My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Ice Spirit Knight Goblin Gang Goblin Barrel Electro Wizard
The Log
Ice Spirit Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Ice Spirit Goblin Gang Goblin Barrel
Royal Delivery
Ice Spirit Knight Goblin Gang Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Goblin Barrel Electro Wizard
Poison
Goblin Gang Electro Wizard
Lightning
Knight Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Goblin Gang Goblin Barrel Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Goblin Gang

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel P.E.K.K.A Mega Knight
Arrows
P.E.K.K.A Knight Goblin Barrel Mega Knight
Knight
Ice Spirit Goblin Gang Goblin Barrel Arrows Electro Wizard
Goblin Gang
Knight Goblin Barrel P.E.K.K.A
Goblin Barrel
Ice Spirit Knight Goblin Gang Arrows P.E.K.K.A Mega Knight
P.E.K.K.A
Ice Spirit Arrows Electro Wizard Goblin Gang Goblin Barrel
Electro Wizard
P.E.K.K.A Knight Mega Knight
Mega Knight
Ice Spirit Arrows Goblin Barrel Electro Wizard

Defense Synergies 4 10

Ice Spirit
Goblin Gang Knight P.E.K.K.A Electro Wizard Mega Knight
Arrows
Mega Knight Knight P.E.K.K.A
Knight
Goblin Gang Electro Wizard Ice Spirit Arrows
Goblin Gang
Ice Spirit Knight P.E.K.K.A Electro Wizard
Goblin Barrel
P.E.K.K.A
Ice Spirit Arrows Goblin Gang Electro Wizard
Electro Wizard
Knight Ice Spirit Goblin Gang P.E.K.K.A Mega Knight
Mega Knight
Arrows Ice Spirit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Wizard
P.E.K.K.A Ice Spirit Knight Goblin Gang Electro Wizard Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Knight Electro Wizard
P.E.K.K.A Knight Goblin Gang Electro Wizard Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Goblin Gang Electro Wizard Mega Knight
Electro Wizard Ice Spirit Arrows Goblin Gang
Arrows P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Goblin Gang
Knight Goblin Gang Ice Spirit Electro Wizard Mega Knight
Goblin Gang Electro Wizard Arrows Knight Mega Knight
Arrows Goblin Gang Electro Wizard
P.E.K.K.A Mega Knight Ice Spirit Knight Goblin Gang Electro Wizard
Mega Knight Ice Spirit Arrows Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Goblin Gang Electro Wizard Mega Knight
Ice Spirit Goblin Gang P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Arrows Knight Goblin Gang P.E.K.K.A Electro Wizard
Ice Spirit Arrows Mega Knight Knight Goblin Gang Electro Wizard
Arrows Ice Spirit Knight Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Goblin Gang Mega Knight Arrows Knight P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Goblin Gang Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Ice Spirit Knight Electro Wizard
Goblin Gang P.E.K.K.A Mega Knight Knight Electro Wizard
P.E.K.K.A Knight Goblin Gang Mega Knight
Arrows Ice Spirit Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Electro Wizard Mega Knight Ice Spirit Knight
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Arrows Electro Wizard
P.E.K.K.A Mega Knight Knight Goblin Gang
Mega Knight
Goblin Gang Electro Wizard Ice Spirit Knight P.E.K.K.A
Arrows Mega Knight P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Electro Wizard
Arrows
Arrows Knight
Arrows Mega Knight
Arrows Ice Spirit
Arrows
Arrows Ice Spirit
Arrows
Goblin Gang Electro Wizard
Arrows Knight Electro Wizard
Arrows
Knight
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Arrows Electro Wizard Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Ice Spirit Mega Knight
Arrows Electro Wizard
Arrows Mega Knight
Arrows
Arrows Electro Wizard
Electro Wizard Ice Spirit
Arrows Mega Knight
Ice Spirit Arrows Electro Wizard
P.E.K.K.A Mega Knight
Arrows
Electro Wizard Ice Spirit Goblin Gang
Arrows Electro Wizard
Arrows
Knight Goblin Gang Electro Wizard Mega Knight
Arrows
Arrows
P.E.K.K.A Mega Knight
Ice Spirit Goblin Gang Electro Wizard
Electro Wizard
Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight

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