My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Tower Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Hunter Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Miner
Giant Snowball
Spear Goblins Miner
Zap
Spear Goblins Inferno Tower
Barbarian Barrel
Spear Goblins Knight Heal Spirit Inferno Tower Hunter
The Log
Spear Goblins Heal Spirit Hunter
Earthquake
Spear Goblins Inferno Tower
Arrows
Spear Goblins Heal Spirit
Royal Delivery
Spear Goblins Knight Heal Spirit Hunter Miner
Fireball
Inferno Tower Hunter
Poison
Spear Goblins Inferno Tower Hunter
Lightning
Knight Inferno Tower Hunter Monk
Rocket
Inferno Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Heal Spirit Inferno Tower Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Spear Goblins The Log Knight Miner Hunter Inferno Tower Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Spear Goblins The Log Knight

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Miner Heal Spirit
Knight
Spear Goblins Heal Spirit Hunter The Log Miner
Heal Spirit
Spear Goblins Knight Hunter
Inferno Tower
Hunter
Knight Heal Spirit
The Log
Knight Miner
Miner
Spear Goblins Knight The Log
Monk

Defense Synergies 4 5

Spear Goblins
Knight Inferno Tower The Log
Knight
Spear Goblins Inferno Tower Hunter The Log
Heal Spirit
Inferno Tower
Knight The Log Spear Goblins
Hunter
Knight The Log
The Log
Inferno Tower Spear Goblins Knight Hunter Miner
Miner
The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Inferno Tower The Log
Inferno Tower Hunter Knight The Log Monk
Inferno Tower Hunter Knight
Inferno Tower Hunter Knight Monk
The Log Monk
The Log Spear Goblins Hunter
Inferno Tower Hunter Spear Goblins
Inferno Tower The Log Monk
Inferno Tower Hunter
Knight Spear Goblins Inferno Tower Hunter Miner
Spear Goblins Knight Hunter The Log
Inferno Tower Hunter Spear Goblins
Inferno Tower Hunter Knight The Log
Hunter The Log
Inferno Tower Knight Hunter
Inferno Tower Monk Hunter The Log
Knight Inferno Tower Hunter
Spear Goblins Knight Hunter The Log
Hunter The Log Spear Goblins Knight
Inferno Tower Hunter
Spear Goblins Knight Hunter The Log
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Inferno Tower
Knight Hunter The Log Miner Monk
Spear Goblins Knight Inferno Tower Hunter The Log
Hunter Knight Inferno Tower The Log Monk
Inferno Tower Knight Hunter
Hunter Monk
Spear Goblins Knight Inferno Tower Hunter
Inferno Tower Knight Hunter
Spear Goblins Knight Inferno Tower The Log Monk
Inferno Tower
Knight Inferno Tower Hunter
Monk The Log
Knight Inferno Tower Hunter
Inferno Tower Spear Goblins Knight Hunter The Log Monk
Inferno Tower Hunter The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Monk
Monk The Log Miner
The Log Miner
Knight The Log
The Log
Spear Goblins Hunter Monk
The Log
The Log Hunter
The Log Miner Monk
Miner Monk Knight The Log
Monk
Knight Hunter The Log Miner
Monk
The Log
Spear Goblins Hunter The Log
The Log
Monk
Hunter The Log Monk
The Log Miner Monk
The Log Monk
The Log Monk
The Log Monk
The Log Hunter
The Log Miner Hunter Monk
The Log Miner Monk
Miner The Log
Hunter
Hunter The Log Miner
Monk
The Log Monk
Spear Goblins
Hunter Monk
The Log
Miner Knight Hunter
The Log
Monk
The Log
The Log Miner Monk
Monk

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