My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Electro Dragon Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Graveyard
Giant Snowball
Bomber Minions Electro Dragon Graveyard
Zap
Bomber Minions Graveyard
Barbarian Barrel
Bomber Royal Ghost Magic Archer Graveyard
The Log
Bomber Graveyard
Earthquake
Bomber Graveyard
Arrows
Bomber Minions Graveyard
Royal Delivery
Bomber Minions Electro Dragon Royal Ghost Magic Archer Graveyard
Fireball
Bomber Minions Electro Dragon Magic Archer
Poison
Bomber Minions Electro Dragon Magic Archer Graveyard
Lightning
Electro Dragon Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball Electro Dragon Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Giant Snowball Minions Royal Ghost Magic Archer Electro Dragon Graveyard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Giant Snowball Minions Royal Ghost

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Snowball Minions Graveyard
Giant Snowball
Graveyard Bomber Electro Dragon Royal Ghost Magic Archer
Minions
Bomber Graveyard
Electro Dragon
Giant Snowball Magic Archer Graveyard
Lightning
Royal Ghost
Giant Snowball Magic Archer
Magic Archer
Giant Snowball Electro Dragon Royal Ghost
Graveyard
Giant Snowball Bomber Minions Electro Dragon

Defense Synergies 0 6

Bomber
Giant Snowball Royal Ghost
Giant Snowball
Bomber Minions Electro Dragon Royal Ghost Magic Archer
Minions
Giant Snowball
Electro Dragon
Giant Snowball
Lightning
Royal Ghost
Bomber Giant Snowball
Magic Archer
Giant Snowball
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Minions Electro Dragon Magic Archer
Minions Electro Dragon
Bomber Giant Snowball Minions Electro Dragon Lightning
Minions Electro Dragon
Lightning Bomber
Bomber Giant Snowball Minions Electro Dragon Royal Ghost Magic Archer
Giant Snowball Minions Lightning Electro Dragon Magic Archer
Lightning Electro Dragon Magic Archer
Minions
Bomber Giant Snowball Royal Ghost
Minions Bomber Giant Snowball Electro Dragon Royal Ghost Magic Archer
Minions Giant Snowball Electro Dragon Magic Archer
Bomber Giant Snowball Minions Electro Dragon Lightning
Bomber Giant Snowball Minions Electro Dragon Royal Ghost Magic Archer
Giant Snowball Lightning
Bomber Minions Electro Dragon
Bomber Giant Snowball Minions Electro Dragon Royal Ghost Magic Archer
Giant Snowball Bomber Minions Electro Dragon Royal Ghost Magic Archer
Bomber Royal Ghost Giant Snowball Minions Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Royal Ghost
Bomber Giant Snowball Electro Dragon Lightning Royal Ghost Magic Archer
Minions Electro Dragon Lightning
Lightning
Giant Snowball Minions Electro Dragon Magic Archer
Minions Lightning
Electro Dragon Lightning Giant Snowball Minions Magic Archer
Minions Electro Dragon
Lightning Giant Snowball
Lightning
Bomber Electro Dragon Magic Archer
Electro Dragon Bomber Minions Lightning Magic Archer
Minions Bomber Giant Snowball Electro Dragon Royal Ghost Magic Archer
Bomber Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Electro Dragon Royal Ghost
Giant Snowball Electro Dragon Royal Ghost Magic Archer
Lightning Electro Dragon Magic Archer
Lightning
Bomber Giant Snowball Magic Archer
Giant Snowball Minions Electro Dragon Magic Archer
Bomber Magic Archer
Giant Snowball Electro Dragon Lightning Magic Archer
Giant Snowball Electro Dragon Lightning
Lightning Giant Snowball Minions Electro Dragon
Lightning Electro Dragon Magic Archer
Lightning Giant Snowball Electro Dragon Magic Archer
Lightning Giant Snowball Magic Archer
Lightning Minions Electro Dragon Magic Archer
Lightning Giant Snowball Magic Archer
Lightning Bomber Giant Snowball Electro Dragon Magic Archer
Lightning Magic Archer Electro Dragon
Lightning Giant Snowball
Bomber Minions Lightning
Lightning Bomber Giant Snowball Electro Dragon Magic Archer
Lightning Bomber Giant Snowball Electro Dragon Magic Archer
Lightning Minions Magic Archer
Lightning Giant Snowball
Lightning
Lightning Giant Snowball Electro Dragon
Giant Snowball Bomber Electro Dragon Magic Archer
Giant Snowball Electro Dragon Lightning Royal Ghost Magic Archer
Lightning Giant Snowball Electro Dragon Magic Archer
Lightning Magic Archer
Lightning Giant Snowball Electro Dragon Magic Archer
Electro Dragon Lightning Giant Snowball Minions
Lightning Giant Snowball
Lightning Bomber Giant Snowball Electro Dragon Magic Archer
Lightning Giant Snowball Electro Dragon Magic Archer
Giant Snowball Lightning Magic Archer
Lightning Minions Electro Dragon Magic Archer
Lightning Giant Snowball Electro Dragon Magic Archer
Lightning Electro Dragon Magic Archer
Bomber Giant Snowball Electro Dragon Lightning Magic Archer
Lightning Giant Snowball
Electro Dragon
Electro Dragon Giant Snowball Minions Lightning Magic Archer
Giant Snowball Electro Dragon Lightning Magic Archer
Electro Dragon Lightning Giant Snowball Royal Ghost Magic Archer
Lightning Electro Dragon

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