My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Prince
Giant Snowball
Skeleton Army Witch
Zap
Royal Giant Inferno Tower Skeleton Army Witch Prince
Barbarian Barrel
Inferno Tower Skeleton Army Witch
The Log
Royal Giant Skeleton Army Witch Prince
Earthquake
Inferno Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Skeleton Army Witch Prince
Fireball
Inferno Tower Skeleton Army Witch
Poison
Inferno Tower Skeleton Army Witch
Lightning
Inferno Tower Witch Prince
Rocket
Inferno Tower Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Freeze Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Freeze Inferno Tower Witch Prince Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Skeleton Army Freeze Inferno Tower

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Freeze Prince Mega Knight
Royal Giant
Arrows Witch
Inferno Tower
Skeleton Army
Freeze
Arrows
Witch
Royal Giant Prince Mega Knight
Prince
Mega Knight Arrows Witch
Mega Knight
Prince Arrows Witch

Defense Synergies 2 9

Arrows
Mega Knight Inferno Tower Prince
Royal Giant
Inferno Tower
Skeleton Army Arrows Prince Mega Knight
Skeleton Army
Inferno Tower Freeze Prince
Freeze
Skeleton Army Mega Knight
Witch
Prince Mega Knight
Prince
Arrows Inferno Tower Skeleton Army Witch
Mega Knight
Arrows Inferno Tower Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower
Inferno Tower Skeleton Army Witch Prince Mega Knight
Inferno Tower Skeleton Army Witch Prince Mega Knight Freeze
Inferno Tower Skeleton Army Witch Prince Mega Knight
Arrows Skeleton Army Prince Mega Knight
Arrows Skeleton Army Freeze Mega Knight
Inferno Tower Arrows Freeze Witch
Arrows Inferno Tower Mega Knight
Inferno Tower Witch Skeleton Army Prince
Skeleton Army Inferno Tower Prince Mega Knight
Skeleton Army Witch Arrows Freeze Mega Knight
Arrows Inferno Tower Witch
Inferno Tower Skeleton Army Prince Mega Knight Freeze Witch
Skeleton Army Mega Knight Arrows Freeze Witch Prince
Inferno Tower Skeleton Army Prince Mega Knight
Inferno Tower Skeleton Army Freeze Prince Mega Knight
Mega Knight Arrows Inferno Tower Skeleton Army Witch Prince
Arrows Mega Knight Skeleton Army Witch Prince
Arrows Freeze Witch Mega Knight
Inferno Tower Prince
Skeleton Army Mega Knight Arrows Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Inferno Tower Witch Prince
Arrows Prince Mega Knight
Skeleton Army Mega Knight Inferno Tower Witch Prince
Skeleton Army Prince Mega Knight Inferno Tower
Inferno Tower Skeleton Army Witch Prince Mega Knight
Arrows Freeze Witch
Skeleton Army Prince Inferno Tower Witch
Inferno Tower Mega Knight Skeleton Army Prince
Freeze Mega Knight Inferno Tower Skeleton Army Witch Prince
Inferno Tower Witch Skeleton Army
Mega Knight Inferno Tower Witch Prince
Skeleton Army Mega Knight Arrows Prince
Skeleton Army Prince Mega Knight Inferno Tower Witch
Skeleton Army Witch Mega Knight
Inferno Tower Skeleton Army Witch Freeze Prince
Arrows Mega Knight Inferno Tower Freeze Witch
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Freeze Prince
Arrows Mega Knight
Arrows Freeze Witch
Arrows Witch
Arrows Freeze
Arrows
Prince
Arrows Prince
Arrows
Arrows Freeze
Arrows Prince
Arrows Witch
Arrows Mega Knight
Arrows Freeze
Arrows Prince Mega Knight
Arrows Witch Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Freeze Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Prince Mega Knight
Arrows
Arrows Witch
Freeze Witch
Arrows Mega Knight
Arrows Freeze
Prince Mega Knight
Arrows
Skeleton Army Freeze Witch Prince
Arrows Witch
Freeze
Arrows
Prince Mega Knight
Arrows
Arrows
Prince Mega Knight
Freeze Witch
Witch
Freeze Witch Prince Mega Knight
Prince
Mega Knight

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