My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Royal Ghost Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit
Giant Snowball
Skeletons Baby Dragon
Zap
Skeletons Bandit
Barbarian Barrel
Skeletons Royal Ghost Bandit
The Log
Skeletons Mini P.E.K.K.A Bandit
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Baby Dragon Royal Ghost Bandit
Fireball
Baby Dragon Bandit
Poison
Lightning
Mini P.E.K.K.A Baby Dragon Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Baby Dragon Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Tornado Royal Ghost Bandit Fireball Mini P.E.K.K.A Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Tornado Royal Ghost Bandit

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Tornado Baby Dragon Mega Knight
Mini P.E.K.K.A
Tornado Baby Dragon Mega Knight
Tornado
Fireball Baby Dragon Mini P.E.K.K.A Mega Knight
Baby Dragon
Tornado Fireball Mini P.E.K.K.A Bandit Mega Knight
Royal Ghost
Bandit Mega Knight
Bandit
Baby Dragon Royal Ghost Mega Knight
Mega Knight
Fireball Mini P.E.K.K.A Tornado Baby Dragon Royal Ghost Bandit

Defense Synergies 1 17

Skeletons
Mini P.E.K.K.A Tornado Baby Dragon Royal Ghost Bandit
Fireball
Tornado Mini P.E.K.K.A Bandit Mega Knight
Mini P.E.K.K.A
Skeletons Fireball Tornado Baby Dragon Royal Ghost
Tornado
Fireball Skeletons Mini P.E.K.K.A Baby Dragon Mega Knight
Baby Dragon
Skeletons Mini P.E.K.K.A Tornado Bandit Mega Knight
Royal Ghost
Skeletons Mini P.E.K.K.A Mega Knight
Bandit
Skeletons Fireball Baby Dragon Mega Knight
Mega Knight
Fireball Tornado Baby Dragon Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
Mini P.E.K.K.A Skeletons Bandit Mega Knight
Mini P.E.K.K.A Tornado Mega Knight Skeletons Bandit
Mini P.E.K.K.A Skeletons Bandit Mega Knight
Fireball Mini P.E.K.K.A Tornado Mega Knight
Fireball Tornado Skeletons Baby Dragon Royal Ghost Bandit Mega Knight
Tornado Fireball Baby Dragon
Fireball Baby Dragon Bandit Mega Knight
Mini P.E.K.K.A Skeletons Tornado
Tornado Skeletons Mini P.E.K.K.A Royal Ghost Bandit Mega Knight
Skeletons Fireball Tornado Baby Dragon Royal Ghost Bandit Mega Knight
Fireball Tornado Baby Dragon
Mini P.E.K.K.A Mega Knight Skeletons Fireball Bandit
Fireball Mega Knight Mini P.E.K.K.A Tornado Baby Dragon Royal Ghost
Mini P.E.K.K.A Bandit Mega Knight
Tornado Fireball Mini P.E.K.K.A Bandit Mega Knight
Mega Knight Skeletons Fireball Mini P.E.K.K.A Tornado
Fireball Mega Knight Tornado Baby Dragon Royal Ghost Bandit
Tornado Baby Dragon Fireball Royal Ghost Bandit Mega Knight
Mini P.E.K.K.A Tornado
Royal Ghost Mega Knight Fireball Mini P.E.K.K.A Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Fireball Royal Ghost Bandit
Fireball Bandit Mini P.E.K.K.A Baby Dragon Royal Ghost Mega Knight
Bandit Mega Knight Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Fireball Tornado Bandit
Skeletons Mini P.E.K.K.A Bandit Mega Knight
Fireball Skeletons Tornado Baby Dragon
Mini P.E.K.K.A Skeletons Fireball Bandit
Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Fireball Mini P.E.K.K.A Tornado Baby Dragon Bandit
Skeletons
Mega Knight Mini P.E.K.K.A
Mega Knight Fireball Tornado
Mini P.E.K.K.A Mega Knight Skeletons Fireball Bandit
Fireball Baby Dragon Mega Knight
Skeletons Fireball Mini P.E.K.K.A Tornado Baby Dragon
Mega Knight Fireball Mini P.E.K.K.A Baby Dragon Royal Ghost
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Royal Ghost Bandit
Fireball Tornado Baby Dragon Royal Ghost Bandit
Fireball Baby Dragon Bandit
Fireball
Fireball Baby Dragon Mega Knight
Fireball Tornado Baby Dragon
Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado Bandit
Fireball Mini P.E.K.K.A Tornado
Fireball Tornado Bandit
Fireball Tornado Baby Dragon
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit Mega Knight
Fireball Tornado
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon Bandit Mega Knight
Fireball Tornado Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Fireball Tornado
Tornado
Fireball Baby Dragon
Tornado Fireball Baby Dragon Mega Knight
Fireball Tornado Baby Dragon Royal Ghost Bandit
Fireball Tornado Baby Dragon Bandit Mega Knight
Fireball Tornado Baby Dragon Bandit
Fireball Tornado Baby Dragon
Fireball
Fireball Mini P.E.K.K.A
Fireball Bandit Mega Knight
Fireball
Mega Knight
Fireball
Fireball Bandit
Fireball Tornado Baby Dragon
Fireball
Fireball Mini P.E.K.K.A Baby Dragon Mega Knight
Fireball Baby Dragon
Fireball Tornado
Mega Knight
Fireball Tornado Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon Royal Ghost Bandit Mega Knight
Fireball Mega Knight

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