My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Mortar Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Mortar
Barbarian Barrel
Electro Spirit Goblin Gang Mortar
The Log
Electro Spirit Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang Mortar
Arrows
Electro Spirit Bats Goblin Gang
Royal Delivery
Electro Spirit Bats Goblin Gang Mini P.E.K.K.A
Fireball
Goblin Gang Mortar
Poison
Bats Goblin Gang Mortar
Lightning
Mortar Mini P.E.K.K.A Goblinstein
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats The Log Arrows Goblin Gang Mortar Mini P.E.K.K.A Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats The Log Arrows

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bats
Mortar Mini P.E.K.K.A
Arrows
Mortar Mini P.E.K.K.A
Goblin Gang
Mortar Mini P.E.K.K.A
Mortar
Bats Arrows Goblin Gang The Log
Mini P.E.K.K.A
Bats Arrows Goblin Gang The Log
The Log
Mortar Mini P.E.K.K.A
Goblinstein

Defense Synergies 1 10

Electro Spirit
The Log
Bats
Mortar Mini P.E.K.K.A The Log
Arrows
Mortar Mini P.E.K.K.A
Goblin Gang
Mortar Mini P.E.K.K.A The Log
Mortar
Bats Arrows Goblin Gang The Log
Mini P.E.K.K.A
The Log Bats Arrows Goblin Gang
The Log
Mini P.E.K.K.A Electro Spirit Bats Goblin Gang Mortar
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar The Log
Mini P.E.K.K.A Bats Goblin Gang Mortar The Log
Goblin Gang Mortar Mini P.E.K.K.A Bats
Mini P.E.K.K.A Bats Goblin Gang Mortar
Arrows Mini P.E.K.K.A The Log
Arrows Goblin Gang The Log Electro Spirit Bats
Bats Electro Spirit Arrows Goblin Gang Mortar
Electro Spirit Arrows The Log
Mini P.E.K.K.A Goblin Gang Mortar
Goblin Gang Mini P.E.K.K.A
Bats Goblin Gang Electro Spirit Arrows The Log
Arrows Bats Goblin Gang
Mortar Mini P.E.K.K.A Bats Goblin Gang The Log
Electro Spirit Bats Arrows Goblin Gang Mortar Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang Mortar
Goblin Gang Mortar Mini P.E.K.K.A The Log Goblinstein
Bats Arrows Goblin Gang Mortar Mini P.E.K.K.A
Arrows Mortar Electro Spirit Bats Goblin Gang The Log
Arrows Mortar The Log Electro Spirit Bats
Mini P.E.K.K.A Mortar
Goblin Gang Electro Spirit Bats Arrows Mini P.E.K.K.A The Log
Mortar Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A
Arrows Goblin Gang Mortar Mini P.E.K.K.A The Log
Goblin Gang Bats Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Bats The Log
Goblin Gang Mini P.E.K.K.A
Arrows Goblinstein Electro Spirit Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats
Mini P.E.K.K.A
Goblinstein Electro Spirit Bats Mortar Mini P.E.K.K.A The Log
Goblin Gang
Bats Mini P.E.K.K.A
Arrows The Log
Mini P.E.K.K.A Goblin Gang
Goblin Gang Electro Spirit Bats Mortar Mini P.E.K.K.A The Log Goblinstein
Bats Arrows Electro Spirit Mini P.E.K.K.A The Log
Electro Spirit Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar The Log
Arrows Mortar The Log
Arrows The Log
Arrows The Log
Arrows Mortar The Log Goblinstein
Arrows Goblinstein Electro Spirit Bats
Arrows Mortar The Log
Arrows The Log
Arrows The Log Mortar
Bats Goblin Gang Mini P.E.K.K.A
Arrows Mortar The Log
Arrows
Mortar The Log
Arrows Mortar
Arrows Mortar The Log
Arrows Mortar The Log
Arrows Mortar The Log
Arrows Mortar
Bats Mini P.E.K.K.A
Arrows Mortar Mini P.E.K.K.A The Log
Arrows Mortar The Log
The Log
Arrows
The Log
Arrows Mortar The Log
Arrows The Log Electro Spirit Mortar Goblinstein
Arrows Mortar The Log
Arrows Mortar The Log
Arrows Mortar The Log
Bats Arrows
Electro Spirit Bats Goblinstein
Mini P.E.K.K.A
Arrows Mortar The Log
Electro Spirit Arrows
Arrows The Log
Electro Spirit Bats Goblin Gang Goblinstein
Arrows
Arrows The Log
Goblin Gang Mini P.E.K.K.A
Arrows The Log Mortar
Arrows
Electro Spirit Bats Goblin Gang The Log
Bats
Mortar The Log
Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: