barbarian Barrel Mega Knight
Mega Knight
Barbarian Barrel
Barbarian Barrel Executioner Mega Knight
Barbarian Barrel Executioner
Mega Knight
Barbarian Barrel
Executioner
Mega Knight
P.E.K.K.A Mega Knight
Barbarian Barrel Skeleton Army
Executioner
Barbarian Barrel
Knight Executioner Mega Knight
Executioner
Executioner P.E.K.K.A Mega Knight
Executioner
Barbarian Barrel Executioner Mega Knight
P.E.K.K.A
Mega Knight

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