My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

4 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Cannon Barbarians Hog Rider Skeleton Army
Zap
Cannon Firecracker Skeleton Army
Barbarian Barrel
Cannon Firecracker Barbarians Valkyrie Skeleton Army
The Log
Cannon Firecracker Barbarians Hog Rider Skeleton Army
Earthquake
Cannon Firecracker Barbarians Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Barbarians Valkyrie Hog Rider Skeleton Army
Fireball
Cannon Firecracker Barbarians Hog Rider Skeleton Army
Poison
Cannon Firecracker Barbarians Skeleton Army
Lightning
Cannon Valkyrie Goblinstein
Rocket
Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Skeleton Army Valkyrie Hog Rider Barbarians Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Firecracker Skeleton Army Valkyrie

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider Valkyrie Mega Knight
Barbarians
Hog Rider
Valkyrie
Hog Rider Firecracker
Hog Rider
Firecracker Valkyrie Barbarians Mega Knight
Skeleton Army
Mega Knight
Firecracker Hog Rider
Goblinstein

Defense Synergies 1 6

Cannon
Firecracker Valkyrie Skeleton Army
Firecracker
Valkyrie Cannon Skeleton Army Mega Knight
Barbarians
Skeleton Army
Valkyrie
Firecracker Cannon
Hog Rider
Skeleton Army
Cannon Firecracker Barbarians
Mega Knight
Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie
Barbarians Skeleton Army Cannon Firecracker Valkyrie Mega Knight
Cannon Barbarians Skeleton Army Mega Knight Valkyrie
Cannon Barbarians Skeleton Army Firecracker Valkyrie Mega Knight
Firecracker Barbarians Valkyrie Skeleton Army Mega Knight
Skeleton Army Cannon Firecracker Valkyrie Mega Knight
Cannon Firecracker
Cannon Barbarians Valkyrie Mega Knight
Cannon Barbarians Skeleton Army
Skeleton Army Cannon Firecracker Barbarians Valkyrie Mega Knight
Barbarians Valkyrie Skeleton Army Cannon Firecracker Mega Knight
Firecracker
Cannon Barbarians Skeleton Army Mega Knight Valkyrie
Valkyrie Skeleton Army Mega Knight Cannon Firecracker Barbarians
Barbarians Skeleton Army Cannon Mega Knight
Barbarians Skeleton Army Cannon Mega Knight
Barbarians Mega Knight Cannon Firecracker Valkyrie Skeleton Army
Cannon Valkyrie Mega Knight Firecracker Barbarians Skeleton Army
Valkyrie Cannon Firecracker Barbarians Mega Knight
Barbarians Cannon
Valkyrie Skeleton Army Mega Knight Cannon Firecracker Barbarians
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Mega Knight
Firecracker Valkyrie Mega Knight
Barbarians Skeleton Army Mega Knight Valkyrie
Valkyrie Skeleton Army Mega Knight Barbarians
Barbarians Cannon Valkyrie Skeleton Army Mega Knight
Firecracker
Skeleton Army Barbarians Valkyrie
Mega Knight Barbarians Valkyrie Skeleton Army
Mega Knight Firecracker Barbarians Valkyrie Skeleton Army
Cannon Barbarians Skeleton Army
Mega Knight Barbarians Valkyrie
Skeleton Army Mega Knight Barbarians Valkyrie
Barbarians Skeleton Army Mega Knight Cannon Valkyrie
Cannon Firecracker Barbarians Valkyrie Skeleton Army Mega Knight
Barbarians Skeleton Army Firecracker Valkyrie
Valkyrie Mega Knight Cannon Firecracker Barbarians
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Barbarians Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Valkyrie
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight
Firecracker Valkyrie Mega Knight
Mega Knight
Barbarians
Firecracker Valkyrie Mega Knight
Firecracker
Mega Knight
Firecracker
Firecracker
Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Barbarians Skeleton Army
Firecracker
Firecracker Valkyrie Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight

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