My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Skeleton Dragons Tesla Three Musketeers Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Tesla Three Musketeers Bowler Phoenix Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Three Musketeers Phoenix
Giant Snowball
Minions Skeleton Dragons Three Musketeers
Zap
Minions Three Musketeers
Barbarian Barrel
Tesla Three Musketeers
The Log
Three Musketeers
Earthquake
Tesla
Arrows
Minions Skeleton Dragons
Royal Delivery
Minions Skeleton Dragons Three Musketeers Bowler Mother Witch
Fireball
Minions Skeleton Dragons Tesla Three Musketeers Bowler Mother Witch
Poison
Minions Skeleton Dragons Three Musketeers Phoenix Mother Witch
Lightning
Skeleton Dragons Tesla Three Musketeers Bowler Phoenix Mother Witch
Rocket
Three Musketeers Bowler Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Zap Skeleton Dragons Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Dragons Tesla Phoenix Mother Witch Bowler Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Skeleton Dragons Tesla

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Skeleton Dragons Three Musketeers Bowler Phoenix Mother Witch
Minions
Zap Bowler
Skeleton Dragons
Zap Three Musketeers Bowler
Tesla
Three Musketeers
Zap Skeleton Dragons
Bowler
Zap Minions Skeleton Dragons Mother Witch
Phoenix
Zap
Mother Witch
Zap Bowler

Defense Synergies 1 13

Zap
Skeleton Dragons Minions Tesla Three Musketeers Bowler Phoenix Mother Witch
Minions
Zap Tesla Bowler
Skeleton Dragons
Zap Tesla Bowler
Tesla
Zap Minions Skeleton Dragons Bowler Mother Witch
Three Musketeers
Zap
Bowler
Zap Minions Skeleton Dragons Tesla Mother Witch
Phoenix
Zap
Mother Witch
Zap Tesla Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Skeleton Dragons Tesla
Zap Minions Skeleton Dragons Tesla Three Musketeers Phoenix
Tesla Three Musketeers Bowler Minions Skeleton Dragons
Tesla Three Musketeers Minions Skeleton Dragons Bowler Phoenix
Bowler
Bowler Zap Minions Skeleton Dragons Tesla Mother Witch
Minions Skeleton Dragons Tesla Three Musketeers Zap Phoenix
Bowler Zap Skeleton Dragons Tesla Phoenix
Tesla Three Musketeers Minions Phoenix
Tesla Bowler Phoenix
Minions Skeleton Dragons Mother Witch Zap Tesla Bowler
Minions Skeleton Dragons Tesla Three Musketeers Zap Phoenix
Tesla Bowler Zap Minions Skeleton Dragons Three Musketeers
Three Musketeers Bowler Zap Minions Skeleton Dragons Tesla
Tesla Three Musketeers Phoenix
Zap Tesla Three Musketeers Bowler
Tesla Three Musketeers Minions Skeleton Dragons Bowler
Tesla Zap Minions Skeleton Dragons Three Musketeers Bowler
Zap Minions Skeleton Dragons Tesla Bowler Mother Witch
Tesla Three Musketeers Phoenix
Skeleton Dragons Bowler Minions Tesla Mother Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Bowler
Zap Skeleton Dragons Tesla Bowler Phoenix
Zap Minions Bowler
Bowler Zap Tesla Phoenix
Tesla Three Musketeers Bowler Phoenix
Skeleton Dragons Mother Witch Zap Minions Tesla Three Musketeers
Minions Tesla Bowler Phoenix
Tesla Phoenix
Zap Minions Skeleton Dragons Phoenix
Skeleton Dragons Tesla Three Musketeers Phoenix
Minions Tesla Bowler Phoenix
Zap Bowler Phoenix
Bowler Tesla Three Musketeers
Skeleton Dragons Tesla Three Musketeers Bowler
Tesla Phoenix Zap Minions Skeleton Dragons Three Musketeers Bowler
Minions Bowler Zap Skeleton Dragons Tesla Phoenix Mother Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Zap Skeleton Dragons Bowler
Skeleton Dragons
Skeleton Dragons
Zap Skeleton Dragons Bowler
Skeleton Dragons Mother Witch Zap Minions
Skeleton Dragons Bowler
Zap Skeleton Dragons Bowler
Zap Skeleton Dragons
Minions Three Musketeers Bowler
Zap Skeleton Dragons Bowler
Zap Skeleton Dragons
Skeleton Dragons Three Musketeers Bowler
Minions Skeleton Dragons
Zap Skeleton Dragons
Zap Skeleton Dragons Three Musketeers Bowler
Skeleton Dragons Three Musketeers Bowler
Three Musketeers
Minions Skeleton Dragons
Zap Skeleton Dragons Three Musketeers Bowler
Zap Skeleton Dragons Bowler Mother Witch
Minions Skeleton Dragons Bowler
Skeleton Dragons
Bowler
Zap Skeleton Dragons
Zap Mother Witch Skeleton Dragons Bowler
Zap Skeleton Dragons Bowler
Zap Skeleton Dragons Bowler
Zap Skeleton Dragons
Zap Skeleton Dragons Mother Witch
Zap Minions Skeleton Dragons
Bowler
Zap Skeleton Dragons
Zap Skeleton Dragons
Bowler
Zap Minions
Zap Skeleton Dragons Three Musketeers
Skeleton Dragons Three Musketeers Bowler
Zap Skeleton Dragons Bowler
Zap
Skeleton Dragons Three Musketeers
Zap Minions Skeleton Dragons Bowler
Zap Skeleton Dragons
Zap Bowler
Skeleton Dragons Bowler

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