My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Missing cards in your collection

Fisherman Lumberjack Night Witch Mother Witch Little Prince Golden Knight Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Witch Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Mini P.E.K.K.A Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Skeleton Army Phoenix
Giant Snowball
Minions Skeleton Barrel Barbarians Skeleton Army Witch
Zap
Minions Skeleton Barrel Skeleton Army Witch
Barbarian Barrel
Skeleton Barrel Barbarians Skeleton Army Witch
The Log
Skeleton Barrel Barbarians Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Barbarians Skeleton Army Witch
Arrows
Minions Skeleton Barrel Skeleton Army Witch
Royal Delivery
Minions Skeleton Barrel Barbarians Mini P.E.K.K.A Skeleton Army Witch
Fireball
Minions Skeleton Barrel Barbarians Skeleton Army Witch
Poison
Minions Skeleton Barrel Barbarians Skeleton Army Witch Phoenix
Lightning
Mini P.E.K.K.A Witch Phoenix
Rocket
Barbarians Witch Phoenix

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Barrel Skeleton Army Mini P.E.K.K.A Phoenix Barbarians Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Skeleton Barrel Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Skeleton Barrel Mini P.E.K.K.A
Skeleton Barrel
Minions Mini P.E.K.K.A Witch Mega Knight
Barbarians
Mini P.E.K.K.A
Minions Skeleton Barrel Mega Knight
Skeleton Army
Witch
Skeleton Barrel Mega Knight
Phoenix
Mega Knight
Minions Skeleton Barrel Mini P.E.K.K.A Witch

Defense Synergies 0 6

Minions
Mega Knight
Skeleton Barrel
Mega Knight
Barbarians
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Witch
Skeleton Army
Barbarians Mini P.E.K.K.A
Witch
Mini P.E.K.K.A Mega Knight
Phoenix
Mega Knight
Minions Skeleton Barrel Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel
Barbarians Mini P.E.K.K.A Skeleton Army Minions Witch Phoenix Mega Knight
Barbarians Mini P.E.K.K.A Skeleton Army Witch Mega Knight Minions
Barbarians Mini P.E.K.K.A Skeleton Army Witch Minions Phoenix Mega Knight
Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Minions Mega Knight
Minions Witch Phoenix
Skeleton Barrel Barbarians Phoenix Mega Knight
Barbarians Mini P.E.K.K.A Witch Minions Skeleton Army Phoenix
Skeleton Army Barbarians Mini P.E.K.K.A Phoenix Mega Knight
Minions Barbarians Skeleton Army Witch Mega Knight
Minions Witch Phoenix
Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight Minions Witch
Skeleton Army Mega Knight Minions Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A Skeleton Army Phoenix Mega Knight
Barbarians Skeleton Army Mini P.E.K.K.A Mega Knight
Barbarians Mega Knight Minions Mini P.E.K.K.A Skeleton Army Witch
Mega Knight Minions Barbarians Skeleton Army Witch
Witch Minions Barbarians Mega Knight
Barbarians Mini P.E.K.K.A Phoenix
Skeleton Army Mega Knight Minions Barbarians Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight Witch
Skeleton Barrel Mini P.E.K.K.A Phoenix Mega Knight
Barbarians Skeleton Army Mega Knight Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Mega Knight Barbarians Phoenix
Barbarians Mini P.E.K.K.A Skeleton Army Witch Phoenix Mega Knight
Minions Skeleton Barrel Witch
Mini P.E.K.K.A Skeleton Army Minions Barbarians Witch Phoenix
Mini P.E.K.K.A Mega Knight Barbarians Skeleton Army Phoenix
Mega Knight Minions Barbarians Mini P.E.K.K.A Skeleton Army Witch Phoenix
Witch Barbarians Skeleton Army Phoenix
Mega Knight Minions Barbarians Mini P.E.K.K.A Witch Phoenix
Skeleton Army Mega Knight Barbarians Phoenix
Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight Witch
Barbarians Skeleton Army Witch Mega Knight
Barbarians Skeleton Army Witch Phoenix Minions Mini P.E.K.K.A
Minions Mega Knight Barbarians Mini P.E.K.K.A Witch Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Barbarians
Mega Knight
Minions Skeleton Barrel Witch
Witch
Skeleton Barrel
Skeleton Barrel
Minions Mini P.E.K.K.A
Skeleton Barrel
Skeleton Barrel
Minions Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Witch
Skeleton Barrel Mega Knight
Minions Mini P.E.K.K.A
Skeleton Barrel Mini P.E.K.K.A Mega Knight
Skeleton Barrel Witch Mega Knight
Minions Mega Knight
Skeleton Barrel Barbarians
Witch Mega Knight
Witch
Skeleton Barrel Witch
Skeleton Barrel Witch Mega Knight
Skeleton Barrel
Witch
Minions Skeleton Barrel Witch
Mini P.E.K.K.A
Mega Knight
Mega Knight
Skeleton Barrel Minions Barbarians Skeleton Army Witch
Witch
Mini P.E.K.K.A Mega Knight
Skeleton Barrel
Mega Knight
Minions Witch
Witch
Skeleton Barrel Witch Mega Knight

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