My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Fire Spirit Goblins Skeleton Army
Zap
Fire Spirit Goblins Skeleton Army
Barbarian Barrel
Fire Spirit Goblins Skeleton Army Hunter Electro Wizard
The Log
Fire Spirit Goblins Skeleton Army Hunter
Earthquake
Skeleton Army
Arrows
Fire Spirit Goblins Skeleton Army
Royal Delivery
Fire Spirit Goblins Skeleton Army Hunter Electro Wizard
Fireball
Skeleton Army Hunter Electro Wizard
Poison
Skeleton Army Hunter Electro Wizard
Lightning
Hunter Electro Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison Hunter The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins The Log Skeleton Army Poison Hunter Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Goblins The Log Skeleton Army

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblins
Skeleton Army
Poison
The Log Mega Knight
Hunter
Mega Knight
The Log
Poison Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Poison Hunter The Log Electro Wizard

Defense Synergies 0 17

Fire Spirit
The Log Electro Wizard
Goblins
Poison Hunter The Log Electro Wizard
Skeleton Army
The Log Electro Wizard
Poison
Goblins The Log Electro Wizard Mega Knight
Hunter
Goblins The Log Electro Wizard Mega Knight
The Log
Fire Spirit Goblins Skeleton Army Poison Hunter Electro Wizard Mega Knight
Electro Wizard
Fire Spirit Goblins Skeleton Army Poison Hunter The Log Mega Knight
Mega Knight
Poison Hunter The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Skeleton Army Hunter Goblins The Log Electro Wizard Mega Knight
Skeleton Army Hunter Mega Knight Fire Spirit Goblins Electro Wizard
Skeleton Army Hunter Goblins Electro Wizard Mega Knight
Skeleton Army Poison The Log Mega Knight
Skeleton Army The Log Fire Spirit Goblins Hunter Electro Wizard Mega Knight
Hunter Electro Wizard Fire Spirit Poison
Poison The Log Electro Wizard Mega Knight
Hunter Goblins Skeleton Army
Skeleton Army Fire Spirit Goblins Hunter Electro Wizard Mega Knight
Goblins Skeleton Army Poison Electro Wizard Hunter The Log Mega Knight
Hunter Poison Electro Wizard
Skeleton Army Hunter Mega Knight Fire Spirit The Log Electro Wizard
Fire Spirit Skeleton Army Mega Knight Goblins Poison Hunter The Log Electro Wizard
Skeleton Army Hunter Electro Wizard Mega Knight
Skeleton Army Hunter The Log Electro Wizard Mega Knight
Mega Knight Goblins Skeleton Army Poison Hunter Electro Wizard
Fire Spirit Mega Knight Goblins Skeleton Army Hunter The Log Electro Wizard
Poison Hunter The Log Fire Spirit Electro Wizard Mega Knight
Hunter Electro Wizard
Skeleton Army Mega Knight Fire Spirit Goblins Poison Hunter The Log Electro Wizard
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Goblins Electro Wizard
Poison Electro Wizard Hunter The Log Mega Knight
Skeleton Army Mega Knight Goblins Hunter The Log Electro Wizard
Skeleton Army Hunter Mega Knight The Log Electro Wizard
Skeleton Army Hunter Mega Knight
Fire Spirit Poison Hunter Electro Wizard
Skeleton Army Goblins Hunter Electro Wizard
Mega Knight Skeleton Army Hunter
Electro Wizard Mega Knight Goblins Skeleton Army Poison The Log
Skeleton Army
Mega Knight Hunter
Skeleton Army Mega Knight Poison The Log Electro Wizard
Skeleton Army Mega Knight Hunter
Skeleton Army Mega Knight
Skeleton Army Electro Wizard Goblins Poison Hunter The Log
Poison Mega Knight Hunter The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison Fire Spirit The Log Mega Knight
Poison Fire Spirit Hunter
Fire Spirit Poison The Log
Poison The Log Fire Spirit Hunter
Poison The Log
Fire Spirit Goblins Poison Electro Wizard
Poison The Log Electro Wizard
Poison Fire Spirit
Poison Fire Spirit Hunter The Log
Poison
Poison The Log
Poison Hunter The Log
Poison The Log Mega Knight
Poison
Fire Spirit Poison Hunter The Log Electro Wizard Mega Knight
Fire Spirit Poison The Log Mega Knight
Poison The Log Mega Knight
Poison
The Log
Poison The Log
Poison The Log Fire Spirit Hunter Mega Knight
Poison The Log Hunter Electro Wizard
Poison The Log Mega Knight
Poison The Log
Poison Fire Spirit Hunter Electro Wizard
Electro Wizard Poison
Poison Hunter The Log Mega Knight
Poison Electro Wizard
Mega Knight
Poison The Log
Electro Wizard Fire Spirit Skeleton Army
Poison Fire Spirit Hunter Electro Wizard
The Log
Poison Hunter Electro Wizard Mega Knight
The Log Poison
Poison
Mega Knight
Poison The Log Electro Wizard
Poison Electro Wizard
Poison The Log Electro Wizard Mega Knight
Mega Knight

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