My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Sparky Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Skeleton Army Witch
Zap
Firecracker Inferno Tower Skeleton Army Witch Sparky
Barbarian Barrel
Firecracker Inferno Tower Wizard Skeleton Army Witch Sparky
The Log
Firecracker Skeleton Army Witch Sparky
Earthquake
Firecracker Inferno Tower Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Wizard Skeleton Army Witch Sparky
Fireball
Firecracker Inferno Tower Wizard Skeleton Army Witch Sparky
Poison
Firecracker Inferno Tower Wizard Skeleton Army Witch Sparky
Lightning
Inferno Tower Wizard Witch Sparky
Rocket
Inferno Tower Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Golden Knight Inferno Tower Wizard Witch Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Skeleton Army Golden Knight Inferno Tower

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Sparky Mega Knight
Inferno Tower
Wizard
Sparky Mega Knight
Skeleton Army
Sparky
Witch
Mega Knight
Sparky
Firecracker Wizard Skeleton Army Golden Knight
Mega Knight
Firecracker Wizard Witch
Golden Knight
Sparky

Defense Synergies 1 11

Firecracker
Inferno Tower Skeleton Army Mega Knight Golden Knight
Inferno Tower
Skeleton Army Firecracker Mega Knight
Wizard
Skeleton Army Mega Knight Golden Knight
Skeleton Army
Inferno Tower Firecracker Wizard Sparky
Witch
Mega Knight
Sparky
Skeleton Army Golden Knight
Mega Knight
Firecracker Inferno Tower Wizard Witch
Golden Knight
Firecracker Wizard Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Wizard Sparky Golden Knight
Inferno Tower Skeleton Army Sparky Firecracker Witch Mega Knight
Inferno Tower Skeleton Army Witch Sparky Mega Knight
Inferno Tower Skeleton Army Witch Sparky Firecracker Mega Knight
Firecracker Skeleton Army Sparky Mega Knight
Skeleton Army Firecracker Mega Knight
Inferno Tower Firecracker Wizard Witch
Inferno Tower Sparky Mega Knight Golden Knight
Inferno Tower Witch Sparky Skeleton Army
Skeleton Army Firecracker Inferno Tower Sparky Mega Knight
Skeleton Army Witch Firecracker Wizard Mega Knight
Inferno Tower Firecracker Wizard Witch
Inferno Tower Skeleton Army Sparky Mega Knight Wizard Witch
Wizard Skeleton Army Sparky Mega Knight Firecracker Witch Golden Knight
Inferno Tower Skeleton Army Sparky Mega Knight
Inferno Tower Skeleton Army Sparky Mega Knight
Wizard Sparky Mega Knight Firecracker Inferno Tower Skeleton Army Witch
Mega Knight Firecracker Wizard Skeleton Army Witch Golden Knight
Wizard Witch Firecracker Mega Knight
Sparky Inferno Tower
Wizard Skeleton Army Mega Knight Firecracker Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Inferno Tower Witch Sparky
Firecracker Wizard Mega Knight
Skeleton Army Mega Knight Inferno Tower Witch Sparky Golden Knight
Skeleton Army Mega Knight Inferno Tower Sparky
Inferno Tower Skeleton Army Witch Sparky Mega Knight
Firecracker Wizard Witch
Skeleton Army Sparky Inferno Tower Witch
Inferno Tower Mega Knight Skeleton Army Sparky
Mega Knight Firecracker Inferno Tower Skeleton Army Witch Sparky
Inferno Tower Witch Skeleton Army Sparky
Mega Knight Inferno Tower Witch Sparky Golden Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight Inferno Tower Wizard Witch Sparky Golden Knight
Wizard Firecracker Skeleton Army Witch Sparky Mega Knight
Inferno Tower Skeleton Army Witch Sparky Firecracker Golden Knight
Mega Knight Firecracker Inferno Tower Wizard Witch Sparky Golden Knight
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky Golden Knight
Firecracker Golden Knight
Sparky
Firecracker Sparky
Wizard Firecracker Sparky Mega Knight
Firecracker Wizard Witch
Firecracker Wizard Witch Sparky
Firecracker Wizard
Firecracker Wizard Golden Knight
Sparky
Firecracker Wizard Sparky Golden Knight
Firecracker Wizard
Firecracker Sparky Golden Knight
Firecracker
Firecracker Sparky
Firecracker Wizard Witch Sparky Golden Knight
Firecracker Wizard Sparky Mega Knight
Sparky
Sparky
Firecracker Wizard Sparky Mega Knight
Firecracker Wizard Witch Mega Knight Golden Knight
Sparky Mega Knight
Wizard
Sparky
Firecracker Wizard Witch Sparky Mega Knight
Witch
Firecracker Wizard Witch Sparky Golden Knight
Wizard Witch Sparky Mega Knight Golden Knight
Firecracker Sparky Golden Knight
Firecracker Wizard Witch Sparky
Firecracker Wizard Witch
Sparky
Wizard Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker Wizard Sparky
Skeleton Army Witch
Firecracker Wizard Witch
Firecracker Wizard Sparky Mega Knight
Firecracker Wizard
Sparky
Firecracker Sparky Mega Knight
Firecracker Witch Sparky Golden Knight
Firecracker Witch
Firecracker Witch Sparky Mega Knight Golden Knight
Sparky
Firecracker Wizard Sparky Mega Knight

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