My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Witch Ram Rider Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Barrel Ram Rider
Giant Snowball
Royal Recruits Goblin Barrel Witch Ram Rider
Zap
Firecracker Goblin Barrel Witch Ram Rider
Barbarian Barrel
Firecracker Royal Recruits Goblin Barrel Witch
The Log
Firecracker Royal Recruits Goblin Barrel Witch Ram Rider
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Royal Recruits Goblin Barrel Witch
Royal Delivery
Firecracker Royal Recruits Goblin Barrel Witch Ram Rider
Fireball
Firecracker Goblin Barrel Witch Ram Rider
Poison
Firecracker Royal Recruits Witch
Lightning
Witch Ram Rider Goblinstein
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Witch Ram Rider Goblinstein Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Goblin Barrel Witch

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Ram Rider Mega Knight
Firecracker
Royal Recruits Goblin Barrel Ram Rider Mega Knight
Royal Recruits
Firecracker Ram Rider
Goblin Barrel
Arrows Firecracker Ram Rider Mega Knight
Witch
Ram Rider Mega Knight
Ram Rider
Arrows Firecracker Royal Recruits Goblin Barrel Witch Mega Knight
Mega Knight
Arrows Firecracker Goblin Barrel Witch Ram Rider
Goblinstein

Defense Synergies 1 3

Arrows
Mega Knight
Firecracker
Royal Recruits Mega Knight
Royal Recruits
Firecracker
Goblin Barrel
Witch
Mega Knight
Ram Rider
Mega Knight
Arrows Firecracker Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Ram Rider
Firecracker Royal Recruits Witch Ram Rider Mega Knight
Witch Ram Rider Mega Knight Royal Recruits
Royal Recruits Witch Firecracker Ram Rider Mega Knight
Arrows Firecracker Royal Recruits Mega Knight
Arrows Firecracker Mega Knight
Ram Rider Arrows Firecracker Witch
Arrows Royal Recruits Ram Rider Mega Knight
Witch Royal Recruits
Firecracker Royal Recruits Mega Knight
Witch Arrows Firecracker Royal Recruits Ram Rider Mega Knight
Arrows Firecracker Witch Ram Rider
Royal Recruits Mega Knight Witch Ram Rider
Mega Knight Arrows Firecracker Royal Recruits Witch
Royal Recruits Ram Rider Mega Knight
Royal Recruits Ram Rider Mega Knight
Mega Knight Arrows Firecracker Royal Recruits Witch
Arrows Mega Knight Firecracker Royal Recruits Witch Ram Rider
Arrows Witch Firecracker Royal Recruits Ram Rider Mega Knight
Royal Recruits Ram Rider
Royal Recruits Mega Knight Arrows Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Witch
Arrows Firecracker Mega Knight
Royal Recruits Mega Knight Witch Ram Rider
Royal Recruits Mega Knight Ram Rider
Royal Recruits Witch Ram Rider Mega Knight
Arrows Firecracker Witch Ram Rider
Royal Recruits Witch Ram Rider
Mega Knight Royal Recruits
Royal Recruits Mega Knight Firecracker Witch
Royal Recruits Witch
Mega Knight Royal Recruits Witch
Royal Recruits Mega Knight Arrows
Royal Recruits Mega Knight Witch Ram Rider
Royal Recruits Firecracker Witch Mega Knight
Royal Recruits Witch Firecracker
Arrows Mega Knight Firecracker Royal Recruits Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits
Arrows Firecracker Ram Rider
Arrows
Arrows Firecracker Royal Recruits
Arrows Firecracker Mega Knight
Arrows Firecracker Witch Ram Rider
Arrows Firecracker Witch
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Firecracker Arrows Royal Recruits Ram Rider
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker Royal Recruits Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Witch Mega Knight
Mega Knight
Arrows
Arrows Royal Recruits
Arrows Firecracker Witch Mega Knight
Witch
Arrows Firecracker Witch Ram Rider
Arrows Witch Ram Rider Mega Knight
Arrows Firecracker
Arrows Firecracker Witch
Firecracker Witch
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Royal Recruits Witch
Arrows Firecracker Witch Ram Rider
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Royal Recruits Mega Knight
Firecracker Royal Recruits Witch
Firecracker Witch
Firecracker Royal Recruits Witch Mega Knight
Firecracker Mega Knight

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