My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Barrel Inferno Dragon
Giant Snowball
Spear Goblins Goblin Gang Musketeer Goblin Barrel Inferno Dragon
Zap
Spear Goblins Goblin Gang Goblin Barrel Inferno Dragon
Barbarian Barrel
Spear Goblins Goblin Gang Musketeer Goblin Barrel
The Log
Spear Goblins Goblin Gang Musketeer Goblin Barrel
Earthquake
Spear Goblins Goblin Gang Goblin Barrel
Arrows
Spear Goblins Goblin Gang Goblin Barrel
Royal Delivery
Spear Goblins Goblin Gang Musketeer Goblin Barrel Inferno Dragon
Fireball
Goblin Gang Musketeer Goblin Barrel Inferno Dragon
Poison
Spear Goblins Goblin Gang Musketeer
Lightning
Musketeer Inferno Dragon
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Goblin Gang Goblin Barrel Fireball Musketeer Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Goblin Gang Goblin Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Zap Goblin Gang Inferno Dragon Mega Knight
Zap
Fireball Spear Goblins Musketeer Mega Knight
Goblin Gang
Goblin Barrel Spear Goblins
Fireball
Zap Mega Knight
Musketeer
Zap Mega Knight
Goblin Barrel
Spear Goblins Goblin Gang Mega Knight
Inferno Dragon
Mega Knight Spear Goblins
Mega Knight
Inferno Dragon Spear Goblins Zap Fireball Musketeer Goblin Barrel

Defense Synergies 3 13

Spear Goblins
Zap Goblin Gang Musketeer Inferno Dragon Mega Knight
Zap
Fireball Mega Knight Spear Goblins Goblin Gang Musketeer Inferno Dragon
Goblin Gang
Musketeer Spear Goblins Zap Inferno Dragon
Fireball
Zap Musketeer Mega Knight
Musketeer
Goblin Gang Spear Goblins Zap Fireball Mega Knight
Goblin Barrel
Inferno Dragon
Spear Goblins Zap Goblin Gang Mega Knight
Mega Knight
Zap Spear Goblins Fireball Musketeer Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Musketeer
Inferno Dragon Zap Goblin Gang Musketeer Mega Knight
Goblin Gang Mega Knight Musketeer Inferno Dragon
Inferno Dragon Goblin Gang Musketeer Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Spear Goblins Zap Musketeer Mega Knight
Musketeer Inferno Dragon Spear Goblins Zap Goblin Gang Fireball
Zap Fireball Musketeer Mega Knight
Inferno Dragon Goblin Gang Musketeer
Goblin Gang Spear Goblins Musketeer Mega Knight
Goblin Gang Spear Goblins Zap Fireball Musketeer Mega Knight
Musketeer Inferno Dragon Spear Goblins Zap Goblin Gang Fireball
Mega Knight Zap Goblin Gang Fireball Musketeer
Fireball Mega Knight Zap Goblin Gang
Inferno Dragon Goblin Gang Mega Knight
Zap Goblin Gang Fireball Inferno Dragon Mega Knight
Mega Knight Goblin Gang Fireball Musketeer
Fireball Mega Knight Spear Goblins Zap Goblin Gang Musketeer
Zap Spear Goblins Fireball Musketeer Inferno Dragon Mega Knight
Musketeer Inferno Dragon
Goblin Gang Mega Knight Spear Goblins Fireball Musketeer
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Spear Goblins Zap Fireball
Fireball Zap Goblin Gang Musketeer Inferno Dragon Mega Knight
Goblin Gang Mega Knight Spear Goblins Zap Musketeer
Goblin Gang Mega Knight Zap Fireball Musketeer
Goblin Gang Musketeer Inferno Dragon Mega Knight
Fireball Zap Goblin Gang Musketeer
Goblin Gang Spear Goblins Fireball Musketeer
Mega Knight Inferno Dragon
Zap Mega Knight Spear Goblins Fireball Inferno Dragon
Goblin Gang Musketeer Inferno Dragon
Inferno Dragon Mega Knight Musketeer
Mega Knight Zap Fireball
Mega Knight Goblin Gang Fireball
Fireball Musketeer Mega Knight
Goblin Gang Spear Goblins Zap Fireball Musketeer Inferno Dragon
Mega Knight Zap Fireball Musketeer Inferno Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Zap Mega Knight
Fireball Spear Goblins Zap Musketeer
Musketeer
Fireball Zap
Fireball Zap
Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Spear Goblins Zap Fireball Musketeer
Fireball Musketeer Mega Knight
Fireball
Zap Fireball Musketeer Mega Knight
Zap Fireball Mega Knight
Fireball Musketeer Mega Knight
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Mega Knight
Inferno Dragon
Fireball Zap Musketeer
Fireball Zap Musketeer Mega Knight
Fireball Zap Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball
Zap Fireball Musketeer Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Spear Goblins Goblin Gang Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Goblin Gang Musketeer Mega Knight
Zap Fireball Musketeer
Zap Fireball
Musketeer Mega Knight
Zap Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Mega Knight
Inferno Dragon
Fireball Mega Knight

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